Inline and remove DroplessArena::alloc_raw_without_grow
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It has a single call site. I find the code clearer with it gone.
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55a1a5223a
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@ -453,33 +453,6 @@ fn grow(&self, layout: Layout) {
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}
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}
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/// Allocates a byte slice with specified layout from the current memory
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/// chunk. Returns `None` if there is no free space left to satisfy the
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/// request.
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#[inline]
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fn alloc_raw_without_grow(&self, layout: Layout) -> Option<*mut u8> {
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let start = self.start.get().addr();
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let old_end = self.end.get();
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let end = old_end.addr();
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// Align allocated bytes so that `self.end` stays aligned to DROPLESS_ALIGNMENT
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let bytes = align_up(layout.size(), DROPLESS_ALIGNMENT);
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// Tell LLVM that `end` is aligned to DROPLESS_ALIGNMENT
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unsafe { intrinsics::assume(end == align_down(end, DROPLESS_ALIGNMENT)) };
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let new_end = align_down(end.checked_sub(bytes)?, layout.align());
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if start <= new_end {
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let new_end = old_end.with_addr(new_end);
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// `new_end` is aligned to DROPLESS_ALIGNMENT as `align_down` preserves alignment
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// as both `end` and `bytes` are already aligned to DROPLESS_ALIGNMENT.
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self.end.set(new_end);
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Some(new_end)
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} else {
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None
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}
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}
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#[inline]
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pub fn alloc_raw(&self, layout: Layout) -> *mut u8 {
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assert!(layout.size() != 0);
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@ -487,9 +460,29 @@ pub fn alloc_raw(&self, layout: Layout) -> *mut u8 {
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// This loop executes once or twice: if allocation fails the first
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// time, the `grow` ensures it will succeed the second time.
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loop {
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if let Some(a) = self.alloc_raw_without_grow(layout) {
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return a;
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let start = self.start.get().addr();
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let old_end = self.end.get();
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let end = old_end.addr();
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// Align allocated bytes so that `self.end` stays aligned to
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// DROPLESS_ALIGNMENT.
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let bytes = align_up(layout.size(), DROPLESS_ALIGNMENT);
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// Tell LLVM that `end` is aligned to DROPLESS_ALIGNMENT.
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unsafe { intrinsics::assume(end == align_down(end, DROPLESS_ALIGNMENT)) };
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if let Some(sub) = end.checked_sub(bytes) {
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let new_end = align_down(sub, layout.align());
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if start <= new_end {
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let new_end = old_end.with_addr(new_end);
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// `new_end` is aligned to DROPLESS_ALIGNMENT as `align_down`
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// preserves alignment as both `end` and `bytes` are already
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// aligned to DROPLESS_ALIGNMENT.
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self.end.set(new_end);
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return new_end;
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}
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}
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// No free space left. Allocate a new chunk to satisfy the request.
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// On failure the grow will panic or abort.
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self.grow(layout);
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