flesh out BTree docs

This commit is contained in:
Alexis Beingessner 2014-10-05 09:48:38 -04:00
parent 79c21d9e79
commit 7c04b3c5bd
2 changed files with 48 additions and 0 deletions

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@ -29,6 +29,47 @@ use ringbuf::RingBuf;
/// A map based on a B-Tree.
///
/// B-Trees represent a fundamental compromise between cache-efficiency and actually minimizing
/// the amount of work performed in a search. In theory, a binary search tree (BST) is the optimal
/// choice for a sorted map, as a perfectly balanced BST performs the theoretical minimum amount of
/// comparisons necessary to find an element (log<sub>2</sub>n). However, in practice the way this
/// is done is *very* inefficient for modern computer architectures. In particular, every element
/// is stored in its own individually heap-allocated node. This means that every single insertion
/// triggers a heap-allocation, and every single comparison should be a cache-miss. Since these
/// are both notably expensive things to do in practice, we are forced to at very least reconsider
/// the BST strategy.
///
/// A B-Tree instead makes each node contain B-1 to 2B-1 elements in a contiguous array. By doing
/// this, we reduce the number of allocations by a factor of B, and improve cache effeciency in
/// searches. However, this does mean that searches will have to do *more* comparisons on average.
/// The precise number of comparisons depends on the node search strategy used. For optimal cache
/// effeciency, one could search the nodes linearly. For optimal comparisons, one could search
/// search the node using binary search. As a compromise, one could also perform a linear search
/// that initially only checks every i<sup>th</sup> element for some choice of i.
///
/// Currently, our implementation simply performs naive linear search. This provides excellent
/// performance on *small* nodes of elements which are cheap to compare. However in the future we
/// would like to further explore choosing the optimal search strategy based on the choice of B,
/// and possibly other factors. Using linear search, searching for a random element is expected
/// to take O(Blog<sub>B</sub>n) comparisons, which is generally worse than a BST. In practice,
/// however, performance is excellent. `BTreeMap` is able to readily outperform `TreeMap` under
/// many workloads, and is competetive where it doesn't. BTreeMap also generally *scales* better
/// than TreeMap, making it more appropriate for large datasets.
///
/// However, `TreeMap` may still be more appropriate to use in many contexts. If elements are very
/// large or expensive to compare, `TreeMap` may be more appropriate. It won't allocate any
/// more space than is needed, and will perform the minimal number of comparisons necessary.
/// `TreeMap` also provides much better performance stability guarantees. Generally, very few
/// changes need to be made to update a BST, and two updates are expected to take about the same
/// amount of time on roughly equal sized BSTs. However a B-Tree's performance is much more
/// amortized. If a node is overfull, it must be split into two nodes. If a node is underfull, it
/// may be merged with another. Both of these operations are relatively expensive to perform, and
/// it's possible to force one to occur at every single level of the tree in a single insertion or
/// deletion. In fact, a malicious or otherwise unlucky sequence of insertions and deletions can
/// force this degenerate behaviour to occur on every operation. While the total amount of work
/// done on each operation isn't *catastrophic*, and *is* still bounded by O(Blog<sub>B</sub>n),
/// it is certainly much slower when it does.
#[deriving(Clone)]
pub struct BTreeMap<K, V> {
root: Node<K, V>,
@ -93,6 +134,8 @@ impl<K: Ord, V> BTreeMap<K, V> {
}
/// Makes a new empty BTreeMap with the given B.
///
/// B cannot be less than 2.
pub fn with_b(b: uint) -> BTreeMap<K, V> {
assert!(b > 1, "B must be greater than 1");
BTreeMap {

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@ -23,6 +23,9 @@ use core::fmt::Show;
use {Mutable, Set, MutableSet, MutableMap, Map};
/// A set based on a B-Tree.
///
/// See BTreeMap's documentation for a detailed discussion of this collection's performance
/// benefits and drawbacks.
#[deriving(Clone, Hash, PartialEq, Eq, Ord, PartialOrd)]
pub struct BTreeSet<T>{
map: BTreeMap<T, ()>,
@ -65,6 +68,8 @@ impl<T: Ord> BTreeSet<T> {
}
/// Makes a new BTreeSet with the given B.
///
/// B cannot be less than 2.
pub fn with_b(b: uint) -> BTreeSet<T> {
BTreeSet { map: BTreeMap::with_b(b) }
}