Remove the module-level documentation for thread::scoped

It's deprecated and unsafe, so we shouldn't be encouraging people to use
it. Move it to `std:🧵:scoped` instead, since it's still useful
information to anyone who is using the API.
This commit is contained in:
Kevin Ballard 2015-07-26 15:26:47 -07:00
parent 6232f958cd
commit 11c22180a7

View File

@ -85,33 +85,6 @@
//! value produced by the child thread, or `Err` of the value given to
//! a call to `panic!` if the child panicked.
//!
//! ## Scoped threads
//!
//! The `spawn` method does not allow the child and parent threads to
//! share any stack data, since that is not safe in general. However,
//! `scoped` makes it possible to share the parent's stack by forcing
//! a join before any relevant stack frames are popped:
//!
//! ```rust
//! # #![feature(scoped)]
//! use std::thread;
//!
//! let guard = thread::scoped(move || {
//! // some work here
//! });
//!
//! // do some other work in the meantime
//! let output = guard.join();
//! ```
//!
//! The `scoped` function doesn't return a `Thread` directly; instead,
//! it returns a *join guard*. The join guard is an RAII-style guard
//! that will automatically join the child thread (block until it
//! terminates) when it is dropped. You can join the child thread in
//! advance by calling the `join` method on the guard, which will also
//! return the result produced by the thread. A handle to the thread
//! itself is available via the `thread` method of the join guard.
//!
//! ## Configuring threads
//!
//! A new thread can be configured before it is spawned via the `Builder` type,
@ -288,7 +261,7 @@ pub fn spawn<F, T>(self, f: F) -> io::Result<JoinHandle<T>> where
/// upon being dropped. Because the child thread may refer to data on the
/// current thread's stack (hence the "scoped" name), it cannot be detached;
/// it *must* be joined before the relevant stack frame is popped. See the
/// module documentation for additional details.
/// documentation on `thread::scoped` for additional details.
///
/// # Errors
///
@ -388,12 +361,30 @@ pub fn spawn<F, T>(f: F) -> JoinHandle<T> where
/// Spawns a new *scoped* thread, returning a `JoinGuard` for it.
///
/// The join guard can be used to explicitly join the child thread (via
/// `join`), returning `Result<T>`, or it will implicitly join the child
/// upon being dropped. Because the child thread may refer to data on the
/// current thread's stack (hence the "scoped" name), it cannot be detached;
/// it *must* be joined before the relevant stack frame is popped. See the
/// module documentation for additional details.
/// The `spawn` method does not allow the child and parent threads to
/// share any stack data, since that is not safe in general. However,
/// `scoped` makes it possible to share the parent's stack by forcing
/// a join before any relevant stack frames are popped:
///
/// ```rust
/// # #![feature(scoped)]
/// use std::thread;
///
/// let guard = thread::scoped(move || {
/// // some work here
/// });
///
/// // do some other work in the meantime
/// let output = guard.join();
/// ```
///
/// The `scoped` function doesn't return a `Thread` directly; instead, it
/// returns a *join guard*. The join guard can be used to explicitly join
/// the child thread (via `join`), returning `Result<T>`, or it will
/// implicitly join the child upon being dropped. Because the child thread
/// may refer to data on the current thread's stack (hence the "scoped"
/// name), it cannot be detached; it *must* be joined before the relevant
/// stack frame is popped.
///
/// # Panics
///