Improve the rt::thread module
* Added doc comments explaining what all public functionality does. * Added the ability to spawn a detached thread * Added the ability for the procs to return a value in 'join'
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@ -41,6 +41,8 @@
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#[cfg(stage0)]
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#[cfg(windows)]
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static mut RT_TLS_KEY: tls::Key = -1;
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#[cfg(stage0)]
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#[cfg(windows)]
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static mut tls_lock: Mutex = MUTEX_INIT;
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static mut tls_initialized: bool = false;
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@ -60,7 +62,11 @@ pub fn init_tls_key() {
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}
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#[cfg(not(stage0), not(windows))]
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pub fn init_tls_key() {}
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pub fn init_tls_key() {
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unsafe {
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tls_initialized = true;
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}
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}
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#[cfg(windows)]
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pub unsafe fn cleanup() {
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@ -76,7 +82,6 @@ pub unsafe fn cleanup() {
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#[cfg(not(windows))]
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pub unsafe fn cleanup() {
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assert!(tls_initialized);
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tls_lock.destroy();
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tls_initialized = false;
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}
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@ -336,7 +336,7 @@ pub fn spawntask_try(f: proc()) -> Result<(),()> {
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}
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/// Spawn a new task in a new scheduler and return a thread handle.
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pub fn spawntask_thread(f: proc()) -> Thread {
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pub fn spawntask_thread(f: proc()) -> Thread<()> {
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let f = Cell::new(f);
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@ -8,13 +8,21 @@
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! Native os-thread management
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//!
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//! This modules contains bindings necessary for managing OS-level threads.
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//! These functions operate outside of the rust runtime, creating threads
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//! which are not used for scheduling in any way.
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#[allow(non_camel_case_types)];
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use cast;
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use kinds::Send;
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use libc;
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use ops::Drop;
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use uint;
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use option::{Option, Some, None};
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use ptr;
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use uint;
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#[cfg(windows)]
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use libc::types::os::arch::extra::{LPSECURITY_ATTRIBUTES, SIZE_T,
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@ -22,112 +30,191 @@
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#[cfg(windows)] type rust_thread = HANDLE;
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#[cfg(unix)] type rust_thread = libc::pthread_t;
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#[cfg(windows)] type rust_thread_return = DWORD;
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#[cfg(unix)] type rust_thread_return = *libc::c_void;
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pub struct Thread {
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type StartFn = extern "C" fn(*libc::c_void) -> rust_thread_return;
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/// This struct represents a native thread's state. This is used to join on an
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/// existing thread created in the join-able state.
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pub struct Thread<T> {
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priv native: rust_thread,
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priv joined: bool
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priv joined: bool,
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priv packet: ~Option<T>,
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}
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static DEFAULT_STACK_SIZE: libc::size_t = 1024*1024;
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#[cfg(windows)] type rust_thread_return = DWORD;
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#[cfg(unix)] type rust_thread_return = *libc::c_void;
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impl Thread {
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pub fn start(main: proc()) -> Thread {
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// This is the starting point of rust os threads. The first thing we do
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// is make sure that we don't trigger __morestack (also why this has a
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// no_split_stack annotation), and then we extract the main function
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// and invoke it.
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#[no_split_stack]
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extern "C" fn thread_start(trampoline: *libc::c_void) -> rust_thread_return {
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// This is the starting point of rust os threads. The first thing we do
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// is make sure that we don't trigger __morestack (also why this has a
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// no_split_stack annotation), and then we extract the main function
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// and invoke it.
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#[no_split_stack]
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extern fn thread_start(main: *libc::c_void) -> rust_thread_return {
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use rt::context;
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unsafe {
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context::record_stack_bounds(0, uint::max_value);
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let f: ~proc() = cast::transmute(trampoline);
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let f: ~proc() = cast::transmute(main);
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(*f)();
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cast::transmute(0 as rust_thread_return)
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}
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unsafe { cast::transmute(0 as rust_thread_return) }
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}
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}
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// There are two impl blocks b/c if T were specified at the top then it's just a
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// pain to specify a type parameter on Thread::spawn (which doesn't need the
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// type parameter).
