Improve documentation for constructors of pinned Box
es
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@ -266,8 +266,13 @@ impl<T> Box<T> {
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Self::new_zeroed_in(Global)
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}
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/// Constructs a new `Pin<Box<T>>`. If `T` does not implement `Unpin`, then
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/// Constructs a new `Pin<Box<T>>`. If `T` does not implement [`Unpin`], then
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/// `x` will be pinned in memory and unable to be moved.
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///
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/// Constructing and pinning of the `Box` can also be done in two steps: `Box::pin(x)`
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/// does the same as <code>[Box::into_pin]\([Box::new]\(x))</code>. Consider using
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/// [`into_pin`](Box::into_pin) if you already have a `Box<T>`, or if you want to
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/// construct a (pinned) `Box` in a different way than with [`Box::new`].
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#[cfg(not(no_global_oom_handling))]
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#[stable(feature = "pin", since = "1.33.0")]
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#[must_use]
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@ -553,8 +558,13 @@ impl<T, A: Allocator> Box<T, A> {
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unsafe { Ok(Box::from_raw_in(ptr.as_ptr(), alloc)) }
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}
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/// Constructs a new `Pin<Box<T, A>>`. If `T` does not implement `Unpin`, then
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/// Constructs a new `Pin<Box<T, A>>`. If `T` does not implement [`Unpin`], then
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/// `x` will be pinned in memory and unable to be moved.
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///
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/// Constructing and pinning of the `Box` can also be done in two steps: `Box::pin_in(x, alloc)`
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/// does the same as <code>[Box::into_pin]\([Box::new_in]\(x, alloc))</code>. Consider using
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/// [`into_pin`](Box::into_pin) if you already have a `Box<T, A>`, or if you want to
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/// construct a (pinned) `Box` in a different way than with [`Box::new_in`].
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#[cfg(not(no_global_oom_handling))]
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#[unstable(feature = "allocator_api", issue = "32838")]
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#[rustc_const_unstable(feature = "const_box", issue = "92521")]
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@ -1170,12 +1180,18 @@ impl<T: ?Sized, A: Allocator> Box<T, A> {
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unsafe { &mut *mem::ManuallyDrop::new(b).0.as_ptr() }
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}
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/// Converts a `Box<T>` into a `Pin<Box<T>>`
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/// Converts a `Box<T>` into a `Pin<Box<T>>`. If `T` does not implement [`Unpin`], then
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/// `*boxed` will be pinned in memory and unable to be moved.
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///
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/// This conversion does not allocate on the heap and happens in place.
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///
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/// This is also available via [`From`].
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///
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/// Constructing and pinning a `Box` with <code>Box::into_pin([Box::new]\(x))</code>
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/// can also be written more concisely using <code>[Box::pin]\(x)</code>.
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/// This `into_pin` method is useful if you already have a `Box<T>`, or you are
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/// constructing a (pinned) `Box` in a different way than with [`Box::new`].
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///
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/// # Notes
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///
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/// It's not recommended that crates add an impl like `From<Box<T>> for Pin<T>`,
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@ -1437,9 +1453,17 @@ impl<T: ?Sized, A: Allocator> const From<Box<T, A>> for Pin<Box<T, A>>
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where
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A: 'static,
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{
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/// Converts a `Box<T>` into a `Pin<Box<T>>`
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/// Converts a `Box<T>` into a `Pin<Box<T>>`. If `T` does not implement [`Unpin`], then
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/// `*boxed` will be pinned in memory and unable to be moved.
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///
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/// This conversion does not allocate on the heap and happens in place.
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///
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/// This is also available via [`Box::into_pin`].
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///
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/// Constructing and pinning a `Box` with <code><Pin<Box\<T>>>::from([Box::new]\(x))</code>
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/// can also be written more concisely using <code>[Box::pin]\(x)</code>.
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/// This `From` implementation is useful if you already have a `Box<T>`, or you are
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/// constructing a (pinned) `Box` in a different way than with [`Box::new`].
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fn from(boxed: Box<T, A>) -> Self {
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Box::into_pin(boxed)
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}
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