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* [Learn Rust](learn-rust.md)
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* [Effective Rust](effective-rust.md)
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* [The Stack and the Heap](the-stack-and-the-heap.md)
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* [`Debug` and `Display`](debug-and-display.md)
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* [Debug and Display](debug-and-display.md)
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* [Testing](testing.md)
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* [Documentation](documentation.md)
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* [Iterators](iterators.md)
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* [Concurrency](concurrency.md)
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* [Error Handling](error-handling.md)
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* [FFI](ffi.md)
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* [`Deref` coercions](deref-coercions.md)
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* [Deref coercions](deref-coercions.md)
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* [Syntax and Semantics](syntax-and-semantics.md)
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* [Variable Bindings](variable-bindings.md)
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* [Primitive Types](primitive-types.md)
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* [Functions](functions.md)
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* [Comments](comments.md)
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* [`if`](if.md)
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* [`for` loops](for-loops.md)
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* [`while` loops](while-loops.md)
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* [if](if.md)
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* [for loops](for-loops.md)
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* [while loops](while-loops.md)
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* [Ownership](ownership.md)
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* [References and Borrowing](references-and-borrowing.md)
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* [Lifetimes](lifetimes.md)
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% `Debug` and `Display`
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% Debug and Display
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Coming soon!
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% `for` Loops
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% for Loops
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The `for` loop is used to loop a particular number of times. Rust's `for` loops
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work a bit differently than in other systems languages, however. Rust's `for`
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% `if`
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% if
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Rust's take on `if` is not particularly complex, but it's much more like the
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`if` you'll find in a dynamically typed language than in a more traditional
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% `while` loops
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% while loops
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The other kind of looping construct in Rust is the `while` loop. It looks like
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this:
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