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% Rust Reference Manual
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% January 2012
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# Introduction
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This document is the reference manual for the Rust programming language. It
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provides three kinds of material:
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- Chapters that formally define the language grammar and, for each
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construct, informally describe its semantics and give examples of its
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use.
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- Chapters that informally describe the memory model, concurrency model,
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runtime services, linkage model and debugging facilities.
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- Appendix chapters providing rationale and references to languages that
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influenced the design.
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This document does not serve as a tutorial introduction to the
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language. Background familiarity with the language is assumed. A separate
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tutorial document is available at <http://www.rust-lang.org/doc/tutorial>
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to help acquire such background familiarity.
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This document also does not serve as a reference to the core or standard
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libraries included in the language distribution. Those libraries are
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documented separately by extracting documentation attributes from their
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source code. Formatted documentation can be found at the following
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locations:
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- Core library: <http://doc.rust-lang.org/doc/core>
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- Standard library: <http://doc.rust-lang.org/doc/std>
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## Disclaimer
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Rust is a work in progress. The language continues to evolve as the design
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shifts and is fleshed out in working code. Certain parts work, certain parts
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do not, certain parts will be removed or changed.
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This manual is a snapshot written in the present tense. All features
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described exist in working code, but some are quite primitive or remain to
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be further modified by planned work. Some may be temporary. It is a
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*draft*, and we ask that you not take anything you read here as final.
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If you have suggestions to make, please try to focus them on *reductions* to
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the language: possible features that can be combined or omitted. We aim to
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keep the size and complexity of the language under control.
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# Notation
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Rust's grammar is defined over Unicode codepoints, each conventionally
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denoted `U+XXXX`, for 4 or more hexadecimal digits `X`. _Most_ of Rust's
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grammar is confined to the ASCII range of Unicode, and is described in this
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document by a dialect of Extended Backus-Naur Form (EBNF), specifically a
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dialect of EBNF supported by common automated LL(k) parsing tools such as
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`llgen`, rather than the dialect given in ISO 14977. The dialect can be
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defined self-referentially as follows:
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~~~~~~~~ {.ebnf .notation}
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grammar : rule + ;
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rule : nonterminal ':' productionrule ';' ;
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productionrule : production [ '|' production ] * ;
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production : term * ;
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term : element repeats ;
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element : LITERAL | IDENTIFIER | '[' productionrule ']' ;
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repeats : [ '*' | '+' ] NUMBER ? | NUMBER ? | '?' ;
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~~~~~~~~
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Where:
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- Whitespace in the grammar is ignored.
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- Square brackets are used to group rules.
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- `LITERAL` is a single printable ASCII character, or an escaped hexadecimal
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ASCII code of the form `\xQQ`, in single quotes, denoting the corresponding
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Unicode codepoint `U+00QQ`.
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- `IDENTIFIER` is a nonempty string of ASCII letters and underscores.
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- The `repeat` forms apply to the adjacent `element`, and are as follows:
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- `?` means zero or one repetition
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- `*` means zero or more repetitions
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- `+` means one or more repetitions
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- NUMBER trailing a repeat symbol gives a maximum repetition count
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- NUMBER on its own gives an exact repetition count
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This EBNF dialect should hopefully be familiar to many readers.
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The grammar for Rust given in this document is extracted and verified as
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LL(1) by an automated grammar-analysis tool, and further tested against the
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Rust sources. The generated parser is currently *not* the one used by the
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Rust compiler itself, but in the future we hope to relate the two together
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more precisely. As of this writing they are only related by testing against
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existing source code.
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## Unicode productions
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A small number of productions in Rust's grammar permit Unicode codepoints
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ouside the ASCII range; these productions are defined in terms of character
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properties given by the Unicode standard, rather than ASCII-range
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codepoints. These are given in the section [Special Unicode
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Productions](#special-unicode-productions).
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## String table productions
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Some rules in the grammar -- notably [operators](#operators),
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[keywords](#keywords) and [reserved words](#reserved-words) -- are given in a
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simplified form: as a listing of a table of unquoted, printable
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whitespace-separated strings. These cases form a subset of the rules regarding
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the [token](#tokens) rule, and are assumed to be the result of a
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lexical-analysis phase feeding the parser, driven by a DFA, operating over the
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disjunction of all such string table entries.
