Rollup merge of #30755 - datagrok:master, r=steveklabnik

I'm working my way through TRPL beginning at "Syntax and Semantics" as was recommended in a previous version.

I'm expecting the chapter to incrementally build up my knowledge of the language section by section, assuming no prior Rust experience. So it was a bit of a speed-bump to encounter references and the vector type in a code example long before they had been defined and explained.

Another commit in this PR tries to make consistent what is a "chapter" of TRPL versus a "section." Just a nit-pick, but not thinking about that stuff keeps my focus on the important material.

My background: Python programmer since ~2000, with moderate exposure to C, C++, assembly, operating systems, and system architecture in university several years ago.

For your kind consideration, feel welcome to use or drop or rework any part of this.
This commit is contained in:
Steve Klabnik 2016-01-08 13:02:31 -05:00
commit 0b5f7946d8
10 changed files with 41 additions and 27 deletions

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@ -14,7 +14,7 @@ Even then, Rust still allows precise control like a low-level language would.
[rust]: https://www.rust-lang.org
“The Rust Programming Language” is split into sections. This introduction
“The Rust Programming Language” is split into chapters. This introduction
is the first. After this:
* [Getting started][gs] - Set up your computer for Rust development.

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@ -208,7 +208,7 @@ different.
Rusts implementation of closures is a bit different than other languages. They
are effectively syntax sugar for traits. Youll want to make sure to have read
the [traits chapter][traits] before this one, as well as the chapter on [trait
the [traits][traits] section before this one, as well as the section on [trait
objects][trait-objects].
[traits]: traits.html

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@ -3,6 +3,6 @@
So youve learned how to write some Rust code. But theres a difference between
writing *any* Rust code and writing *good* Rust code.
This section consists of relatively independent tutorials which show you how to
This chapter consists of relatively independent tutorials which show you how to
take your Rust to the next level. Common patterns and standard library features
will be introduced. Read these sections in any order of your choosing.

