Support hovering limits for adts
Fix#17009
1. Currently, r-a supports limiting the number of struct fields displayed when hovering. This PR extends it to support enum variants and union fields. Since the display of these three (ADTs) is similar, this PR extends 'hover_show_structFields' to 'hover_show_adtFieldsOrVariants'.
2. This PR also resolved the problem that the layout of ADT was not restricted by display limitations when hovering on the Self type.
3. Additionally, this PR changes the default value of display limitations to `10` (instead of the original `null`), which helps users discover this feature.
Make `cargo run` always available for binaries
Previously, items for `cargo test` and `cargo check` would appear as in
the `Select Runnable` quick pick that appears when running
`rust-analyzer: Run`, but `run` would only appear as a runnable if a
`main`` function was selected in the editor. This change adds `cargo
run` as an always available runnable command for binary packages.
This makes it easier to develop cli / tui applications, as now users can
run application from anywhere in their codebase.
chore: add some `tracing` to project loading
I wanted to see what's happening during project loading and if it could be parallelized. I'm thinking maybe, but it's not this PR :)
Try to generate more meaningful names in json converter
I just found out about rust-analyzer json converter, but I think it would be more convenient, if names were more useful, like using the names of the keys.
Let's look at some realistic arbitrary json:
```json
{
"user": {
"address": {
"street": "Main St",
"house": 3
},
"email": "example@example.com"
}
}
```
I think, new generated code is much easier to read and to edit, than the old:
```rust
// Old
struct Struct1{ house: i64, street: String }
struct Struct2{ address: Struct1, email: String }
struct Struct3{ user: Struct2 }
// New
struct Address1{ house: i64, street: String }
struct User1{ address: Address1, email: String }
struct Root1{ user: User1 }
```
Ideally, if we drop the numbers, I can see it being usable just as is (may be rename root)
```rust
struct Address{ house: i64, street: String }
struct User{ address: Address, email: String }
struct Root{ user: User }
```
Sadly, we can't just drop them, because there can be multiple fields (recursive) with the same name, and we can't just easily retroactively add numbers if the name has 2 instances due to parsing being single pass.
We could ignore the `1` and add number only if it's > 1, but I will leave this open to discussion and right now made it the simpler way
In sum, even with numbers, I think this PR still helps in readability
feat: Allow rust files to be used linkedProjects
With this, script files become more usable as the user can at least add them manually to the linked projects, allowing them to be used "on the (manual) fly" without having to open a separate vscode window that only has files open and no folder.
Also makes build scripts work for them (though no proc-macros, for some reason the dylib field is not populated in the output)