add io::Task

This commit is contained in:
Aleksey Kladov 2018-12-18 13:35:05 +03:00
parent 99561cf2f2
commit e69b05781f
2 changed files with 35 additions and 27 deletions

View File

@ -4,38 +4,47 @@ use std::{
thread::JoinHandle,
};
use walkdir::WalkDir;
use walkdir::{DirEntry, WalkDir};
use crossbeam_channel::{Sender, Receiver};
use thread_worker::{WorkerHandle, Worker};
use thread_worker::{WorkerHandle};
#[derive(Debug)]
pub struct FileEvent {
pub path: PathBuf,
pub kind: FileEventKind,
use crate::VfsRoot;
pub(crate) enum Task {
ScanRoot {
root: VfsRoot,
path: PathBuf,
filter: Box<FnMut(&DirEntry) -> bool + Send>,
},
}
#[derive(Debug)]
pub enum FileEventKind {
pub(crate) struct FileEvent {
pub(crate) path: PathBuf,
pub(crate) kind: FileEventKind,
}
#[derive(Debug)]
pub(crate) enum FileEventKind {
Add(String),
}
pub(crate) type FsWorker = Worker<PathBuf, (PathBuf, Vec<FileEvent>)>;
pub(crate) type Worker = thread_worker::Worker<Task, (PathBuf, Vec<FileEvent>)>;
pub(crate) fn start() -> (FsWorker, WorkerHandle) {
thread_worker::spawn::<PathBuf, (PathBuf, Vec<FileEvent>), _>(
"vfs",
128,
|input_receiver, output_sender| {
input_receiver
.map(|path| {
log::debug!("loading {} ...", path.as_path().display());
let events = load_root(path.as_path());
log::debug!("... loaded {}", path.as_path().display());
(path, events)
})
.for_each(|it| output_sender.send(it))
},
)
pub(crate) fn start() -> (Worker, WorkerHandle) {
thread_worker::spawn("vfs", 128, |input_receiver, output_sender| {
input_receiver
.map(handle_task)
.for_each(|it| output_sender.send(it))
})
}
fn handle_task(task: Task) -> (PathBuf, Vec<FileEvent>) {
let Task::ScanRoot { path, .. } = task;
log::debug!("loading {} ...", path.as_path().display());
let events = load_root(path.as_path());
log::debug!("... loaded {}", path.as_path().display());
(path, events)
}
fn load_root(path: &Path) -> Vec<FileEvent> {

View File

@ -2,8 +2,8 @@
//!
//! When doing analysis, we don't want to do any IO, we want to keep all source
//! code in memory. However, the actual source code is stored on disk, so you
//! need to get it into the memory in the first place somehow. VFS is the
//! component which does this.
//! need to get it into the memory in the first place somehow. VFS is the
//!
//! It also is responsible for watching the disk for changes, and for merging
//! editor state (modified, unsaved files) with disk state.
@ -23,11 +23,10 @@ use std::{
};
use relative_path::RelativePathBuf;
use thread_worker::{WorkerHandle, Worker};
use thread_worker::{WorkerHandle};
use crate::{
arena::{ArenaId, Arena},
io::{FileEvent, FsWorker},
};
/// `RootFilter` is a predicate that checks if a file can belong to a root. If
@ -87,7 +86,7 @@ struct Vfs {
roots: Arena<VfsRoot, RootFilter>,
files: Arena<VfsFile, VfsFileData>,
// pending_changes: Vec<PendingChange>,
worker: FsWorker,
worker: io::Worker,
worker_handle: WorkerHandle,
}