Avoid allocations in has_any_child_of
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`has_any_child_of` is hot. It allocates a `Vec` that almost always doesn't exceed a length of 1. This patch peels off the first iteration of the loop, avoiding the need for the `Vec` creation in ~99% of cases.
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@ -204,10 +204,22 @@ where
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T: HasMoveData<'tcx> + BitDenotation<Idx = MovePathIndex>,
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{
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pub fn has_any_child_of(&self, mpi: T::Idx) -> Option<T::Idx> {
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// We process `mpi` before the loop below, for two reasons:
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// - it's a little different from the loop case (we don't traverse its
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// siblings);
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// - ~99% of the time the loop isn't reached, and this code is hot, so
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// we don't want to allocate `todo` unnecessarily.
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if self.contains(&mpi) {
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return Some(mpi);
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}
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let move_data = self.operator().move_data();
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let move_path = &move_data.move_paths[mpi];
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let mut todo = if let Some(child) = move_path.first_child {
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vec![child]
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} else {
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return None;
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};
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let mut todo = vec![mpi];
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let mut push_siblings = false; // don't look at siblings of original `mpi`.
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while let Some(mpi) = todo.pop() {
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if self.contains(&mpi) {
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return Some(mpi);
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@ -216,15 +228,10 @@ where
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if let Some(child) = move_path.first_child {
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todo.push(child);
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}
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if push_siblings {
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if let Some(sibling) = move_path.next_sibling {
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todo.push(sibling);
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}
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} else {
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// after we've processed the original `mpi`, we should
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// always traverse the siblings of any of its
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// children.
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push_siblings = true;
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// After we've processed the original `mpi`, we should always
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// traverse the siblings of any of its children.
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if let Some(sibling) = move_path.next_sibling {
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todo.push(sibling);
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}
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}
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return None;
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