Canonicalize actor API
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@ -10,7 +10,7 @@
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time::Instant,
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};
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use crossbeam_channel::{never, select, unbounded, Receiver, RecvError, Sender};
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use crossbeam_channel::{never, select, unbounded, Receiver, Sender};
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pub use cargo_metadata::diagnostic::{
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Applicability, Diagnostic, DiagnosticLevel, DiagnosticSpan, DiagnosticSpanMacroExpansion,
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@ -61,7 +61,7 @@ pub fn spawn(
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) -> FlycheckHandle {
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let (cmd_send, cmd_recv) = unbounded::<Restart>();
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let handle = jod_thread::spawn(move || {
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FlycheckActor::new(sender, config, workspace_root).run(&cmd_recv);
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FlycheckActor::new(sender, config, workspace_root).run(cmd_recv);
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});
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FlycheckHandle { cmd_send, handle }
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}
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@ -98,14 +98,18 @@ struct FlycheckActor {
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config: FlycheckConfig,
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workspace_root: PathBuf,
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last_update_req: Option<Instant>,
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// XXX: drop order is significant
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message_recv: Receiver<CheckEvent>,
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/// WatchThread exists to wrap around the communication needed to be able to
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/// run `cargo check` without blocking. Currently the Rust standard library
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/// doesn't provide a way to read sub-process output without blocking, so we
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/// have to wrap sub-processes output handling in a thread and pass messages
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/// back over a channel.
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check_process: Option<jod_thread::JoinHandle>,
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// XXX: drop order is significant
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check_process: Option<(Receiver<CheckEvent>, jod_thread::JoinHandle)>,
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}
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enum Event {
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Restart(Restart),
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CheckEvent(Option<CheckEvent>),
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}
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impl FlycheckActor {
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@ -114,40 +118,48 @@ fn new(
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config: FlycheckConfig,
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workspace_root: PathBuf,
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) -> FlycheckActor {
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FlycheckActor {
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sender,
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config,
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workspace_root,
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last_update_req: None,
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message_recv: never(),
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check_process: None,
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}
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FlycheckActor { sender, config, workspace_root, last_update_req: None, check_process: None }
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}
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fn run(&mut self, cmd_recv: &Receiver<Restart>) {
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fn run(&mut self, inbox: Receiver<Restart>) {
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// If we rerun the thread, we need to discard the previous check results first
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self.clean_previous_results();
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self.send(Message::ClearDiagnostics);
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self.send(Message::Progress(Progress::End));
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loop {
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select! {
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recv(&cmd_recv) -> cmd => match cmd {
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Ok(Restart) => self.last_update_req = Some(Instant::now()),
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Err(RecvError) => {
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// Command channel has closed, so shut down
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break;
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},
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},
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recv(self.message_recv) -> msg => match msg {
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Ok(msg) => self.handle_message(msg),
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Err(RecvError) => {
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// Watcher finished, replace it with a never channel to
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// avoid busy-waiting.
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self.message_recv = never();
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self.check_process = None;
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},
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while let Some(event) = self.next_event(&inbox) {
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match event {
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Event::Restart(Restart) => self.last_update_req = Some(Instant::now()),
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Event::CheckEvent(None) => {
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// Watcher finished, replace it with a never channel to
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// avoid busy-waiting.
