Getting rid of unnecessary casts for objects.
Now that all objects are of rust_object_type in the wake of the LLVM type system rewrite, we don't need this cast anymore.
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@ -6510,9 +6510,6 @@ fn trans_anon_obj(@block_ctxt bcx, &span sp, &ast::anon_obj anon_obj,
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bcx.build.Store(p, pair_box);
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}
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// Cast the final object to how we want its type to appear.
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pair = bcx.build.PointerCast(pair, T_ptr(ccx.rust_object_type));
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// return the object we built.
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ret rslt(bcx, pair);
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}
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