Rollup merge of #108060 - ChrisDenton:rtlgenrandom, r=thomcc
Revert to using `RtlGenRandom` as a fallback This is required due to `BCryptGenRandom` failing to load a dll it depends on. Fixes #108059
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commit
ef6de70c77
@ -295,8 +295,6 @@ pub fn nt_success(status: NTSTATUS) -> bool {
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status >= 0
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}
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// "RNG\0"
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pub const BCRYPT_RNG_ALGORITHM: &[u16] = &[b'R' as u16, b'N' as u16, b'G' as u16, 0];
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pub const BCRYPT_USE_SYSTEM_PREFERRED_RNG: DWORD = 0x00000002;
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#[repr(C)]
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@ -834,6 +832,10 @@ if #[cfg(not(target_vendor = "uwp"))] {
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#[link(name = "advapi32")]
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extern "system" {
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// Forbidden when targeting UWP
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#[link_name = "SystemFunction036"]
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pub fn RtlGenRandom(RandomBuffer: *mut u8, RandomBufferLength: ULONG) -> BOOLEAN;
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// Allowed but unused by UWP
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pub fn OpenProcessToken(
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ProcessHandle: HANDLE,
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@ -1258,13 +1260,6 @@ extern "system" {
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cbBuffer: ULONG,
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dwFlags: ULONG,
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) -> NTSTATUS;
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pub fn BCryptOpenAlgorithmProvider(
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phalgorithm: *mut BCRYPT_ALG_HANDLE,
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pszAlgId: LPCWSTR,
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pszimplementation: LPCWSTR,
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dwflags: ULONG,
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) -> NTSTATUS;
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pub fn BCryptCloseAlgorithmProvider(hAlgorithm: BCRYPT_ALG_HANDLE, dwFlags: ULONG) -> NTSTATUS;
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}
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// Functions that aren't available on every version of Windows that we support,
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@ -1,106 +1,39 @@
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//! # Random key generation
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//!
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//! This module wraps the RNG provided by the OS. There are a few different
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//! ways to interface with the OS RNG so it's worth exploring each of the options.
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//! Note that at the time of writing these all go through the (undocumented)
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//! `bcryptPrimitives.dll` but they use different route to get there.
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//!
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//! Originally we were using [`RtlGenRandom`], however that function is
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//! deprecated and warns it "may be altered or unavailable in subsequent versions".
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//!
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//! So we switched to [`BCryptGenRandom`] with the `BCRYPT_USE_SYSTEM_PREFERRED_RNG`
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//! flag to query and find the system configured RNG. However, this change caused a small
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//! but significant number of users to experience panics caused by a failure of
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//! this function. See [#94098].
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//!
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//! The current version falls back to using `BCryptOpenAlgorithmProvider` if
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//! `BCRYPT_USE_SYSTEM_PREFERRED_RNG` fails for any reason.
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//!
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//! [#94098]: https://github.com/rust-lang/rust/issues/94098
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//! [`RtlGenRandom`]: https://docs.microsoft.com/en-us/windows/win32/api/ntsecapi/nf-ntsecapi-rtlgenrandom
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//! [`BCryptGenRandom`]: https://docs.microsoft.com/en-us/windows/win32/api/bcrypt/nf-bcrypt-bcryptgenrandom
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use crate::io;
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use crate::mem;
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use crate::ptr;
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use crate::sys::c;
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/// Generates high quality secure random keys for use by [`HashMap`].
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///
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/// This is used to seed the default [`RandomState`].
