Rollup merge of #44595 - budziq:stabilize_compiler_fences, r=alexcrichton
stabilized compiler_fences (fixes #41091) I did not know what to proceed with "unstable-book" entry. The feature would no longer be unstable so I have deleted it. If it was the wrong call I'll revert it (unfortunately his case is not described in the CONTRIBUTING.md).
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# `compiler_fences`
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The tracking issue for this feature is: [#41091]
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[#41091]: https://github.com/rust-lang/rust/issues/41091
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------------------------
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The `compiler_fences` feature exposes the `compiler_fence` function
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in `std::sync::atomic`. This function is conceptually similar to C++'s
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`atomic_signal_fence`, which can currently only be accessed in nightly
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Rust using the `atomic_singlethreadfence_*` instrinsic functions in
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`core`, or through the mostly equivalent literal assembly:
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```rust
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#![feature(asm)]
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unsafe { asm!("" ::: "memory" : "volatile") };
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```
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A `compiler_fence` restricts the kinds of memory re-ordering the
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compiler is allowed to do. Specifically, depending on the given ordering
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semantics, the compiler may be disallowed from moving reads or writes
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from before or after the call to the other side of the call to
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`compiler_fence`. Note that it does **not** prevent the *hardware*
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from doing such re-ordering. This is not a problem in a single-threaded,
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execution context, but when other threads may modify memory at the same
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time, stronger synchronization primitives are required.
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## Examples
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`compiler_fence` is generally only useful for preventing a thread from
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racing *with itself*. That is, if a given thread is executing one piece
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of code, and is then interrupted, and starts executing code elsewhere
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(while still in the same thread, and conceptually still on the same
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core). In traditional programs, this can only occur when a signal
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handler is registered. In more low-level code, such situations can also
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arise when handling interrupts, when implementing green threads with
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pre-emption, etc.
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To give a straightforward example of when a `compiler_fence` is
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necessary, consider the following example:
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```rust
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# use std::sync::atomic::{AtomicBool, AtomicUsize};
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# use std::sync::atomic::{ATOMIC_BOOL_INIT, ATOMIC_USIZE_INIT};
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# use std::sync::atomic::Ordering;
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static IMPORTANT_VARIABLE: AtomicUsize = ATOMIC_USIZE_INIT;
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static IS_READY: AtomicBool = ATOMIC_BOOL_INIT;
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fn main() {
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IMPORTANT_VARIABLE.store(42, Ordering::Relaxed);
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IS_READY.store(true, Ordering::Relaxed);
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}
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fn signal_handler() {
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if IS_READY.load(Ordering::Relaxed) {
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assert_eq!(IMPORTANT_VARIABLE.load(Ordering::Relaxed), 42);
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}
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}
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```
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The way it is currently written, the `assert_eq!` is *not* guaranteed to
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succeed, despite everything happening in a single thread. To see why,
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remember that the compiler is free to swap the stores to
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`IMPORTANT_VARIABLE` and `IS_READ` since they are both
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`Ordering::Relaxed`. If it does, and the signal handler is invoked right
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after `IS_READY` is updated, then the signal handler will see
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`IS_READY=1`, but `IMPORTANT_VARIABLE=0`.
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Using a `compiler_fence`, we can remedy this situation:
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```rust
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#![feature(compiler_fences)]
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# use std::sync::atomic::{AtomicBool, AtomicUsize};
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# use std::sync::atomic::{ATOMIC_BOOL_INIT, ATOMIC_USIZE_INIT};
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# use std::sync::atomic::Ordering;
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use std::sync::atomic::compiler_fence;
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static IMPORTANT_VARIABLE: AtomicUsize = ATOMIC_USIZE_INIT;
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static IS_READY: AtomicBool = ATOMIC_BOOL_INIT;
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fn main() {
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IMPORTANT_VARIABLE.store(42, Ordering::Relaxed);
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// prevent earlier writes from being moved beyond this point
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compiler_fence(Ordering::Release);
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IS_READY.store(true, Ordering::Relaxed);
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}
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fn signal_handler() {
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if IS_READY.load(Ordering::Relaxed) {
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assert_eq!(IMPORTANT_VARIABLE.load(Ordering::Relaxed), 42);
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}
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}
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```
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A deeper discussion of compiler barriers with various re-ordering
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semantics (such as `Ordering::SeqCst`) is beyond the scope of this text.
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Curious readers are encouraged to read the Linux kernel's discussion of
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[memory barriers][1], the C++ references on [`std::memory_order`][2] and
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[`atomic_signal_fence`][3], and [this StackOverflow answer][4] for
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further details.
