make park/unpark example more realistic

This commit is contained in:
Ralf Jung 2018-11-23 11:04:16 +01:00
parent 2d46ae7c37
commit 7b6ad7a960

View File

@ -827,22 +827,33 @@ pub fn sleep(dur: Duration) {
///
/// ```
/// use std::thread;
/// use std::sync::{Arc, atomic::{Ordering, AtomicBool}};
/// use std::time::Duration;
///
/// let parked_thread = thread::Builder::new()
/// .spawn(|| {
/// let flag = Arc::new(AtomicBool::new(false));
/// let flag2 = Arc::clone(&flag);
///
/// let parked_thread = thread::spawn(move || {
/// // We want to wait until the flag is set. We *could* just spin, but using
/// // park/unpark is more efficient.
/// while !flag2.load(Ordering::Acquire) {
/// println!("Parking thread");
/// thread::park();
/// // We *could* get here spuriously, i.e., way before the 10ms below are over!
/// // But that is no problem, we are in a loop until the flag is set anyway.
/// println!("Thread unparked");
/// })
/// .unwrap();
/// }
/// println!("Flag received");
/// });
///
/// // Let some time pass for the thread to be spawned.
/// thread::sleep(Duration::from_millis(10));
///
/// // Set the flag, and let the thread wake up.
/// // There is no race condition here, if `unpark`
/// // happens first, `park` will return immediately.
/// // Hence there is no risk of a deadlock.
/// flag.store(true, Ordering::Release);
/// println!("Unpark the thread");
/// parked_thread.thread().unpark();
///