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When such a string enclosed in double-quotes (`"`) occurs inside the
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grammar, it is an implicit reference to a single member of such a string table
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production. See [tokens](#tokens) for more information.
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# Lexical structure
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## Input format
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Rust input is interpreted in as a sequence of Unicode codepoints encoded in
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UTF-8. No normalization is performed during input processing. Most Rust
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grammar rules are defined in terms of printable ASCII-range codepoints, but
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a small number are defined in terms of Unicode properties or explicit
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codepoint lists. ^[Surrogate definitions for the special Unicode productions
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are provided to the grammar verifier, restricted to ASCII range, when
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verifying the grammar in this document.]
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## Special Unicode Productions
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The following productions in the Rust grammar are defined in terms of
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Unicode properties: `ident`, `non_null`, `non_star`, `non_eol`, `non_slash`,
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`non_single_quote` and `non_double_quote`.
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### Identifier
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The `ident` production is any nonempty Unicode string of the following form:
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- The first character has property `XID_start`
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- The remaining characters have property `XID_continue`
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that does _not_ occur in the set of [keywords](#keywords) or [reserved
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words](#reserved-words).
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Note: `XID_start` and `XID_continue` as character properties cover the
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character ranges used to form the more familiar C and Java language-family
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identifiers.
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### Delimiter-restricted productions
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Some productions are defined by exclusion of particular Unicode characters:
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- `non_null` is any single Unicode character aside from `U+0000` (null)
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- `non_eol` is `non_null` restricted to exclude `U+000A` (`'\n'`)
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- `non_star` is `non_null` restricted to exclude `U+002A` (`*`)
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- `non_slash` is `non_null` restricted to exclude `U+002F` (`/`)
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- `non_single_quote` is `non_null` restricted to exclude `U+0027` (`'`)
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- `non_double_quote` is `non_null` restricted to exclude `U+0022` (`"`)
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## Comments
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~~~~~~~~ {.ebnf .gram}
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comment : block_comment | line_comment ;
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block_comment : "/*" block_comment_body * "*/" ;
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block_comment_body : block_comment | non_star * | '*' non_slash ;
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line_comment : "//" non_eol * ;
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~~~~~~~~
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Comments in Rust code follow the general C++ style of line and block-comment
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forms, with proper nesting of block-comment delimiters. Comments are
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interpreted as a form of whitespace.
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## Whitespace
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~~~~~~~~ {.ebnf .gram}
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whitespace_char : '\x20' | '\x09' | '\x0a' | '\x0d' ;
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whitespace : [ whitespace_char | comment ] + ;
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~~~~~~~~
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The `whitespace_char` production is any nonempty Unicode string consisting of any
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of the following Unicode characters: `U+0020` (space, `' '`), `U+0009` (tab,
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`'\t'`), `U+000A` (LF, `'\n'`), `U+000D` (CR, `'\r'`).
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Rust is a "free-form" language, meaning that all forms of whitespace serve
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only to separate _tokens_ in the grammar, and have no semantic meaning.
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A Rust program has identical meaning if each whitespace element is replaced
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with any other legal whitespace element, such as a single space character.
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## Tokens
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~~~~~~~~ {.ebnf .gram}
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simple_token : keyword | reserved | unop | binop ;
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token : simple_token | ident | immediate | symbol | whitespace token ;
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~~~~~~~~
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Tokens are primitive productions in the grammar defined by regular
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(non-recursive) languages. "Simple" tokens are given in [string table
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production](#string-table-productions) form, and occur in the rest of the
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grammar as double-quoted strings. Other tokens have exact rules given.
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### Keywords
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The keywords in [crate files](#crate-files) are the following strings:
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~~~~~~~~ {.keyword}
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import export use mod dir
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~~~~~~~~
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The keywords in [source files](#source-files) are the following strings:
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~~~~~~~~ {.keyword}
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alt any as assert
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be bind block bool break
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char check claim const cont
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do
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else export
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f32 f64 fail false float fn for
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i16 i32 i64 i8 if import in int
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let log
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mod mutable
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native note
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obj
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prove pure
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resource ret
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self str syntax
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tag true type
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u16 u32 u64 u8 uint unchecked unsafe use
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vec
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while with
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~~~~~~~~
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Any of these have special meaning in their respective grammars, and are
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excluded from the `ident` rule.
