Rollup merge of #110586 - ChrisDenton:msvc-oem-output, r=workingjubilee
Fix Unreadable non-UTF-8 output on localized MSVC Fixes #35785 by converting non UTF-8 linker output to Unicode using the OEM code page. Before: ```text = note: Non-UTF-8 output: LINK : fatal error LNK1181: cannot open input file \'m\x84rchenhaft.obj\'\r\n ``` After: ```text = note: LINK : fatal error LNK1181: cannot open input file 'märchenhaft.obj' ``` The difference is more dramatic if using a non-ascii language pack for Windows.
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commit
734e866e63
@ -3250,6 +3250,7 @@ dependencies = [
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"tempfile",
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"thorin-dwp",
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"tracing",
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"windows 0.46.0",
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]
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[[package]]
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@ -49,3 +49,7 @@ libc = "0.2.50"
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version = "0.30.1"
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default-features = false
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features = ["read_core", "elf", "macho", "pe", "unaligned", "archive", "write"]
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[target.'cfg(windows)'.dependencies.windows]
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version = "0.46.0"
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features = ["Win32_Globalization"]
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@ -860,7 +860,7 @@ fn is_illegal_instruction(_status: &ExitStatus) -> bool {
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if !prog.status.success() {
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let mut output = prog.stderr.clone();
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output.extend_from_slice(&prog.stdout);
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let escaped_output = escape_string(&output);
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let escaped_output = escape_linker_output(&output, flavor);
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// FIXME: Add UI tests for this error.
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let err = errors::LinkingFailed {
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linker_path: &linker_path,
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@ -1052,6 +1052,83 @@ fn escape_string(s: &[u8]) -> String {
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}
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}
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#[cfg(not(windows))]
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fn escape_linker_output(s: &[u8], _flavour: LinkerFlavor) -> String {
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escape_string(s)
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}
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/// If the output of the msvc linker is not UTF-8 and the host is Windows,
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/// then try to convert the string from the OEM encoding.
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#[cfg(windows)]
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fn escape_linker_output(s: &[u8], flavour: LinkerFlavor) -> String {
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// This only applies to the actual MSVC linker.
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if flavour != LinkerFlavor::Msvc(Lld::No) {
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return escape_string(s);
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}
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match str::from_utf8(s) {
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Ok(s) => return s.to_owned(),
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Err(_) => match win::locale_byte_str_to_string(s, win::oem_code_page()) {
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Some(s) => s,
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// The string is not UTF-8 and isn't valid for the OEM code page
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None => format!("Non-UTF-8 output: {}", s.escape_ascii()),
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},
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}
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}
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/// Wrappers around the Windows API.
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#[cfg(windows)]
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mod win {
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use windows::Win32::Globalization::{
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GetLocaleInfoEx, MultiByteToWideChar, CP_OEMCP, LOCALE_IUSEUTF8LEGACYOEMCP,
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LOCALE_NAME_SYSTEM_DEFAULT, LOCALE_RETURN_NUMBER, MB_ERR_INVALID_CHARS,
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};
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/// Get the Windows system OEM code page. This is most notably the code page
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/// used for link.exe's output.
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pub fn oem_code_page() -> u32 {
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unsafe {
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let mut cp: u32 = 0;
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// We're using the `LOCALE_RETURN_NUMBER` flag to return a u32.
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// But the API requires us to pass the data as though it's a [u16] string.
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let len = std::mem::size_of::<u32>() / std::mem::size_of::<u16>();
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let data = std::slice::from_raw_parts_mut(&mut cp as *mut u32 as *mut u16, len);
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let len_written = GetLocaleInfoEx(
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LOCALE_NAME_SYSTEM_DEFAULT,
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LOCALE_IUSEUTF8LEGACYOEMCP | LOCALE_RETURN_NUMBER,
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Some(data),
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);
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if len_written as usize == len { cp } else { CP_OEMCP }
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}
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}
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/// Try to convert a multi-byte string to a UTF-8 string using the given code page
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/// The string does not need to be null terminated.
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///
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/// This is implemented as a wrapper around `MultiByteToWideChar`.
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/// See <https://learn.microsoft.com/en-us/windows/win32/api/stringapiset/nf-stringapiset-multibytetowidechar>
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///
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/// It will fail if the multi-byte string is longer than `i32::MAX` or if it contains
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/// any invalid bytes for the expected encoding.
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pub fn locale_byte_str_to_string(s: &[u8], code_page: u32) -> Option<String> {
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// `MultiByteToWideChar` requires a length to be a "positive integer".
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if s.len() > isize::MAX as usize {
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return None;
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}
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// Error if the string is not valid for the expected code page.
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let flags = MB_ERR_INVALID_CHARS;
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// Call MultiByteToWideChar twice.
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// First to calculate the length then to convert the string.
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let mut len = unsafe { MultiByteToWideChar(code_page, flags, s, None) };
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if len > 0 {
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let mut utf16 = vec![0; len as usize];
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len = unsafe { MultiByteToWideChar(code_page, flags, s, Some(&mut utf16)) };
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if len > 0 {
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return utf16.get(..len as usize).map(String::from_utf16_lossy);
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}
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}
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None
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}
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}
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fn add_sanitizer_libraries(sess: &Session, crate_type: CrateType, linker: &mut dyn Linker) {
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// On macOS the runtimes are distributed as dylibs which should be linked to
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// both executables and dynamic shared objects. Everywhere else the runtimes
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@ -0,0 +1,6 @@
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// build-fail
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// compile-flags:-C link-arg=märchenhaft
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// only-msvc
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// error-pattern:= note: LINK : fatal error LNK1181:
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// normalize-stderr-test "(\s*\|\n)\s*= note: .*\n" -> "$1"
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pub fn main() {}
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@ -0,0 +1,7 @@
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error: linking with `link.exe` failed: exit code: 1181
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= note: LINK : fatal error LNK1181: cannot open input file 'märchenhaft.obj'
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error: aborting due to previous error
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