std: fix deadlock in Parker
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fd76552a4b
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3b6ae15058
@ -42,13 +42,18 @@ pub fn wait(&self) {
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}
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/// Wait for the wait flag to be raised or the timeout to occur.
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pub fn wait_timeout(&self, dur: Duration) {
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///
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/// Returns whether the flag was raised (`true`) or the operation timed out (`false`).
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pub fn wait_timeout(&self, dur: Duration) -> bool {
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let mut token = MaybeUninit::uninit();
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let er = with_tmos(dur, |tmout| unsafe {
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let res = with_tmos(dur, |tmout| unsafe {
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abi::twai_flg(self.flag, RAISED, abi::TWF_ORW, token.as_mut_ptr(), tmout)
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});
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if er != abi::E_OK && er != abi::E_TMOUT {
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fail(er, &"twai_flg");
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match res {
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abi::E_OK => true,
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abi::E_TMOUT => false,
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error => fail(error, &"twai_flg"),
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}
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}
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@ -2,7 +2,7 @@
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//!
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//! Some operating systems provide low-level parking primitives like wait counts,
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//! event flags or semaphores which are not susceptible to race conditions (meaning
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//! the wakeup can occure before the wait operation). To implement the `std` thread
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//! the wakeup can occur before the wait operation). To implement the `std` thread
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//! parker on top of these primitives, we only have to ensure that parking is fast
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//! when the thread token is available, the atomic ordering guarantees are maintained
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//! and spurious wakeups are minimized.
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@ -73,10 +73,10 @@ pub unsafe fn park_timeout(self: Pin<&Self>, dur: Duration) {
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_ => panic!("inconsistent park state"),
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}
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self.wait_flag.wait_timeout(dur);
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let wakeup = self.wait_flag.wait_timeout(dur);
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let state = self.state.swap(EMPTY, SeqCst);
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if state == NOTIFIED {
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// The token was made available after the timeout occurred, but before
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if state == NOTIFIED && !wakeup {
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// The token was made available after the wait timed out, but before
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// we reset the state, so we need to reset the wait flag to avoid
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// spurious wakeups. This wait has no timeout, but we know it will
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// return quickly, as the unparking thread will definitely raise the
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