Fix no inlay hints / unresolved tokens until manual edit

No we return ContentModified during the workspace loading. This signifies the language
client to retry the operation (i.e. the client will
continue polling the server while it returns ContentModified).
I believe that there might be cases of overly big projects where the backoff
logic we have setup in `sendRequestWithRetry` (which we use for inlay hints)
might bail too early (currently the largest retry standby time is 10 seconds).
However, I've tried on one of my project with 500+ dependencies and it is still enough.
This commit is contained in:
Veetaha 2020-08-08 21:53:38 +03:00
parent a69f19a6a5
commit e43811c164
2 changed files with 13 additions and 3 deletions

View File

@ -337,6 +337,16 @@ fn handle_event(&mut self, event: Event) -> Result<()> {
fn on_request(&mut self, request_received: Instant, req: Request) -> Result<()> {
self.register_request(&req, request_received);
if self.status == Status::Loading {
self.respond(lsp_server::Response::new_err(
req.id,
// FIXME: i32 should impl From<ErrorCode> (from() guarantees lossless conversion)
lsp_server::ErrorCode::ContentModified as i32,
"Rust Analyzer is still loading...".to_owned(),
));
return Ok(());
}
RequestDispatcher { req: Some(req), global_state: self }
.on_sync::<lsp_ext::ReloadWorkspace>(|s, ()| Ok(s.fetch_workspaces()))?
.on_sync::<lsp_ext::JoinLines>(|s, p| handlers::handle_join_lines(s.snapshot(), p))?

View File

@ -64,7 +64,8 @@ export async function sendRequestWithRetry<TParam, TRet>(
param: TParam,
token?: vscode.CancellationToken,
): Promise<TRet> {
for (const delay of [2, 4, 6, 8, 10, null]) {
// The sequence is `10 * (2 ** (2 * n))` where n is 1, 2, 3...
for (const delay of [40, 160, 640, 2560, 10240, null]) {
try {
return await (token
? client.sendRequest(reqType, param, token)
@ -84,8 +85,7 @@ export async function sendRequestWithRetry<TParam, TRet>(
log.warn("LSP request failed", { method: reqType.method, param, error });
throw error;
}
await sleep(10 * (1 << delay));
await sleep(delay);
}
}
throw 'unreachable';