debuginfo: Fix regression in namespace handling for struct types.
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@ -1159,12 +1159,12 @@ fn prepare_struct_metadata<'a, 'tcx>(cx: &CrateContext<'a, 'tcx>,
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let struct_name = compute_debuginfo_type_name(cx, struct_type, false);
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let struct_llvm_type = type_of::in_memory_type_of(cx, struct_type);
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let (variant, substs) = match struct_type.sty {
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ty::TyStruct(def, substs) => (def.struct_variant(), substs),
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let (struct_def_id, variant, substs) = match struct_type.sty {
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ty::TyStruct(def, substs) => (def.did, def.struct_variant(), substs),
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_ => bug!("prepare_struct_metadata on a non-struct")
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};
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let (containing_scope, _) = get_namespace_and_span_for_item(cx, variant.did);
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let (containing_scope, _) = get_namespace_and_span_for_item(cx, struct_def_id);
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let struct_metadata_stub = create_struct_stub(cx,
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struct_llvm_type,
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70
src/test/debuginfo/struct-namespace.rs
Normal file
70
src/test/debuginfo/struct-namespace.rs
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@ -0,0 +1,70 @@
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// Copyright 2013-2016 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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// ignore-gdb
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// compile-flags:-g
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// min-lldb-version: 310
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// Check that structs get placed in the correct namespace
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// lldb-command:run
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// lldb-command:p struct1
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// lldb-check:(struct_namespace::Struct1) $0 = [...]
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// lldb-command:p struct2
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// lldb-check:(struct_namespace::Struct2) $1 = [...]
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// lldb-command:p mod1_struct1
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// lldb-check:(struct_namespace::mod1::Struct1) $2 = [...]
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// lldb-command:p mod1_struct2
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// lldb-check:(struct_namespace::mod1::Struct2) $3 = [...]
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#![allow(unused_variables)]
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#![allow(dead_code)]
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#![feature(omit_gdb_pretty_printer_section)]
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#![omit_gdb_pretty_printer_section]
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struct Struct1 {
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a: u32,
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b: u64,
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}
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struct Struct2(u32);
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mod mod1 {
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pub struct Struct1 {
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pub a: u32,
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pub b: u64,
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}
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pub struct Struct2(pub u32);
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}
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fn main() {
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let struct1 = Struct1 {
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a: 0,
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b: 1,
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};
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let struct2 = Struct2(2);
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let mod1_struct1 = mod1::Struct1 {
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a: 3,
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b: 4,
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};
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let mod1_struct2 = mod1::Struct2(5);
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zzz(); // #break
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}
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#[inline(never)]
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fn zzz() {()}
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