Rollup merge of #88310 - worldeva:bootstrap-locking, r=Mark-Simulacrum

Lock bootstrap (x.py) build directory

Closes #76661,  closes #80849,
`x.py` creates a lock file at `project_root/lock.db`

r? `@jyn514` , because he was one that told me about this~
This commit is contained in:
Matthias Krüger 2022-01-01 10:48:53 +01:00 committed by GitHub
commit 5a5c9282e0
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@ -15,6 +15,42 @@ import tempfile
from time import time
# Acquire a lock on the build directory to make sure that
# we don't cause a race condition while building
# Lock is created in `build_dir/lock.db`
def acquire_lock(build_dir):
try:
import sqlite3
path = os.path.join(build_dir, "lock.db")
try:
con = sqlite3.Connection(path, timeout=0)
curs = con.cursor()
curs.execute("BEGIN EXCLUSIVE")
# The lock is released when the cursor is dropped
return curs
# If the database is busy then lock has already been acquired
# so we wait for the lock.
# We retry every quarter second so that execution is passed back to python
# so that it can handle signals
except sqlite3.OperationalError:
del con
del curs
print("Waiting for lock on build directory")
con = sqlite3.Connection(path, timeout=0.25)
curs = con.cursor()
while True:
try:
curs.execute("BEGIN EXCLUSIVE")
except sqlite3.OperationalError:
pass
return curs
except ImportError:
print("warning: sqlite3 not available in python, skipping build directory lock")
print("please file an issue on rust-lang/rust")
print("this is not a problem for non-concurrent x.py invocations")
return None
def support_xz():
try:
with tempfile.NamedTemporaryFile(delete=False) as temp_file:
@ -1228,6 +1264,12 @@ def bootstrap(help_triggered):
build.set_dist_environment(data["dist_server"])
build.build = args.build or build.build_triple()
# Acquire the lock before doing any build actions
# The lock is released when `lock` is dropped
if not os.path.exists(build.build_dir):
os.makedirs(build.build_dir)
lock = acquire_lock(build.build_dir)
build.update_submodules()
# Fetch/build the bootstrap