Clarify float rounding direction for signed zero
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@ -1142,10 +1142,9 @@ impl<T: Copy> Copy for (T,) {
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/// surprising results upon inspecting the bit patterns,
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/// as the same calculations might produce NaNs with different bit patterns.
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///
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/// When the number resulting from a primitive operation (addition,
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/// subtraction, multiplication, or division) on this type is not exactly
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/// representable as `f32`, it is rounded according to the roundTiesToEven
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/// direction defined in IEEE 754-2008. That means:
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/// When a primitive operation (addition, subtraction, multiplication, or
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/// division) is performed on this type, the result is rounded according to the
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/// roundTiesToEven direction defined in IEEE 754-2008. That means:
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///
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/// - The result is the representable value closest to the true value, if there
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/// is a unique closest representable value.
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@ -1154,6 +1153,9 @@ impl<T: Copy> Copy for (T,) {
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/// - If the true value's magnitude is ≥ `f32::MAX` + 2<sup>(`f32::MAX_EXP` −
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/// `f32::MANTISSA_DIGITS` − 1)</sup>, the result is ∞ or −∞ (preserving the
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/// true value's sign).
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/// - If the result of a sum exactly equals zero, the outcome is +0.0 unless
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/// both arguments were negative, then it is -0.0. Subtraction `a - b` is
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/// regarded as a sum `a + (-b)`.
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///
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/// For more information on floating point numbers, see [Wikipedia][wikipedia].
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///
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