tests and bugfixes: fns take aliases, fixed binary arithmetic in create, eliminated wasted bit per uint
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@ -5,8 +5,12 @@ import front.token;
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import middle.trans;
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import middle.resolve;
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import util.bits;
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io fn main(vec[str] args) {
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bits.test();
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log "This is the rust 'self-hosted' compiler.";
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log "The one written in rust.";
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log "It does nothing yet, it's a placeholder.";
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@ -5,30 +5,31 @@ import std._vec;
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// FIXME: With recursive object types, we could implement binary methods like
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// union, intersection, and difference. At that point, we could write
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// an optimizing version of this module that produces a different obj
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// for the case where nbits < 32.
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// for the case where nbits <= 32.
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// FIXME: Almost all the functions in this module should be state fns, but the
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// effect system isn't currently working correctly.
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state type t = rec(vec[mutable uint] storage, uint nbits);
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// FIXME: this should be a constant once they work
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fn uint_bits() -> uint {
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ret 32u + ((1u << 32u) >> 27u) - 1u;
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ret 32u + ((1u << 32u) >> 27u);
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}
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// FIXME: this should be state
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fn create(uint nbits, bool init) -> t {
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auto elt;
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if (init) {
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elt = 1u;
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elt = ~0u;
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} else {
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elt = 0u;
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}
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ret rec(storage = _vec.init_elt[mutable uint](nbits / uint_bits() + 1u, elt),
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ret rec(storage = _vec.init_elt[mutable uint](elt, nbits / uint_bits() + 1u),
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nbits = nbits);
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}
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// FIXME: this should be state
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fn process(fn(uint, uint) -> uint op, t v0, t v1) -> bool {
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fn process(&fn(uint, uint) -> uint op, &t v0, &t v1) -> bool {
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auto len = _vec.len[mutable uint](v1.storage);
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check (_vec.len[mutable uint](v0.storage) == len);
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@ -54,8 +55,7 @@ fn lor(uint w0, uint w1) -> uint {
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ret w0 | w1;
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}
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// FIXME: this should be state
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fn union(t v0, t v1) -> bool {
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fn union(&t v0, &t v1) -> bool {
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auto sub = lor;
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ret process(sub, v0, v1);
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}
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@ -64,8 +64,7 @@ fn land(uint w0, uint w1) -> uint {
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ret w0 & w1;
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}
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// FIXME: this should be state
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fn intersect(t v0, t v1) -> bool {
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fn intersect(&t v0, &t v1) -> bool {
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auto sub = land;
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ret process(sub, v0, v1);
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}
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@ -74,14 +73,12 @@ fn right(uint w0, uint w1) -> uint {
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ret w1;
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}
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// FIXME: this should be state
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fn copy(t v0, t v1) -> bool {
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fn copy(&t v0, t v1) -> bool {
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auto sub = right;
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ret process(sub, v0, v1);
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}
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// FIXME: this should be state
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fn get(t v, uint i) -> bool {
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fn get(&t v, uint i) -> bool {
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check (i < v.nbits);
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auto bits = uint_bits();
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@ -92,8 +89,7 @@ fn get(t v, uint i) -> bool {
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ret x == 1u;
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}
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// FIXME: this should be state
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fn equal(t v0, t v1) -> bool {
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fn equal(&t v0, &t v1) -> bool {
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// FIXME: when we can break or return from inside an iterator loop,
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// we can eliminate this painful while-loop
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auto len = _vec.len[mutable uint](v1.storage);
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@ -107,31 +103,27 @@ fn equal(t v0, t v1) -> bool {
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ret true;
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}
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// FIXME: this should be state
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fn clear(t v) {
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fn clear(&t v) {
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for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) {
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v.storage.(i) = 0u;
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}
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}
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// FIXME: this should be state
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fn invert(t v) {
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fn invert(&t v) {
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for each (uint i in _uint.range(0u, _vec.len[mutable uint](v.storage))) {
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v.storage.(i) = ~v.storage.(i);
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}
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}
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// FIXME: this should be state
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/* v0 = v0 - v1 */
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fn difference(t v0, t v1) -> bool {
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fn difference(&t v0, &t v1) -> bool {
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invert(v1);
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auto b = intersect(v0, v1);
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invert(v1);
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ret b;
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}
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// FIXME: this should be state
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fn set(t v, uint i, bool x) {
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fn set(&t v, uint i, bool x) {
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check (i < v.nbits);
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auto bits = uint_bits();
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@ -147,8 +139,7 @@ fn set(t v, uint i, bool x) {
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}
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}
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// FIXME: this should be state
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fn init_to_vec(t v, uint i) -> uint {
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fn init_to_vec(&t v, uint i) -> uint {
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if (get(v, i)) {
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ret 1u;
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} else {
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@ -156,12 +147,310 @@ fn init_to_vec(t v, uint i) -> uint {
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}
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}
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// FIXME: this should be state
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fn to_vec(t v) -> vec[uint] {
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fn to_vec(&t v) -> vec[uint] {
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auto sub = bind init_to_vec(v, _);
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ret _vec.init_fn[uint](sub, v.nbits);
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}
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// FIXME: can we just use structural equality on to_vec?
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fn eq_vec(&t v0, &vec[uint] v1) -> bool {
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check (v0.nbits == _vec.len[uint](v1));
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auto len = v0.nbits;
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auto i = 0u;
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while (i < len) {
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auto w0 = get(v0, i);
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auto w1 = v1.(i);
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if ((!w0 && w1 != 0u) || (w0 && w1 == 0u)) {
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ret false;
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}
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i = i + 1u;
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}
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ret true;
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}
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fn test() {
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auto act;
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auto exp;
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// -----------------------------------------------------------------------
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// Tests of 0-element bit-vectors.
