Fix no inlay hints / unresolved tokens until manual edit
No we return ContentModified during the workspace loading. This signifies the language client to retry the operation (i.e. the client will continue polling the server while it returns ContentModified). I believe that there might be cases of overly big projects where the backoff logic we have setup in `sendRequestWithRetry` (which we use for inlay hints) might bail too early (currently the largest retry standby time is 10 seconds). However, I've tried on one of my project with 500+ dependencies and it is still enough.
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@ -337,6 +337,16 @@ fn handle_event(&mut self, event: Event) -> Result<()> {
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fn on_request(&mut self, request_received: Instant, req: Request) -> Result<()> {
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self.register_request(&req, request_received);
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if self.status == Status::Loading {
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self.respond(lsp_server::Response::new_err(
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req.id,
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// FIXME: i32 should impl From<ErrorCode> (from() guarantees lossless conversion)
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lsp_server::ErrorCode::ContentModified as i32,
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"Rust Analyzer is still loading...".to_owned(),
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));
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return Ok(());
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}
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RequestDispatcher { req: Some(req), global_state: self }
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.on_sync::<lsp_ext::ReloadWorkspace>(|s, ()| Ok(s.fetch_workspaces()))?
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.on_sync::<lsp_ext::JoinLines>(|s, p| handlers::handle_join_lines(s.snapshot(), p))?
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@ -64,7 +64,8 @@ export async function sendRequestWithRetry<TParam, TRet>(
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param: TParam,
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token?: vscode.CancellationToken,
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): Promise<TRet> {
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for (const delay of [2, 4, 6, 8, 10, null]) {
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// The sequence is `10 * (2 ** (2 * n))` where n is 1, 2, 3...
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for (const delay of [40, 160, 640, 2560, 10240, null]) {
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try {
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return await (token
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? client.sendRequest(reqType, param, token)
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@ -84,8 +85,7 @@ export async function sendRequestWithRetry<TParam, TRet>(
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log.warn("LSP request failed", { method: reqType.method, param, error });
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throw error;
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}
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await sleep(10 * (1 << delay));
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await sleep(delay);
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}
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}
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throw 'unreachable';
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