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@ -5,18 +5,18 @@ errors in a particular way. Generally speaking, error handling is divided into
two broad categories: exceptions and return values. Rust opts for return
values.
In this chapter, we intend to provide a comprehensive treatment of how to deal
In this section, we intend to provide a comprehensive treatment of how to deal
with errors in Rust. More than that, we will attempt to introduce error handling
one piece at a time so that you'll come away with a solid working knowledge of
how everything fits together.
When done naïvely, error handling in Rust can be verbose and annoying. This
chapter will explore those stumbling blocks and demonstrate how to use the
section will explore those stumbling blocks and demonstrate how to use the
standard library to make error handling concise and ergonomic.
# Table of Contents
This chapter is very long, mostly because we start at the very beginning with
This section is very long, mostly because we start at the very beginning with
sum types and combinators, and try to motivate the way Rust does error handling
incrementally. As such, programmers with experience in other expressive type
systems may want to jump around.
@ -636,7 +636,7 @@ Thus far, we've looked at error handling where everything was either an
`Option` and a `Result`? Or what if you have a `Result<T, Error1>` and a
`Result<T, Error2>`? Handling *composition of distinct error types* is the next
challenge in front of us, and it will be the major theme throughout the rest of
this chapter.
this section.
## Composing `Option` and `Result`
@ -648,7 +648,7 @@ Of course, in real code, things aren't always as clean. Sometimes you have a
mix of `Option` and `Result` types. Must we resort to explicit case analysis,
or can we continue using combinators?
For now, let's revisit one of the first examples in this chapter:
For now, let's revisit one of the first examples in this section:
```rust,should_panic
use std::env;
@ -1319,7 +1319,7 @@ and [`cause`](../std/error/trait.Error.html#method.cause), but the
limitation remains: `Box<Error>` is opaque. (N.B. This isn't entirely
true because Rust does have runtime reflection, which is useful in
some scenarios that are [beyond the scope of this
chapter](https://crates.io/crates/error).)
section](https://crates.io/crates/error).)
It's time to revisit our custom `CliError` type and tie everything together.
@ -1486,7 +1486,7 @@ and [`fmt::Result`](../std/fmt/type.Result.html).
# Case study: A program to read population data
This chapter was long, and depending on your background, it might be
This section was long, and depending on your background, it might be
rather dense. While there is plenty of example code to go along with
the prose, most of it was specifically designed to be pedagogical. So,
we're going to do something new: a case study.
@ -1512,7 +1512,7 @@ and [`rustc-serialize`](https://crates.io/crates/rustc-serialize) crates.
We're not going to spend a lot of time on setting up a project with
Cargo because it is already covered well in [the Cargo
chapter](../book/hello-cargo.html) and [Cargo's documentation][14].
section](../book/hello-cargo.html) and [Cargo's documentation][14].
To get started from scratch, run `cargo new --bin city-pop` and make sure your
`Cargo.toml` looks something like this:
@ -2108,7 +2108,7 @@ handling.
# The Short Story
Since this chapter is long, it is useful to have a quick summary for error
Since this section is long, it is useful to have a quick summary for error
handling in Rust. These are some good “rules of thumb." They are emphatically
*not* commandments. There are probably good reasons to break every one of these
heuristics!

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@ -1,13 +1,13 @@
% Getting Started
This first section of the book will get us going with Rust and its tooling.
This first chapter of the book will get us going with Rust and its tooling.
First, well install Rust. Then, the classic Hello World program. Finally,
well talk about Cargo, Rusts build system and package manager.
# Installing Rust
The first step to using Rust is to install it. Generally speaking, youll need
an Internet connection to run the commands in this chapter, as well be
an Internet connection to run the commands in this section, as well be
downloading Rust from the internet.
Well be showing off a number of commands using a terminal, and those lines all

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@ -7,7 +7,7 @@ prompt us to enter a guess. Upon entering our guess, it will tell us if were
too low or too high. Once we guess correctly, it will congratulate us. Sounds
good?
Along the way, well learn a little bit about Rust. The next section, Syntax
Along the way, well learn a little bit about Rust. The next chapter, Syntax
and Semantics, will dive deeper into each part.
# Set up

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@ -1,6 +1,6 @@
% Learn Rust
Welcome! This section has a few tutorials that teach you Rust through building
Welcome! This chapter has a few tutorials that teach you Rust through building
projects. Youll get a high-level overview, but well skim over the details.
If youd prefer a more from the ground up-style experience, check

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@ -51,15 +51,24 @@ fn foo() {
}
```
When `v` comes into scope, a new [`Vec<T>`][vect] is created. In this case, the
vector also allocates space on [the heap][heap], for the three elements. When
`v` goes out of scope at the end of `foo()`, Rust will clean up everything
related to the vector, even the heap-allocated memory. This happens
deterministically, at the end of the scope.
When `v` comes into scope, a new [vector] is created, and it allocates space on
[the heap][heap] for each of its elements. When `v` goes out of scope at the
end of `foo()`, Rust will clean up everything related to the vector, even the
heap-allocated memory. This happens deterministically, at the end of the scope.
[vect]: ../std/vec/struct.Vec.html
We'll cover [vectors] in detail later in this chapter; we only use them
here as an example of a type that allocates space on the heap at runtime. They
behave like [arrays], except their size may change by `push()`ing more
elements onto them.
Vectors have a [generic type][generics] `Vec<T>`, so in this example `v` will have type
`Vec<i32>`. We'll cover generics in detail later in this chapter.
[arrays]: primitive-types.html#arrays
[vectors]: vectors.html
[heap]: the-stack-and-the-heap.html
[bindings]: variable-bindings.html
[generics]: generics.html
# Move semantics

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@ -167,8 +167,11 @@ variable binding. Slices have a defined length, can be mutable or immutable.
## Slicing syntax
You can use a combo of `&` and `[]` to create a slice from various things. The
`&` indicates that slices are similar to references, and the `[]`s, with a
range, let you define the length of the slice:
`&` indicates that slices are similar to [references], which we will cover in
detail later in this section. The `[]`s, with a range, let you define the
length of the slice:
[references]: references-and-borrowing.html
```rust
let a = [0, 1, 2, 3, 4];
@ -189,11 +192,13 @@ documentation][slice].
# `str`
Rusts `str` type is the most primitive string type. As an [unsized type][dst],
its not very useful by itself, but becomes useful when placed behind a reference,
like [`&str`][strings]. As such, well just leave it at that.
its not very useful by itself, but becomes useful when placed behind a
reference, like `&str`. We'll elaborate further when we cover
[Strings][strings] and [references].
[dst]: unsized-types.html
[strings]: strings.html
[references]: references-and-borrowing.html
You can find more documentation for `str` [in the standard library
documentation][str].

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@ -1,6 +1,6 @@
% Syntax and Semantics
This section breaks Rust down into small chunks, one for each concept.
This chapter breaks Rust down into small chunks, one for each concept.
If youd like to learn Rust from the bottom up, reading this in order is a
great way to do that.