auto merge of #15251 : AlisdairO/rust/master, r=alexcrichton

I've seen quite a bit of confusion around regarding the use of Rc, so I thought I'd take a stab at adding some examples.
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bors 2014-07-01 19:37:17 +00:00
commit 6d60956e58

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// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// Copyright 2013-2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
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/*! Task-local reference-counted boxes (`Rc` type)
The `Rc` type provides shared ownership of an immutable value. Destruction is deterministic, and
will occur as soon as the last owner is gone. It is marked as non-sendable because it avoids the
overhead of atomic reference counting.
The `Rc` type provides shared ownership of an immutable value. Destruction is
deterministic, and will occur as soon as the last owner is gone. It is marked
as non-sendable because it avoids the overhead of atomic reference counting.
The `downgrade` method can be used to create a non-owning `Weak` pointer to the box. A `Weak`
pointer can be upgraded to an `Rc` pointer, but will return `None` if the value has already been
freed.
The `downgrade` method can be used to create a non-owning `Weak` pointer to the
box. A `Weak` pointer can be upgraded to an `Rc` pointer, but will return
`None` if the value has already been freed.
For example, a tree with parent pointers can be represented by putting the nodes behind `Strong`
pointers, and then storing the parent pointers as `Weak` pointers.
For example, a tree with parent pointers can be represented by putting the
nodes behind strong `Rc` pointers, and then storing the parent pointers as
`Weak` pointers.
## Examples
Consider a scenario where a set of Gadgets are owned by a given Owner. We want
to have our Gadgets point to their Owner. We can't do this with unique
ownership, because more than one gadget may belong to the same Owner. Rc
allows us to share an Owner between multiple Gadgets, and have the Owner kept
alive as long as any Gadget points at it.
```rust
use std::rc::Rc;
struct Owner {
name: String
// ...other fields
}
struct Gadget {
id: int,
owner: Rc<Owner>
// ...other fields
}
fn main() {
// Create a reference counted Owner.
let gadget_owner : Rc<Owner> = Rc::new(
Owner { name: String::from_str("Gadget Man") }
);
// Create Gadgets belonging to gadget_owner. To increment the reference
// count we clone the Rc object.
let gadget1 = Gadget { id: 1, owner: gadget_owner.clone() };
let gadget2 = Gadget { id: 2, owner: gadget_owner.clone() };
drop(gadget_owner);
// Despite dropping gadget_owner, we're still able to print out the name of
// the Owner of the Gadgets. This is because we've only dropped the
// reference count object, not the Owner it wraps. As long as there are
// other Rc objects pointing at the same Owner, it will stay alive. Notice
// that the Rc wrapper around Gadget.owner gets automatically dereferenced
// for us.
println!("Gadget {} owned by {}", gadget1.id, gadget1.owner.name);
println!("Gadget {} owned by {}", gadget2.id, gadget2.owner.name);
// At the end of the method, gadget1 and gadget2 get destroyed, and with
// them the last counted references to our Owner. Gadget Man now gets
// destroyed as well.
}
```
If our requirements change, and we also need to be able to traverse from
Owner->Gadget, we will run into problems: an Rc pointer from Owner->Gadget
introduces a cycle between the objects. This means that their reference counts
can never reach 0, and the objects will stay alive: a memory leak. In order to
get around this, we can use `Weak` pointers. These are reference counted
pointers that don't keep an object alive if there are no normal `Rc` (or
*strong*) pointers left.
Rust actually makes it somewhat difficult to produce this loop in the first
place: in order to end up with two objects that point at each other, one of
them needs to be mutable. This is problematic because Rc enforces memory
safety by only giving out shared references to the object it wraps, and these
don't allow direct mutation. We need to wrap the part of the object we wish to
mutate in a `RefCell`, which provides *interior mutability*: a method to
achieve mutability through a shared reference. `RefCell` enforces Rust's
borrowing rules at runtime. Read the `Cell` documentation for more details on
interior mutability.
```rust
use std::rc::Rc;
use std::rc::Weak;
use std::cell::RefCell;
struct Owner {
name: String,
gadgets: RefCell<Vec<Weak<Gadget>>>
// ...other fields
}
struct Gadget {
id: int,
owner: Rc<Owner>
// ...other fields
}
fn main() {
// Create a reference counted Owner. Note the fact that we've put the
// Owner's vector of Gadgets inside a RefCell so that we can mutate it
// through a shared reference.
let gadget_owner : Rc<Owner> = Rc::new(
Owner {
name: "Gadget Man".to_string(),
gadgets: RefCell::new(Vec::new())
}
);
// Create Gadgets belonging to gadget_owner as before.
let gadget1 = Rc::new(Gadget{id: 1, owner: gadget_owner.clone()});
let gadget2 = Rc::new(Gadget{id: 2, owner: gadget_owner.clone()});
// Add the Gadgets to their Owner. To do this we mutably borrow from
// the RefCell holding the Owner's Gadgets.
gadget_owner.gadgets.borrow_mut().push(gadget1.clone().downgrade());
gadget_owner.gadgets.borrow_mut().push(gadget2.clone().downgrade());
// Iterate over our Gadgets, printing their details out
for gadget_opt in gadget_owner.gadgets.borrow().iter() {
// gadget_opt is a Weak<Gadget>. Since weak pointers can't guarantee
// that their object is still alive, we need to call upgrade() on them
// to turn them into a strong reference. This returns an Option, which
// contains a reference to our object if it still exists.
let gadget = gadget_opt.upgrade().unwrap();
println!("Gadget {} owned by {}", gadget.id, gadget.owner.name);
}
// At the end of the method, gadget_owner, gadget1 and gadget2 get
// destroyed. There are now no strong (Rc) references to the gadgets.
// Once they get destroyed, the Gadgets get destroyed. This zeroes the
// reference count on Gadget Man, so he gets destroyed as well.
}
```
*/