Fix manual regarding attribute placement.

Fixes #15494.
This commit is contained in:
Steve Klabnik 2014-08-01 23:12:14 -04:00
parent d7cfc34a22
commit cf279105d5

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@ -1823,11 +1823,11 @@ meta_item : ident [ '=' literal
meta_seq : meta_item [ ',' meta_seq ] ? ;
~~~~
Static entities in Rust — crates, modules and items — may have _attributes_
applied to them. Attributes in Rust are modeled on Attributes in ECMA-335,
with the syntax coming from ECMA-334 (C#). An attribute is a general,
free-form metadatum that is interpreted according to name, convention, and
language and compiler version. Attributes may appear as any of:
Any item declaration may have an _attribute_ applied to it. Attributes in Rust
are modeled on Attributes in ECMA-335, with the syntax coming from ECMA-334
(C#). An attribute is a general, free-form metadatum that is interpreted
according to name, convention, and language and compiler version. Attributes
may appear as any of:
* A single identifier, the attribute name
* An identifier followed by the equals sign '=' and a literal, providing a