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@ -1823,11 +1823,11 @@ meta_item : ident [ '=' literal
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meta_seq : meta_item [ ',' meta_seq ] ? ;
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~~~~
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Static entities in Rust — crates, modules and items — may have _attributes_
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applied to them. Attributes in Rust are modeled on Attributes in ECMA-335,
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with the syntax coming from ECMA-334 (C#). An attribute is a general,
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free-form metadatum that is interpreted according to name, convention, and
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language and compiler version. Attributes may appear as any of:
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Any item declaration may have an _attribute_ applied to it. Attributes in Rust
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are modeled on Attributes in ECMA-335, with the syntax coming from ECMA-334
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(C#). An attribute is a general, free-form metadatum that is interpreted
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according to name, convention, and language and compiler version. Attributes
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may appear as any of:
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* A single identifier, the attribute name
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* An identifier followed by the equals sign '=' and a literal, providing a
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