start GBA file.
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src/librustc_target/spec/thumbv4t_nintendo_gba.rs
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src/librustc_target/spec/thumbv4t_nintendo_gba.rs
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//! Targets the Nintendo Game Boy Advance (GBA).
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//!
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//! The GBA is a handheld game device from 2001. Inside, the CPU is an ARM7TDMI.
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//! That's in the ARMv4T architecture family.
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//!
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//! Technically the device has no OS, however we're going to copy the
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//! `mipsel_sony_psp` target setup and set the OS string to be "GBA". Other than
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//! the setting of the `target_os` and `target_vendor` values, this target is a
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//! fairly standard configuration for `thumbv4t`
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use crate::spec::{LinkerFlavor, LldFlavor, Target, TargetOptions, TargetResult};
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pub fn target() -> TargetResult {
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Ok(Target {
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llvm_target: "thumbv4t-none-eabi".to_string(),
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target_endian: "little".to_string(),
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target_pointer_width: "32".to_string(),
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target_c_int_width: "32".to_string(),
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target_os: "gba".to_string(),
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target_env: String::new(),
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target_vendor: "nintendo".to_string(),
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arch: "arm".to_string(),
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data_layout: "TODO".to_string(),
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linker_flavor: LinkerFlavor::Ld,
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options: TargetOptions {
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// TODO
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..TargetOptions::default()
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},
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})
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}
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