Add link_section attribute for static and fn items
This allows for control over the section placement of static, static mut, and fn items. One caveat is that if a static and a static mut are placed in the same section, the static is declared first, and the static mut is assigned to, the generated program crashes. For example: #[link_section=".boot"] static foo : uint = 0xdeadbeef; #[link_section=".boot"] static mut bar : uint = 0xcafebabe; Declaring bar first would mark .bootdata as writable, preventing the crash when bar is written to.
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@ -2456,7 +2456,7 @@ pub fn get_item_val(ccx: @mut CrateContext, id: ast::node_id) -> ValueRef {
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let val = match item {
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ast_map::node_item(i, pth) => {
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let my_path = vec::append((*pth).clone(), [path_name(i.ident)]);
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match i.node {
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let v = match i.node {
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ast::item_static(_, m, expr) => {
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let typ = ty::node_id_to_type(ccx.tcx, i.id);
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let s = mangle_exported_name(ccx, my_path, typ);
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@ -2488,7 +2488,16 @@ pub fn get_item_val(ccx: @mut CrateContext, id: ast::node_id) -> ValueRef {
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llfn
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}
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_ => fail!("get_item_val: weird result in table")
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};
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match (attr::first_attr_value_str_by_name(i.attrs, "link_section")) {
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Some(sect) => unsafe {
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do sect.as_c_str |buf| {
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llvm::LLVMSetSection(v, buf);
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}
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},
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None => ()
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}
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v
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}
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ast_map::node_trait_method(trait_method, _, pth) => {
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debug!("get_item_val(): processing a node_trait_method");
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