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[1]: https://www.kernel.org/doc/Documentation/memory-barriers.txt
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[2]: http://en.cppreference.com/w/cpp/atomic/memory_order
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[3]: http://www.cplusplus.com/reference/atomic/atomic_signal_fence/
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[4]: http://stackoverflow.com/a/18454971/472927
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@ -1679,10 +1679,14 @@ pub fn fence(order: Ordering) {
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/// A compiler memory fence.
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///
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/// `compiler_fence` does not emit any machine code, but prevents the compiler from re-ordering
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/// memory operations across this point. Which reorderings are disallowed is dictated by the given
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/// [`Ordering`]. Note that `compiler_fence` does *not* introduce inter-thread memory
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/// synchronization; for that, a [`fence`] is needed.
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/// `compiler_fence` does not emit any machine code, but restricts the kinds
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/// of memory re-ordering the compiler is allowed to do. Specifically, depending on
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/// the given [`Ordering`] semantics, the compiler may be disallowed from moving reads
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/// or writes from before or after the call to the other side of the call to
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/// `compiler_fence`. Note that it does **not** prevent the *hardware*
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/// from doing such re-ordering. This is not a problem in a single-threaded,
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/// execution context, but when other threads may modify memory at the same
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/// time, stronger synchronization primitives such as [`fence`] are required.
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///
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/// The re-ordering prevented by the different ordering semantics are:
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///
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@ -1691,10 +1695,54 @@ pub fn fence(order: Ordering) {
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/// - with [`Acquire`], subsequent reads and writes cannot be moved ahead of preceding reads.
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/// - with [`AcqRel`], both of the above rules are enforced.
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///
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/// `compiler_fence` is generally only useful for preventing a thread from
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/// racing *with itself*. That is, if a given thread is executing one piece
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/// of code, and is then interrupted, and starts executing code elsewhere
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/// (while still in the same thread, and conceptually still on the same
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/// core). In traditional programs, this can only occur when a signal
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/// handler is registered. In more low-level code, such situations can also
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/// arise when handling interrupts, when implementing green threads with
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/// pre-emption, etc. Curious readers are encouraged to read the Linux kernel's
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/// discussion of [memory barriers].
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///
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/// # Panics
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///
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/// Panics if `order` is [`Relaxed`].
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///
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/// # Examples
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///
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/// Without `compiler_fence`, the `assert_eq!` in following code
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/// is *not* guaranteed to succeed, despite everything happening in a single thread.
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/// To see why, remember that the compiler is free to swap the stores to
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/// `IMPORTANT_VARIABLE` and `IS_READ` since they are both
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/// `Ordering::Relaxed`. If it does, and the signal handler is invoked right
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/// after `IS_READY` is updated, then the signal handler will see
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/// `IS_READY=1`, but `IMPORTANT_VARIABLE=0`.
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/// Using a `compiler_fence` remedies this situation.
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///
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/// ```
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/// use std::sync::atomic::{AtomicBool, AtomicUsize};
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/// use std::sync::atomic::{ATOMIC_BOOL_INIT, ATOMIC_USIZE_INIT};
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/// use std::sync::atomic::Ordering;
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/// use std::sync::atomic::compiler_fence;
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///
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/// static IMPORTANT_VARIABLE: AtomicUsize = ATOMIC_USIZE_INIT;
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/// static IS_READY: AtomicBool = ATOMIC_BOOL_INIT;
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///
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/// fn main() {
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/// IMPORTANT_VARIABLE.store(42, Ordering::Relaxed);
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/// // prevent earlier writes from being moved beyond this point
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/// compiler_fence(Ordering::Release);
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/// IS_READY.store(true, Ordering::Relaxed);
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/// }
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///
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/// fn signal_handler() {
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/// if IS_READY.load(Ordering::Relaxed) {
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/// assert_eq!(IMPORTANT_VARIABLE.load(Ordering::Relaxed), 42);
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/// }
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/// }
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/// ```
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///
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/// [`fence`]: fn.fence.html
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/// [`Ordering`]: enum.Ordering.html
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/// [`Acquire`]: enum.Ordering.html#variant.Acquire
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@ -1702,8 +1750,9 @@ pub fn fence(order: Ordering) {
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/// [`Release`]: enum.Ordering.html#variant.Release
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/// [`AcqRel`]: enum.Ordering.html#variant.AcqRel
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/// [`Relaxed`]: enum.Ordering.html#variant.Relaxed
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/// [memory barriers]: https://www.kernel.org/doc/Documentation/memory-barriers.txt
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#[inline]
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#[unstable(feature = "compiler_fences", issue = "41091")]
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#[stable(feature = "compiler_fences", since = "1.22.0")]
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pub fn compiler_fence(order: Ordering) {
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unsafe {
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match order {
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