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### Reserved words
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The reserved words are the following strings:
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~~~~~~~~ {.reserved}
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m32 m64 m128
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f80 f16 f128
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class trait
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~~~~~~~~
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Any of these may have special meaning in future versions of the language, do
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are excluded from the `ident` rule.
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### Immediates
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Immediates are a subset of all possible literals: those that are defined as
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single tokens, rather than sequences of tokens.
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An immediate is a form of [constant expression](#constant-expression), so is
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evaluated (primarily) at compile time.
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~~~~~~~~ {.ebnf .gram}
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immediate : string_lit | char_lit | num_lit ;
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~~~~~~~~
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#### Character and string literals
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~~~~~~~~ {.ebnf .gram}
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char_lit : '\x27' char_body '\x27' ;
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string_lit : '"' string_body * '"' ;
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char_body : non_single_quote
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| '\x5c' [ '\x27' | common_escape ] ;
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string_body : non_double_quote
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| '\x5c' [ '\x22' | common_escape ] ;
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common_escape : '\x5c'
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| 'n' | 'r' | 't'
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| 'x' hex_digit 2
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| 'u' hex_digit 4
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| 'U' hex_digit 8 ;
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hex_digit : 'a' | 'b' | 'c' | 'd' | 'e' | 'f'
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| 'A' | 'B' | 'C' | 'D' | 'E' | 'F'
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| dec_digit ;
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dec_digit : '0' | nonzero_dec ;
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nonzero_dec: '1' | '2' | '3' | '4'
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| '5' | '6' | '7' | '8' | '9' ;
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~~~~~~~~
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A _character literal_ is a single Unicode character enclosed within two
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`U+0027` (single-quote) characters, with the exception of `U+0027` itself,
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which must be _escaped_ by a preceding U+005C character (`\`).
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A _string literal_ is a sequence of any Unicode characters enclosed within
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two `U+0022` (double-quote) characters, with the exception of `U+0022`
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itself, which must be _escaped_ by a preceding `U+005C` character (`\`).
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Some additional _escapes_ are available in either character or string
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literals. An escape starts with a `U+005C` (`\`) and continues with one of
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the following forms:
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* An _8-bit codepoint escape_ escape starts with `U+0078` (`x`) and is
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followed by exactly two _hex digits_. It denotes the Unicode codepoint
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equal to the provided hex value.
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* A _16-bit codepoint escape_ starts with `U+0075` (`u`) and is followed
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by exactly four _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _32-bit codepoint escape_ starts with `U+0055` (`U`) and is followed
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by exactly eight _hex digits_. It denotes the Unicode codepoint equal to
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the provided hex value.
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* A _whitespace escape_ is one of the characters `U+006E` (`n`), `U+0072`
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(`r`), or `U+0074` (`t`), denoting the unicode values `U+000A` (LF),
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`U+000D` (CR) or `U+0009` (HT) respectively.
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* The _backslash escape_ is the character U+005C (`\`) which must be
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escaped in order to denote *itself*.
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#### Number literals
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~~~~~~~~ {.ebnf .gram}
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num_lit : nonzero_dec [ dec_digit | '_' ] * num_suffix ?
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| '0' [ [ dec_digit | '_' ] + num_suffix ?
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| 'b' [ '1' | '0' | '_' ] + int_suffix ?
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| 'x' [ hex_digit | '-' ] + int_suffix ? ] ;
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num_suffix : int_suffix | float_suffix ;
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int_suffix : 'u' int_suffix_size ?
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| 'i' int_suffix_size ;
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int_suffix_size : [ '8' | '1' '6' | '3' '2' | '6' '4' ] ;
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float_suffix : [ exponent | '.' dec_lit exponent ? ] float_suffix_ty ? ;
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float_suffix_ty : 'f' [ '3' '2' | '6' '4' ] ;
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exponent : ['E' | 'e'] ['-' | '+' ] ? dec_lit ;
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dec_lit : [ dec_digit | '_' ] + ;
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~~~~~~~~
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A _number literal_ is either an _integer literal_ or a _floating-point
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literal_. The grammar for recognizing the two kinds of literals is mixed
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as they are differentiated by suffixes.
