lints: move a comment

This commit is contained in:
Mazdak Farrokhzad 2020-01-09 07:58:48 +01:00
parent f58db20362
commit b59235975e
2 changed files with 21 additions and 25 deletions

View File

@ -1,9 +1,25 @@
//! # Lints in the Rust compiler
//! Lints, aka compiler warnings.
//!
//! This currently only contains the definitions and implementations
//! of most of the lints that `rustc` supports directly, it does not
//! contain the infrastructure for defining/registering lints. That is
//! available in `rustc::lint` and `rustc_driver::plugin` respectively.
//! A 'lint' check is a kind of miscellaneous constraint that a user _might_
//! want to enforce, but might reasonably want to permit as well, on a
//! module-by-module basis. They contrast with static constraints enforced by
//! other phases of the compiler, which are generally required to hold in order
//! to compile the program at all.
//!
//! Most lints can be written as `LintPass` instances. These run after
//! all other analyses. The `LintPass`es built into rustc are defined
//! within `rustc_session::lint::builtin`,
//! which has further comments on how to add such a lint.
//! rustc can also load user-defined lint plugins via the plugin mechanism.
//!
//! Some of rustc's lints are defined elsewhere in the compiler and work by
//! calling `add_lint()` on the overall `Session` object. This works when
//! it happens before the main lint pass, which emits the lints stored by
//! `add_lint()`. To emit lints after the main lint pass (from codegen, for
//! example) requires more effort. See `emit_lint` and `GatherNodeLevels`
//! in `context.rs`.
//!
//! Some code also exists in `rustc_session::lint`, `rustc::lint`.
//!
//! ## Note
//!

View File

@ -1,23 +1,3 @@
//! Lints, aka compiler warnings.
//!
//! A 'lint' check is a kind of miscellaneous constraint that a user _might_
//! want to enforce, but might reasonably want to permit as well, on a
//! module-by-module basis. They contrast with static constraints enforced by
//! other phases of the compiler, which are generally required to hold in order
//! to compile the program at all.
//!
//! Most lints can be written as `LintPass` instances. These run after
//! all other analyses. The `LintPass`es built into rustc are defined
//! within `builtin.rs`, which has further comments on how to add such a lint.
//! rustc can also load user-defined lint plugins via the plugin mechanism.
//!
//! Some of rustc's lints are defined elsewhere in the compiler and work by
//! calling `add_lint()` on the overall `Session` object. This works when
//! it happens before the main lint pass, which emits the lints stored by
//! `add_lint()`. To emit lints after the main lint pass (from codegen, for
//! example) requires more effort. See `emit_lint` and `GatherNodeLevels`
//! in `context.rs`.
use crate::context::{EarlyContext, LateContext};
use rustc_data_structures::sync;