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act = create(0u, false);
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exp = _vec.init_elt[uint](0u, 0u);
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// FIXME: why can't I write vec[uint]()?
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check (eq_vec(act, exp));
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// -----------------------------------------------------------------------
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// Tests of 1-element bit-vectors.
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act = create(1u, false);
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check (eq_vec(act, vec(0u)));
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act = create(1u, true);
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check (eq_vec(act, vec(1u)));
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// -----------------------------------------------------------------------
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// Tests of 10-element bit-vectors.
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// all 0
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act = create(10u, false);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
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// all 1
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act = create(10u, true);
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check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
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// mixed
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act = create(10u, false);
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set(act, 0u, true);
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set(act, 1u, true);
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set(act, 2u, true);
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set(act, 3u, true);
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set(act, 4u, true);
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check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u)));
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// mixed
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act = create(10u, false);
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set(act, 5u, true);
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set(act, 6u, true);
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set(act, 7u, true);
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set(act, 8u, true);
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set(act, 9u, true);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u)));
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// mixed
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act = create(10u, false);
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set(act, 0u, true);
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set(act, 3u, true);
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set(act, 6u, true);
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set(act, 9u, true);
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check (eq_vec(act, vec(1u, 0u, 0u, 1u, 0u, 0u, 1u, 0u, 0u, 1u)));
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// -----------------------------------------------------------------------
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// Tests of 31-element bit-vectors.
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// all 0
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act = create(31u, false);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u)));
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// all 1
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act = create(31u, true);
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check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u)));
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// mixed
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act = create(31u, false);
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set(act, 0u, true);
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set(act, 1u, true);
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set(act, 2u, true);
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set(act, 3u, true);
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set(act, 4u, true);
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set(act, 5u, true);
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set(act, 6u, true);
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set(act, 7u, true);
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check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u)));
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// mixed
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act = create(31u, false);
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set(act, 16u, true);
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set(act, 17u, true);
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set(act, 18u, true);
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set(act, 19u, true);
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set(act, 20u, true);
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set(act, 21u, true);
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set(act, 22u, true);
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set(act, 23u, true);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u)));
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// mixed
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act = create(31u, false);
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set(act, 24u, true);
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set(act, 25u, true);
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set(act, 26u, true);
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set(act, 27u, true);
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set(act, 28u, true);
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set(act, 29u, true);
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set(act, 30u, true);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u)));
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// mixed
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act = create(31u, false);
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set(act, 3u, true);
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set(act, 17u, true);
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set(act, 30u, true);
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check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 1u)));
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// -----------------------------------------------------------------------
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// Tests of 32-element bit-vectors.
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// all 0
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act = create(32u, false);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
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// all 1
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act = create(32u, true);
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check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
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// mixed
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act = create(32u, false);
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set(act, 0u, true);
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set(act, 1u, true);
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set(act, 2u, true);
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set(act, 3u, true);
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set(act, 4u, true);
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set(act, 5u, true);
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set(act, 6u, true);
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set(act, 7u, true);
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check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
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// mixed
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act = create(32u, false);
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set(act, 16u, true);
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set(act, 17u, true);
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set(act, 18u, true);
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set(act, 19u, true);
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set(act, 20u, true);
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set(act, 21u, true);
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set(act, 22u, true);
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set(act, 23u, true);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
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// mixed
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act = create(32u, false);
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set(act, 24u, true);
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set(act, 25u, true);
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set(act, 26u, true);
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set(act, 27u, true);
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set(act, 28u, true);
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set(act, 29u, true);
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set(act, 30u, true);
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set(act, 31u, true);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
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// mixed
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act = create(32u, false);
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set(act, 3u, true);
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set(act, 17u, true);
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set(act, 30u, true);
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set(act, 31u, true);
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check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u)));
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// -----------------------------------------------------------------------
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// Tests of 33-element bit-vectors.
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// all 0
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act = create(33u, false);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u)));
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// all 1
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act = create(33u, true);
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check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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1u)));
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// mixed
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act = create(33u, false);
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set(act, 0u, true);
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set(act, 1u, true);
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set(act, 2u, true);
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set(act, 3u, true);
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set(act, 4u, true);
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set(act, 5u, true);
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set(act, 6u, true);
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set(act, 7u, true);
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check (eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
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0u)));
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// mixed
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act = create(33u, false);
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set(act, 16u, true);
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set(act, 17u, true);
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set(act, 18u, true);
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set(act, 19u, true);
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set(act, 20u, true);
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set(act, 21u, true);
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set(act, 22u, true);
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set(act, 23u, true);
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check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
|
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0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
|
||||
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
|
||||
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
|
||||
0u)));
|
||||
|
||||
// mixed
|
||||
act = create(33u, false);
|
||||
set(act, 24u, true);
|
||||
set(act, 25u, true);
|
||||
set(act, 26u, true);
|
||||
set(act, 27u, true);
|
||||
set(act, 28u, true);
|
||||
set(act, 29u, true);
|
||||
set(act, 30u, true);
|
||||
set(act, 31u, true);
|
||||
check (eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
|
||||
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
|
||||
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
|
||||
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
|
||||
0u)));
|
||||
|
||||
// mixed
|
||||
act = create(33u, false);
|
||||
set(act, 3u, true);
|
||||
set(act, 17u, true);
|
||||
set(act, 30u, true);
|
||||
set(act, 31u, true);
|
||||
set(act, 32u, true);
|
||||
check (eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
|
||||
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
|
||||
0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
|
||||
0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u,
|
||||
1u)));
|
||||
}
|
||||
|
||||
//
|
||||
// Local Variables:
|
||||
// mode: rust
|
||||
|
Loading…
x
Reference in New Issue
Block a user