tweak readme

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Aleksey Kladov 2019-01-13 13:51:26 +03:00
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[![Build Status](https://travis-ci.org/rust-analyzer/rust-analyzer.svg?branch=master)](https://travis-ci.org/rust-analyzer/rust-analyzer)
Rust Analyzer is an **experimental** modular compiler frontend for the
Rust language, which aims to lay a foundation for excellent IDE
support.
Rust Analyzer is an **experimental** modular compiler frontend for the Rust
language, which aims to lay a foundation for excellent IDE support.
It doesn't implement much of compiler functionality yet, but the
white-space preserving Rust parser works, and there are significant
chunks of overall architecture (indexing, on-demand & lazy
computation, snapshotable world view) in place. Some basic IDE
functionality is provided via a language server.
It doesn't implement much of compiler functionality yet, but the white-space
preserving Rust parser works, and there are significant chunks of overall
architecture (indexing, on-demand & lazy computation, snapshotable world view)
in place. Some basic IDE functionality is provided via a language server.
Work on the Rust Analyzer is sponsored by
@ -30,53 +28,45 @@ $ cargo run --package ra_cli parse < crates/ra_syntax/src/lib.rs
# show symbols of a Rust file
$ cargo run --package ra_cli symbols < crates/ra_syntax/src/lib.rs
# install the language server
$ cargo install --path crates/ra_lsp_server
```
To try out the language server, see [these
instructions](./editors/README.md). Please note that the server is not
ready for general use yet. If you are looking for a Rust IDE that
works, use [IntelliJ
Rust](https://github.com/intellij-rust/intellij-rust) or
[RLS](https://github.com/rust-lang-nursery/rls). That being said, the
basic stuff works, and rust analyzer is developed in the rust analyzer
powered editor.
See [these instructions](./editors/README.md) for VS Code setup and the list of
features (some of which are VS Code specific).
## Current Status and Plans
Rust analyzer aims to fill the same niche as the official [Rust
Language Server](https://github.com/rust-lang-nursery/rls), but uses a
significantly different architecture. More details can be found [in
this
Rust analyzer aims to fill the same niche as the official [Rust Language
Server](https://github.com/rust-lang-nursery/rls), but uses a significantly
different architecture. More details can be found [in this
thread](https://internals.rust-lang.org/t/2019-strategy-for-rustc-and-the-rls/8361),
but the core issue is that RLS works in the "wait until user stops
typing, run the build process, save the results of the analysis" mode,
which arguably is the wrong foundation for IDE.
but the core issue is that RLS works in the "wait until user stops typing, run
the build process, save the results of the analysis" mode, which arguably is the
wrong foundation for IDE.
Rust Analyzer is a hobby project at the moment, there's exactly zero
Rust Analyzer is an experimental project at the moment, there's exactly zero
guarantees that it becomes production-ready one day.
The near/mid term plan is to work independently of the main rustc
compiler and implement at least simplistic versions of name
resolution, macro expansion and type inference. The purpose is two
fold:
The near/mid term plan is to work independently of the main rustc compiler and
implement at least simplistic versions of name resolution, macro expansion and
type inference. The purpose is two fold:
* to quickly bootstrap usable and useful language server: solution
that covers 80% of Rust code will be useful for IDEs, and will be
vastly simpler than 100% solution.
* to quickly bootstrap usable and useful language server: solution that covers
80% of Rust code will be useful for IDEs, and will be vastly simpler than 100%
solution.
* to understand how the consumer-side of compiler API should look like
(especially it's on-demand aspects). If you have
`get_expression_type` function, you can write a ton of purely-IDE
features on top of it, even if the function is only partially
correct. Plugin in the precise function afterwards should just make
IDE features more reliable.
(especially it's on-demand aspects). If you have `get_expression_type`
function, you can write a ton of purely-IDE features on top of it, even if the
function is only partially correct. Pluging in the precise function afterwards
should just make IDE features more reliable.
The long term plan is to merge with the mainline rustc compiler,
probably around the HIR boundary? That is, use rust analyzer for
parsing, macro expansion and related bits of name resolution, but
leave the rest (including type inference and trait selection) to the
existing rustc.
The long term plan is to merge with the mainline rustc compiler, probably around
the HIR boundary? That is, use rust analyzer for parsing, macro expansion and
related bits of name resolution, but leave the rest (including type inference
and trait selection) to the existing rustc.
## Getting in touch