Remove optimal xz settings from CI
This is a companion PR to rust-lang/promote-release#58, which moves the relevant optimal code to rust-lang/promote-release. As mentioned in the comments of that PR, this is expected to cut CI costs (and time, though predominantly felt on fast builders) and reduce wasted resources due to in-practice single-threaded compression not using the full 8+ vCPU builders we have available.
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@ -58,7 +58,12 @@ RUST_CONFIGURE_ARGS="$RUST_CONFIGURE_ARGS --disable-manage-submodules"
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RUST_CONFIGURE_ARGS="$RUST_CONFIGURE_ARGS --enable-locked-deps"
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RUST_CONFIGURE_ARGS="$RUST_CONFIGURE_ARGS --enable-cargo-native-static"
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RUST_CONFIGURE_ARGS="$RUST_CONFIGURE_ARGS --set rust.codegen-units-std=1"
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RUST_CONFIGURE_ARGS="$RUST_CONFIGURE_ARGS --set dist.compression-profile=best"
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# rust-lang/promote-release will recompress CI artifacts, and while we care
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# about the per-commit artifact sizes, it's not as important that they're
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# highly compressed as it is that the process is fast. Best compression
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# generally implies single-threaded compression which results in wasting most
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# of our CPU resources.
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RUST_CONFIGURE_ARGS="$RUST_CONFIGURE_ARGS --set dist.compression-profile=balanced"
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# When building for mingw, limit the number of parallel linker jobs during
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# the LLVM build, as not to run out of memory.
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@ -89,43 +89,11 @@ pub(crate) fn encode(
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xz2::stream::MtStreamBuilder::new().threads(6).preset(6).encoder().unwrap()
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}
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CompressionProfile::Best => {
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let mut filters = xz2::stream::Filters::new();
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// the preset is overridden by the other options so it doesn't matter
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let mut lzma_ops = xz2::stream::LzmaOptions::new_preset(9).unwrap();
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// This sets the overall dictionary size, which is also how much memory (baseline)
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// is needed for decompression.
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lzma_ops.dict_size(64 * 1024 * 1024);
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// Use the best match finder for compression ratio.
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lzma_ops.match_finder(xz2::stream::MatchFinder::BinaryTree4);
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lzma_ops.mode(xz2::stream::Mode::Normal);
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// Set nice len to the maximum for best compression ratio
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lzma_ops.nice_len(273);
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// Set depth to a reasonable value, 0 means auto, 1000 is somwhat high but gives
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// good results.
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lzma_ops.depth(1000);
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// 2 is the default and does well for most files
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lzma_ops.position_bits(2);
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// 0 is the default and does well for most files
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lzma_ops.literal_position_bits(0);
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// 3 is the default and does well for most files
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lzma_ops.literal_context_bits(3);
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filters.lzma2(&lzma_ops);
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let mut builder = xz2::stream::MtStreamBuilder::new();
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builder.filters(filters);
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// On 32-bit platforms limit ourselves to 3 threads, otherwise we exceed memory
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// usage this process can take. In the future we'll likely only do super-fast
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// compression in CI and move this heavyweight processing to promote-release (which
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// is always 64-bit and can run on big-memory machines) but for now this lets us
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// move forward.
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if std::mem::size_of::<usize>() == 4 {
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builder.threads(3);
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} else {
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builder.threads(6);
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}
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builder.encoder().unwrap()
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// Note that this isn't actually the best compression settings for the
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// produced artifacts, the production artifacts on static.rust-lang.org are
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// produced by rust-lang/promote-release which hosts recompression logic
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// and is tuned for optimal compression.
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xz2::stream::MtStreamBuilder::new().threads(6).preset(9).encoder().unwrap()
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}
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};
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@ -245,20 +213,14 @@ fn write_all(&mut self, buf: &[u8]) -> std::io::Result<()> {
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}
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fn flush(&mut self) -> std::io::Result<()> {
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self.encoders
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.par_iter_mut()
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.map(|w| w.flush())
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.collect::<std::io::Result<Vec<()>>>()?;
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self.encoders.par_iter_mut().map(|w| w.flush()).collect::<std::io::Result<Vec<()>>>()?;
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Ok(())
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}
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}
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impl Encoder for CombinedEncoder {
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fn finish(self: Box<Self>) -> Result<(), Error> {
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self.encoders
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.into_par_iter()
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.map(|e| e.finish())
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.collect::<Result<Vec<()>, Error>>()?;
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self.encoders.into_par_iter().map(|e| e.finish()).collect::<Result<Vec<()>, Error>>()?;
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Ok(())
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}
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}
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