tweak readme
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README.md
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README.md
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[![Build Status](https://travis-ci.org/rust-analyzer/rust-analyzer.svg?branch=master)](https://travis-ci.org/rust-analyzer/rust-analyzer)
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Rust Analyzer is an **experimental** modular compiler frontend for the
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Rust language, which aims to lay a foundation for excellent IDE
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support.
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Rust Analyzer is an **experimental** modular compiler frontend for the Rust
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language, which aims to lay a foundation for excellent IDE support.
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It doesn't implement much of compiler functionality yet, but the
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white-space preserving Rust parser works, and there are significant
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chunks of overall architecture (indexing, on-demand & lazy
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computation, snapshotable world view) in place. Some basic IDE
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functionality is provided via a language server.
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It doesn't implement much of compiler functionality yet, but the white-space
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preserving Rust parser works, and there are significant chunks of overall
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architecture (indexing, on-demand & lazy computation, snapshotable world view)
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in place. Some basic IDE functionality is provided via a language server.
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Work on the Rust Analyzer is sponsored by
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@ -30,53 +28,45 @@ $ cargo run --package ra_cli parse < crates/ra_syntax/src/lib.rs
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# show symbols of a Rust file
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$ cargo run --package ra_cli symbols < crates/ra_syntax/src/lib.rs
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# install the language server
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$ cargo install --path crates/ra_lsp_server
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```
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To try out the language server, see [these
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instructions](./editors/README.md). Please note that the server is not
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ready for general use yet. If you are looking for a Rust IDE that
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works, use [IntelliJ
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Rust](https://github.com/intellij-rust/intellij-rust) or
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[RLS](https://github.com/rust-lang-nursery/rls). That being said, the
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basic stuff works, and rust analyzer is developed in the rust analyzer
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powered editor.
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See [these instructions](./editors/README.md) for VS Code setup and the list of
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features (some of which are VS Code specific).
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## Current Status and Plans
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Rust analyzer aims to fill the same niche as the official [Rust
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Language Server](https://github.com/rust-lang-nursery/rls), but uses a
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significantly different architecture. More details can be found [in
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this
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Rust analyzer aims to fill the same niche as the official [Rust Language
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Server](https://github.com/rust-lang-nursery/rls), but uses a significantly
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different architecture. More details can be found [in this
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thread](https://internals.rust-lang.org/t/2019-strategy-for-rustc-and-the-rls/8361),
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but the core issue is that RLS works in the "wait until user stops
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typing, run the build process, save the results of the analysis" mode,
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which arguably is the wrong foundation for IDE.
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but the core issue is that RLS works in the "wait until user stops typing, run
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the build process, save the results of the analysis" mode, which arguably is the
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wrong foundation for IDE.
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Rust Analyzer is a hobby project at the moment, there's exactly zero
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Rust Analyzer is an experimental project at the moment, there's exactly zero
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guarantees that it becomes production-ready one day.
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The near/mid term plan is to work independently of the main rustc
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compiler and implement at least simplistic versions of name
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resolution, macro expansion and type inference. The purpose is two
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fold:
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The near/mid term plan is to work independently of the main rustc compiler and
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implement at least simplistic versions of name resolution, macro expansion and
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type inference. The purpose is two fold:
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* to quickly bootstrap usable and useful language server: solution
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that covers 80% of Rust code will be useful for IDEs, and will be
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vastly simpler than 100% solution.
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* to quickly bootstrap usable and useful language server: solution that covers
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80% of Rust code will be useful for IDEs, and will be vastly simpler than 100%
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solution.
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* to understand how the consumer-side of compiler API should look like
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(especially it's on-demand aspects). If you have
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`get_expression_type` function, you can write a ton of purely-IDE
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features on top of it, even if the function is only partially
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correct. Plugin in the precise function afterwards should just make
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IDE features more reliable.
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(especially it's on-demand aspects). If you have `get_expression_type`
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function, you can write a ton of purely-IDE features on top of it, even if the
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function is only partially correct. Pluging in the precise function afterwards
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should just make IDE features more reliable.
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The long term plan is to merge with the mainline rustc compiler,
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probably around the HIR boundary? That is, use rust analyzer for
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parsing, macro expansion and related bits of name resolution, but
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leave the rest (including type inference and trait selection) to the
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existing rustc.
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The long term plan is to merge with the mainline rustc compiler, probably around
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the HIR boundary? That is, use rust analyzer for parsing, macro expansion and
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related bits of name resolution, but leave the rest (including type inference
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and trait selection) to the existing rustc.
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## Getting in touch
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