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///
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/// [`HashMap`]: crate::collections::HashMap
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/// [`RandomState`]: crate::collections::hash_map::RandomState
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pub fn hashmap_random_keys() -> (u64, u64) {
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Rng::SYSTEM.gen_random_keys().unwrap_or_else(fallback_rng)
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let mut v = (0, 0);
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let ret = unsafe {
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c::BCryptGenRandom(
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ptr::null_mut(),
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&mut v as *mut _ as *mut u8,
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mem::size_of_val(&v) as c::ULONG,
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c::BCRYPT_USE_SYSTEM_PREFERRED_RNG,
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)
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};
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if c::nt_success(ret) { v } else { fallback_rng() }
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}
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struct Rng {
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algorithm: c::BCRYPT_ALG_HANDLE,
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flags: u32,
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}
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impl Rng {
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const SYSTEM: Self = unsafe { Self::new(ptr::null_mut(), c::BCRYPT_USE_SYSTEM_PREFERRED_RNG) };
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/// Create the RNG from an existing algorithm handle.
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///
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/// # Safety
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///
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/// The handle must either be null or a valid algorithm handle.
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const unsafe fn new(algorithm: c::BCRYPT_ALG_HANDLE, flags: u32) -> Self {
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Self { algorithm, flags }
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}
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/// Open a handle to the RNG algorithm.
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fn open() -> Result<Self, c::NTSTATUS> {
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use crate::sync::atomic::AtomicPtr;
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use crate::sync::atomic::Ordering::{Acquire, Release};
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// An atomic is used so we don't need to reopen the handle every time.
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static HANDLE: AtomicPtr<crate::ffi::c_void> = AtomicPtr::new(ptr::null_mut());
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let mut handle = HANDLE.load(Acquire);
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if handle.is_null() {
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let status = unsafe {
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c::BCryptOpenAlgorithmProvider(
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&mut handle,
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c::BCRYPT_RNG_ALGORITHM.as_ptr(),
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ptr::null(),
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0,
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)
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};
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if c::nt_success(status) {
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// If another thread opens a handle first then use that handle instead.
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let result = HANDLE.compare_exchange(ptr::null_mut(), handle, Release, Acquire);
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if let Err(previous_handle) = result {
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// Close our handle and return the previous one.
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unsafe { c::BCryptCloseAlgorithmProvider(handle, 0) };
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handle = previous_handle;
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}
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Ok(unsafe { Self::new(handle, 0) })
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} else {
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Err(status)
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}
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} else {
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Ok(unsafe { Self::new(handle, 0) })
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}
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}
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fn gen_random_keys(self) -> Result<(u64, u64), c::NTSTATUS> {
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let mut v = (0, 0);
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let status = unsafe {
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let size = mem::size_of_val(&v).try_into().unwrap();
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c::BCryptGenRandom(self.algorithm, ptr::addr_of_mut!(v).cast(), size, self.flags)
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};
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if c::nt_success(status) { Ok(v) } else { Err(status) }
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}
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}
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/// Generate random numbers using the fallback RNG function
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/// Generate random numbers using the fallback RNG function (RtlGenRandom)
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///
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/// This is necessary because of a failure to load the SysWOW64 variant of the
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/// bcryptprimitives.dll library from code that lives in bcrypt.dll
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/// See <https://bugzilla.mozilla.org/show_bug.cgi?id=1788004#c9>
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#[cfg(not(target_vendor = "uwp"))]
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#[inline(never)]
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fn fallback_rng(rng_status: c::NTSTATUS) -> (u64, u64) {
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match Rng::open().and_then(|rng| rng.gen_random_keys()) {
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Ok(keys) => keys,
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Err(status) => {
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panic!("RNG broken: {rng_status:#x}, fallback RNG broken: {status:#x}")
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}
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}
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fn fallback_rng() -> (u64, u64) {
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let mut v = (0, 0);
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let ret =
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unsafe { c::RtlGenRandom(&mut v as *mut _ as *mut u8, mem::size_of_val(&v) as c::ULONG) };
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if ret != 0 { v } else { panic!("fallback RNG broken: {}", io::Error::last_os_error()) }
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}
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/// We can't use RtlGenRandom with UWP, so there is no fallback
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#[cfg(target_vendor = "uwp")]
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#[inline(never)]
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fn fallback_rng() -> (u64, u64) {
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panic!("fallback RNG broken: RtlGenRandom() not supported on UWP");
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}
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