remove backticks from titles

This doesn't actually display correctly
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Steve Klabnik 2015-04-10 11:35:19 -04:00
parent f13b276d84
commit 04b4bb9fb0
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* [Learn Rust](learn-rust.md)
* [Effective Rust](effective-rust.md)
* [The Stack and the Heap](the-stack-and-the-heap.md)
* [`Debug` and `Display`](debug-and-display.md)
* [Debug and Display](debug-and-display.md)
* [Testing](testing.md)
* [Documentation](documentation.md)
* [Iterators](iterators.md)
* [Concurrency](concurrency.md)
* [Error Handling](error-handling.md)
* [FFI](ffi.md)
* [`Deref` coercions](deref-coercions.md)
* [Deref coercions](deref-coercions.md)
* [Syntax and Semantics](syntax-and-semantics.md)
* [Variable Bindings](variable-bindings.md)
* [Primitive Types](primitive-types.md)
* [Functions](functions.md)
* [Comments](comments.md)
* [`if`](if.md)
* [`for` loops](for-loops.md)
* [`while` loops](while-loops.md)
* [if](if.md)
* [for loops](for-loops.md)
* [while loops](while-loops.md)
* [Ownership](ownership.md)
* [References and Borrowing](references-and-borrowing.md)
* [Lifetimes](lifetimes.md)

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% `Debug` and `Display`
% Debug and Display
Coming soon!

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% `for` Loops
% for Loops
The `for` loop is used to loop a particular number of times. Rust's `for` loops
work a bit differently than in other systems languages, however. Rust's `for`

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% `if`
% if
Rust's take on `if` is not particularly complex, but it's much more like the
`if` you'll find in a dynamically typed language than in a more traditional

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% `while` loops
% while loops
The other kind of looping construct in Rust is the `while` loop. It looks like
this: