Address code review comments on the comments
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@ -492,35 +492,35 @@ pub(crate) fn new(
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/// This bit of logic also handles invalid universe relations
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/// for higher-kinded types.
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///
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// We Walk each SCC `A` and `B` such that `A: B`
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// and ensure that universe(A) can see universe(B).
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//
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// This serves to enforce the 'empty/placeholder' hierarchy
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// (described in more detail on `RegionKind`):
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//
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// ```
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// static -----+
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// | |
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// empty(U0) placeholder(U1)
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// | /
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// empty(U1)
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// ```
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//
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// In particular, imagine we have variables R0 in U0 and R1
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// created in U1, and constraints like this;
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//
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// ```
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// R1: !1 // R1 outlives the placeholder in U1
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// R1: R0 // R1 outlives R0
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// ```
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//
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// Here, we wish for R1 to be `'static`, because it
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// cannot outlive `placeholder(U1)` and `empty(U0)` any other way.
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//
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// Thanks to this loop, what happens is that the `R1: R0`
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// constraint has lowered the universe of `R1` to `U0`, which in turn
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// means that the `R1: !1` constraint here will cause
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// `R1` to become `'static`.
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/// We Walk each SCC `A` and `B` such that `A: B`
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/// and ensure that universe(A) can see universe(B).
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///
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/// This serves to enforce the 'empty/placeholder' hierarchy
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/// (described in more detail on `RegionKind`):
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///
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/// ```ignore (illustrative)
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/// static -----+
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/// | |
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/// empty(U0) placeholder(U1)
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/// | /
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/// empty(U1)
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/// ```
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///
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/// In particular, imagine we have variables R0 in U0 and R1
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/// created in U1, and constraints like this;
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///
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/// ```ignore (illustrative)
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/// R1: !1 // R1 outlives the placeholder in U1
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/// R1: R0 // R1 outlives R0
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/// ```
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///
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/// Here, we wish for R1 to be `'static`, because it
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/// cannot outlive `placeholder(U1)` and `empty(U0)` any other way.
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///
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/// Thanks to this loop, what happens is that the `R1: R0`
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/// constraint has lowered the universe of `R1` to `U0`, which in turn
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/// means that the `R1: !1` constraint here will cause
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/// `R1` to become `'static`.
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fn init_free_and_bound_regions(&mut self) {
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// Update the names (if any)
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// This iterator has unstable order but we collect it all into an IndexVec
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@ -80,7 +80,10 @@ struct SccDetails<A: Annotation> {
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// The name of this struct should discourage you from making it public and leaking
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// its representation. This message was left here by one who came before you,
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// who learnt the hard way that making even small changes in representation is difficult when it's publicly inspectable. Obey the law of Demeter!
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// who learnt the hard way that making even small changes in representation
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// is difficult when it's publicly inspectable.
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//
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// Obey the law of Demeter!
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struct SccData<S: Idx, A: Annotation> {
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/// Maps SCC indices to their metadata, including
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/// offsets into `all_successors`.
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