Use RA_LOG instead of RUST_LOG for logging
RUST_LOG might be set up for debugging the user's problem, slowing down rust-analyzer considerably. That's the same reason why rustc uses RUSTC_LOG.
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@ -60,7 +60,7 @@ fn main() -> Result<()> {
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fn setup_logging() -> Result<()> {
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std::env::set_var("RUST_BACKTRACE", "short");
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env_logger::try_init()?;
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env_logger::try_init_from_env("RA_LOG")?;
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ra_prof::init();
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Ok(())
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}
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@ -134,7 +134,7 @@ To log all communication between the server and the client, there are two choice
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* you can log on the server side, by running something like
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```
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env RUST_LOG=gen_lsp_server=trace code .
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env RA_LOG=gen_lsp_server=trace code .
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```
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* you can log on the client side, by enabling `"rust-analyzer.trace.server":
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@ -108,7 +108,7 @@ Here are some useful self-diagnostic commands:
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* **Rust Analyzer: Show RA Version** shows the version of `rust-analyzer` binary
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* **Rust Analyzer: Status** prints some statistics about the server, like the few latest LSP requests
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* To enable server-side logging, run with `env RUST_LOG=info` and see `Output > Rust Analyzer Language Server` in VS Code's panel.
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* To enable server-side logging, run with `env RA_LOG=info` and see `Output > Rust Analyzer Language Server` in VS Code's panel.
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* To log all LSP requests, add `"rust-analyzer.trace.server": "verbose"` to the settings and look for `Server Trace` in the panel.
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* To enable client-side logging, add `"rust-analyzer.trace.extension": true` to the settings and open the `Console` tab of VS Code developer tools.
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