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impl Thread<()> {
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/// Starts execution of a new OS thread.
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///
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/// This function will not wait for the thread to join, but a handle to the
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/// thread will be returned.
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///
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/// Note that the handle returned is used to acquire the return value of the
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/// procedure `main`. The `join` function will wait for the thread to finish
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/// and return the value that `main` generated.
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///
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/// Also note that the `Thread` returned will *always* wait for the thread
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/// to finish executing. This means that even if `join` is not explicitly
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/// called, when the `Thread` falls out of scope its destructor will block
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/// waiting for the OS thread.
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pub fn start<T: Send>(main: proc() -> T) -> Thread<T> {
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// We need the address of the packet to fill in to be stable so when
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// `main` fills it in it's still valid, so allocate an extra ~ box to do
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// so.
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let packet = ~None;
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let packet2: *mut Option<T> = unsafe {
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*cast::transmute::<&~Option<T>, **mut Option<T>>(&packet)
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};
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let main: proc() = proc() unsafe { *packet2 = Some(main()); };
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let native = unsafe { native_thread_create(~main) };
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let native = native_thread_create(thread_start, ~main);
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Thread {
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native: native,
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joined: false,
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packet: packet,
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}
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}
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pub fn join(mut self) {
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assert!(!self.joined);
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native_thread_join(self.native);
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self.joined = true;
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}
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}
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#[cfg(windows)]
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fn native_thread_create(thread_start: extern "C" fn(*libc::c_void) -> rust_thread_return,
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tramp: ~proc()) -> rust_thread {
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/// This will spawn a new thread, but it will not wait for the thread to
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/// finish, nor is it possible to wait for the thread to finish.
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///
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/// This corresponds to creating threads in the 'detached' state on unix
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/// systems. Note that platforms may not keep the main program alive even if
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/// there are detached thread still running around.
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pub fn spawn(main: proc()) {
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unsafe {
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let ptr: *mut libc::c_void = cast::transmute(tramp);
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CreateThread(ptr::mut_null(), DEFAULT_STACK_SIZE, thread_start, ptr, 0, ptr::mut_null())
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let handle = native_thread_create(~main);
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native_thread_detach(handle);
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}
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}
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}
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impl<T: Send> Thread<T> {
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/// Wait for this thread to finish, returning the result of the thread's
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/// calculation.
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pub fn join(mut self) -> T {
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assert!(!self.joined);
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unsafe { native_thread_join(self.native) };
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self.joined = true;
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assert!(self.packet.is_some());
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self.packet.take_unwrap()
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}
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}
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#[unsafe_destructor]
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impl<T: Send> Drop for Thread<T> {
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fn drop(&mut self) {
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// This is required for correctness. If this is not done then the thread
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// would fill in a return box which no longer exists.
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if !self.joined {
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unsafe { native_thread_join(self.native) };
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}
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}
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}
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#[cfg(windows)]
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fn native_thread_join(native: rust_thread) {
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unsafe fn native_thread_create(p: ~proc()) -> rust_thread {
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let arg: *mut libc::c_void = cast::transmute(p);
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CreateThread(ptr::mut_null(), DEFAULT_STACK_SIZE, thread_start,
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arg, 0, ptr::mut_null())
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}
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#[cfg(windows)]
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unsafe fn native_thread_join(native: rust_thread) {
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use libc::consts::os::extra::INFINITE;
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unsafe { WaitForSingleObject(native, INFINITE); }
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WaitForSingleObject(native, INFINITE);
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}
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#[cfg(windows)]
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unsafe fn native_thread_detach(native: rust_thread) {
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assert!(libc::CloseHandle(native) != 0);