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##### Integer literals
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An _integer literal_ has one of three forms:
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* A _decimal literal_ starts with a *decimal digit* and continues with any
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mixture of *decimal digits* and _underscores_.
|
|
|
|
* A _hex literal_ starts with the character sequence `U+0030` `U+0078`
|
2012-01-13 17:05:12 -06:00
|
|
|
(`0x`) and continues as any mixture hex digits and underscores.
|
2012-01-12 21:10:30 -06:00
|
|
|
* A _binary literal_ starts with the character sequence `U+0030` `U+0062`
|
2012-01-13 17:05:12 -06:00
|
|
|
(`0b`) and continues as any mixture binary digits and underscores.
|
2012-01-12 21:10:30 -06:00
|
|
|
|
|
|
|
By default, an integer literal is of type `int`. An integer literal may be
|
|
|
|
followed (immediately, without any spaces) by an _integer suffix_, which
|
|
|
|
changes the type of the literal. There are two kinds of integer literal
|
|
|
|
suffix:
|
|
|
|
|
|
|
|
* The `u` suffix gives the literal type `uint`.
|
|
|
|
* Each of the signed and unsigned machine types `u8`, `i8`,
|
|
|
|
`u16`, `i16`, `u32`, `i32`, `u64` and `i64`
|
|
|
|
give the literal the corresponding machine type.
|
|
|
|
|
|
|
|
|
|
|
|
Examples of integer literals of various forms:
|
|
|
|
|
|
|
|
~~~~
|
|
|
|
123; // type int
|
|
|
|
123u; // type uint
|
|
|
|
123_u; // type uint
|
|
|
|
0xff00; // type int
|
|
|
|
0xff_u8; // type u8
|
|
|
|
0b1111_1111_1001_0000_i32; // type i32
|
|
|
|
~~~~
|
|
|
|
|
|
|
|
##### Floating-point literals
|
|
|
|
|
|
|
|
A _floating-point literal_ has one of two forms:
|
|
|
|
|
|
|
|
* Two _decimal literals_ separated by a period
|
2012-01-13 17:05:12 -06:00
|
|
|
character `U+002E` (`.`), with an optional _exponent_ trailing after the
|
2012-01-12 21:10:30 -06:00
|
|
|
second decimal literal.
|
|
|
|
* A single _decimal literal_ followed by an _exponent_.
|
|
|
|
|
|
|
|
By default, a floating-point literal is of type `float`. A floating-point
|
|
|
|
literal may be followed (immediately, without any spaces) by a
|
|
|
|
_floating-point suffix_, which changes the type of the literal. There are
|
|
|
|
only two floating-point suffixes: `f32` and `f64`. Each of these gives the
|
|
|
|
floating point literal the associated type, rather than `float`.
|
|
|
|
|
|
|
|
A set of suffixes are also reserved to accommodate literal support for
|
|
|
|
types corresponding to reserved tokens. The reserved suffixes are `f16`,
|
|
|
|
`f80`, `f128`, `m`, `m32`, `m64` and `m128`.
|
|
|
|
|
|
|
|
Examples of floating-point literals of various forms:
|
|
|
|
|
|
|
|
~~~~
|
|
|
|
123.0; // type float
|
|
|
|
0.1; // type float
|
|
|
|
0.1f32; // type f32
|
|
|
|
12E+99_f64; // type f64
|
|
|
|
~~~~
|
|
|
|
|
|
|
|
### Symbols
|
|
|
|
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
|
|
symbol : "::" "->"
|
|
|
|
| '#' | '[' | ']' | '(' | ')' | '{' | '}'
|
|
|
|
| ',' | ';' ;
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
Symbols are a general class of printable [token](#tokens) that play structural
|
|
|
|
roles in a variety of grammar productions. They are catalogued here for
|
|
|
|
completeness as the set of remaining miscellaneous printable token that do not
|
|
|
|
otherwise appear as [operators](#operators), [keywords](#keywords) or [reserved
|
|
|
|
words](#reserved-words).
|
|
|
|
|
|
|
|
|
|
|
|
## Paths
|
|
|
|
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
|
|
|
|
|
|
|
expr_path : ident [ "::" expr_path_tail ] + ;
|
|
|
|
expr_path_tail : '<' type_expr [ ',' type_expr ] + '>'
|
|
|
|
| expr_path ;
|
|
|
|
|
|
|
|
type_path : ident [ type_path_tail ] + ;
|
|
|
|
type_path_tail : '<' type_expr [ ',' type_expr ] + '>'
|
|
|
|
| "::" type_path ;
|
|
|
|
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
A _path_ is a sequence of one or more path components _logically_ separated by
|
2012-01-13 17:05:12 -06:00
|
|
|
a namespace qualifier (`::`). If a path consists of only one component, it
|
2012-01-12 21:10:30 -06:00
|
|
|
may refer to either an [item](#items) or a (variable)[#variables) in a local
|
|
|
|
control scope. If a path has multiple components, it refers to an item.