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self.check_process = None;
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}
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};
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Event::CheckEvent(Some(event)) => match event {
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CheckEvent::Begin => {
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self.send(Message::Progress(Progress::Being));
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}
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CheckEvent::End => {
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self.send(Message::Progress(Progress::End));
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}
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CheckEvent::Msg(cargo_metadata::Message::CompilerArtifact(msg)) => {
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self.send(Message::Progress(Progress::DidCheckCrate(msg.target.name)));
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}
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CheckEvent::Msg(cargo_metadata::Message::CompilerMessage(msg)) => {
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self.send(Message::AddDiagnostic {
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workspace_root: self.workspace_root.clone(),
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diagnostic: msg.message,
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});
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}
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CheckEvent::Msg(cargo_metadata::Message::BuildScriptExecuted(_))
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| CheckEvent::Msg(cargo_metadata::Message::BuildFinished(_))
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| CheckEvent::Msg(cargo_metadata::Message::TextLine(_))
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| CheckEvent::Msg(cargo_metadata::Message::Unknown) => {}
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},
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}
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if self.should_recheck() {
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self.last_update_req = None;
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self.send(Message::ClearDiagnostics);
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@ -156,9 +168,12 @@ fn run(&mut self, cmd_recv: &Receiver<Restart>) {
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}
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}
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fn clean_previous_results(&self) {
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self.send(Message::ClearDiagnostics);
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self.send(Message::Progress(Progress::End));
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fn next_event(&self, inbox: &Receiver<Restart>) -> Option<Event> {
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let check_chan = self.check_process.as_ref().map(|(chan, _thread)| chan);
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select! {
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recv(inbox) -> msg => msg.ok().map(Event::Restart),
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recv(check_chan.unwrap_or(&never())) -> msg => Some(Event::CheckEvent(msg.ok())),
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}
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}
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fn should_recheck(&mut self) -> bool {
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@ -171,37 +186,8 @@ fn should_recheck(&mut self) -> bool {
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false
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}
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fn handle_message(&self, msg: CheckEvent) {
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match msg {
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CheckEvent::Begin => {
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self.send(Message::Progress(Progress::Being));
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}
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CheckEvent::End => {
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self.send(Message::Progress(Progress::End));
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}
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CheckEvent::Msg(cargo_metadata::Message::CompilerArtifact(msg)) => {
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self.send(Message::Progress(Progress::DidCheckCrate(msg.target.name)));
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}
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CheckEvent::Msg(cargo_metadata::Message::CompilerMessage(msg)) => {
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self.send(Message::AddDiagnostic {
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workspace_root: self.workspace_root.clone(),
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diagnostic: msg.message,
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});
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}
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CheckEvent::Msg(cargo_metadata::Message::BuildScriptExecuted(_))
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| CheckEvent::Msg(cargo_metadata::Message::BuildFinished(_))
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| CheckEvent::Msg(cargo_metadata::Message::TextLine(_))
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| CheckEvent::Msg(cargo_metadata::Message::Unknown) => {}
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}
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}
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fn restart_check_process(&mut self) {
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// First, clear and cancel the old thread
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self.message_recv = never();
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self.check_process = None;
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let mut cmd = match &self.config {
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@ -237,8 +223,7 @@ fn restart_check_process(&mut self) {
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cmd.current_dir(&self.workspace_root);
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let (message_send, message_recv) = unbounded();
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self.message_recv = message_recv;
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self.check_process = Some(jod_thread::spawn(move || {
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let thread = jod_thread::spawn(move || {
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// If we trigger an error here, we will do so in the loop instead,
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// which will break out of the loop, and continue the shutdown
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let _ = message_send.send(CheckEvent::Begin);
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@ -267,7 +252,8 @@ fn restart_check_process(&mut self) {
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// We can ignore any error here, as we are already in the progress
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// of shutting down.
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let _ = message_send.send(CheckEvent::End);
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}))
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});
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self.check_process = Some((message_recv, thread))
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}
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fn send(&self, check_task: Message) {
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@ -83,8 +83,8 @@ fn new(sender: loader::Sender) -> NotifyActor {
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}
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}
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fn run(mut self, receiver: Receiver<Message>) {
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while let Some(event) = self.next_event(&receiver) {
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fn run(mut self, inbox: Receiver<Message>) {
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while let Some(event) = self.next_event(&inbox) {
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log::debug!("vfs-notify event: {:?}", event);
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match event {
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Event::Message(msg) => match msg {
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