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}
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#[cfg(unix)]
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fn native_thread_create(thread_start: extern "C" fn(*libc::c_void) -> rust_thread_return,
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tramp: ~proc()) -> rust_thread {
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unsafe fn native_thread_create(p: ~proc()) -> rust_thread {
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use unstable::intrinsics;
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let mut native: libc::pthread_t = unsafe { intrinsics::uninit() };
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unsafe {
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use libc::consts::os::posix01::PTHREAD_CREATE_JOINABLE;
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let mut native: libc::pthread_t = intrinsics::uninit();
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let mut attr: libc::pthread_attr_t = intrinsics::uninit();
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assert!(pthread_attr_init(&mut attr) == 0);
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assert!(pthread_attr_setstacksize(&mut attr, DEFAULT_STACK_SIZE) == 0);
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assert!(pthread_attr_setdetachstate(&mut attr, PTHREAD_CREATE_JOINABLE) == 0);
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assert_eq!(pthread_attr_init(&mut attr), 0);
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assert_eq!(pthread_attr_setstacksize(&mut attr, DEFAULT_STACK_SIZE), 0);
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assert_eq!(pthread_attr_setdetachstate(&mut attr, PTHREAD_CREATE_JOINABLE), 0);
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let ptr: *libc::c_void = cast::transmute(tramp);
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assert!(pthread_create(&mut native, &attr, thread_start, ptr) == 0);
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}
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let arg: *libc::c_void = cast::transmute(p);
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assert_eq!(pthread_create(&mut native, &attr, thread_start, arg), 0);
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native
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}
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#[cfg(unix)]
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fn native_thread_join(native: rust_thread) {
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unsafe { assert!(pthread_join(native, ptr::null()) == 0) }
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unsafe fn native_thread_join(native: rust_thread) {
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assert_eq!(pthread_join(native, ptr::null()), 0);
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}
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impl Drop for Thread {
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fn drop(&mut self) {
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assert!(self.joined);
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}
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#[cfg(unix)]
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fn native_thread_detach(native: rust_thread) {
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unsafe { assert_eq!(pthread_detach(native), 0) }
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}
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#[cfg(windows)]
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extern "system" {
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fn CreateThread(lpThreadAttributes: LPSECURITY_ATTRIBUTES, dwStackSize: SIZE_T,
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lpStartAddress: extern "C" fn(*libc::c_void) -> rust_thread_return,
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lpParameter: LPVOID, dwCreationFlags: DWORD, lpThreadId: LPDWORD) -> HANDLE;
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fn CreateThread(lpThreadAttributes: LPSECURITY_ATTRIBUTES,
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dwStackSize: SIZE_T,
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lpStartAddress: StartFn,
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lpParameter: LPVOID,
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dwCreationFlags: DWORD,
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lpThreadId: LPDWORD) -> HANDLE;
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fn WaitForSingleObject(hHandle: HANDLE, dwMilliseconds: DWORD) -> DWORD;
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}
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#[cfg(unix)]
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extern {
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fn pthread_create(native: *mut libc::pthread_t, attr: *libc::pthread_attr_t,
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f: extern "C" fn(*libc::c_void) -> rust_thread_return,
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fn pthread_create(native: *mut libc::pthread_t,
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attr: *libc::pthread_attr_t,
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f: StartFn,
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value: *libc::c_void) -> libc::c_int;
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fn pthread_join(native: libc::pthread_t, value: **libc::c_void) -> libc::c_int;
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fn pthread_join(native: libc::pthread_t,
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value: **libc::c_void) -> libc::c_int;
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fn pthread_attr_init(attr: *mut libc::pthread_attr_t) -> libc::c_int;
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fn pthread_attr_setstacksize(attr: *mut libc::pthread_attr_t,
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stack_size: libc::size_t) -> libc::c_int;
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fn pthread_attr_setdetachstate(attr: *mut libc::pthread_attr_t,
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state: libc::c_int) -> libc::c_int;
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fn pthread_detach(thread: libc::pthread_t) -> libc::c_int;
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}
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#[cfg(test)]
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mod tests {
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use super::Thread;
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#[test]
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fn smoke() { do Thread::start {}.join(); }
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#[test]
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fn data() { assert_eq!(do Thread::start { 1 }.join(), 1); }
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#[test]
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fn detached() { do Thread::spawn {} }
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}
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@ -139,7 +139,7 @@ pub fn spawn_raw(mut opts: TaskOpts, f: proc()) {
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let join_task = do Task::build_child(None) {
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debug!("running join task");
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let thread_port = thread_port_cell.take();
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let thread: Thread = thread_port.recv();
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let thread: Thread<()> = thread_port.recv();
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thread.join();
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};
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