std: Use read_unaligned for reading DWARF
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@ -17,32 +17,30 @@ pub struct DwarfReader {
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pub ptr: *const u8,
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pub ptr: *const u8,
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}
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}
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#[repr(C, packed)]
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#[deny(unsafe_op_in_unsafe_fn)]
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struct Unaligned<T>(T);
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impl DwarfReader {
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impl DwarfReader {
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pub fn new(ptr: *const u8) -> DwarfReader {
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pub fn new(ptr: *const u8) -> DwarfReader {
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DwarfReader { ptr }
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DwarfReader { ptr }
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}
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}
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// DWARF streams are packed, so e.g., a u32 would not necessarily be aligned
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/// Read a type T and then bump the pointer by that amount.
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// on a 4-byte boundary. This may cause problems on platforms with strict
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///
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// alignment requirements. By wrapping data in a "packed" struct, we are
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/// DWARF streams are "packed", so all types must be read at align 1.
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// telling the backend to generate "misalignment-safe" code.
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pub unsafe fn read<T: Copy>(&mut self) -> T {
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pub unsafe fn read<T: Copy>(&mut self) -> T {
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let Unaligned(result) = *(self.ptr as *const Unaligned<T>);
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unsafe {
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self.ptr = self.ptr.add(mem::size_of::<T>());
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let result = self.ptr.cast::<T>().read_unaligned();
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result
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self.ptr = self.ptr.byte_add(mem::size_of::<T>());
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result
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}
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}
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}
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// ULEB128 and SLEB128 encodings are defined in Section 7.6 - "Variable
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/// ULEB128 and SLEB128 encodings are defined in Section 7.6 - "Variable Length Data".
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// Length Data".
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pub unsafe fn read_uleb128(&mut self) -> u64 {
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pub unsafe fn read_uleb128(&mut self) -> u64 {
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let mut shift: usize = 0;
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let mut shift: usize = 0;
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let mut result: u64 = 0;
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let mut result: u64 = 0;
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let mut byte: u8;
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let mut byte: u8;
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loop {
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loop {
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byte = self.read::<u8>();
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byte = unsafe { self.read::<u8>() };
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result |= ((byte & 0x7F) as u64) << shift;
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result |= ((byte & 0x7F) as u64) << shift;
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shift += 7;
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shift += 7;
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if byte & 0x80 == 0 {
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if byte & 0x80 == 0 {
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@ -57,7 +55,7 @@ pub unsafe fn read_sleb128(&mut self) -> i64 {
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let mut result: u64 = 0;
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let mut result: u64 = 0;
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let mut byte: u8;
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let mut byte: u8;
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loop {
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loop {
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byte = self.read::<u8>();
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byte = unsafe { self.read::<u8>() };
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result |= ((byte & 0x7F) as u64) << shift;
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result |= ((byte & 0x7F) as u64) << shift;
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shift += 7;
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shift += 7;
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if byte & 0x80 == 0 {
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if byte & 0x80 == 0 {
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