|
|
|
|
|
|
|
|
Every item has a _canonical path_ within its [crate](#crates), but the path
|
|
|
|
naming an item is only meaningful within a given crate. There is no global
|
|
|
|
namespace across crates; an item's canonical path merely identifies it within
|
|
|
|
the crate.
|
|
|
|
|
|
|
|
Two examples of simple paths consisting of only identifier components:
|
|
|
|
|
|
|
|
~~~~
|
|
|
|
x;
|
|
|
|
x::y::z;
|
|
|
|
~~~~
|
|
|
|
|
|
|
|
Path components are usually [identifiers](#identifiers), but the trailing
|
|
|
|
component of a path may be an angle-bracket enclosed list of [type
|
|
|
|
arguments](type-arguments). In [expression](#expressions) context, the type
|
2012-01-13 17:05:12 -06:00
|
|
|
argument list is given after a final (`::`) namespace qualifier in order to
|
2012-01-12 21:10:30 -06:00
|
|
|
disambiguate it from a relational expression involving the less-than symbol
|
2012-01-13 17:05:12 -06:00
|
|
|
(`<`). In [type expression](#type-expressions) context, the final namespace
|
2012-01-12 21:10:30 -06:00
|
|
|
qualifier is omitted.
|
|
|
|
|
|
|
|
Two examples of paths with type arguments:
|
|
|
|
|
|
|
|
~~~~
|
|
|
|
type t = map::hashtbl<int,str>; // Type arguments used in a type expression
|
|
|
|
let x = id::<int>(10); // Type arguments used in a call expression
|
|
|
|
~~~~
|
|
|
|
|
|
|
|
|
|
|
|
# Crates and source files
|
|
|
|
|
|
|
|
Rust is a *compiled* language. Its semantics are divided along a
|
|
|
|
*phase distinction* between compile-time and run-time. Those semantic
|
|
|
|
rules that have a *static interpretation* govern the success or failure
|
|
|
|
of compilation. A program that fails to compile due to violation of a
|
|
|
|
compile-time rule has no defined semantics at run-time; the compiler should
|
|
|
|
halt with an error report, and produce no executable artifact.
|
|
|
|
|
|
|
|
The compilation model centres on artifacts called _crates_. Each compilation
|
|
|
|
is directed towards a single crate in source form, and if successful
|
|
|
|
produces a single crate in binary form, either an executable or a library.
|
|
|
|
|
|
|
|
A _crate_ is a unit of compilation and linking, as well as versioning,
|
2012-01-13 17:05:12 -06:00
|
|
|
distribution and runtime loading. A crate contains a _tree_ of nested
|
|
|
|
[module](#modules) scopes. The top-level of this tree is a module that is
|
|
|
|
anonymous -- from the point of view of paths within the module -- and any item
|
|
|
|
within a crate has a canonical [module path](#paths) denoting its location
|
|
|
|
within the crate's module tree.
|
2012-01-12 21:10:30 -06:00
|
|
|
|
|
|
|
Crates are provided to the Rust compiler through two kinds of file:
|
|
|
|
|
|
|
|
- _crate files_, that end in `.rc` and each define a `crate`.
|
|
|
|
- _source files_, that end in `.rs` and each define a `module`.
|
|
|
|
|
|
|
|
The Rust compiler is always invoked with a single input file, and always
|
|
|
|
produces a single output crate.
|
|
|
|
|
|
|
|
When the Rust compiler is invoked with a crate file, it reads the _explicit_
|
|
|
|
definition of the crate it's compiling from that file, and populates the
|
|
|
|
crate with modules derived from all the source files referenced by the
|
|
|
|
crate, reading and processing all the referenced modules at once.
|
|
|
|
|
|
|
|
When the Rust compiler is invoked with a source file, it creates an
|
|
|
|
_implicit_ crate and treats the source file and though it was referenced as
|
|
|
|
the sole module populating this implicit crate. The module name is derived
|
|
|
|
from the source file name, with the `.rs` extension removed.
|
|
|
|
|
|
|
|
## Crate files
|
|
|
|
|
|
|
|
~~~~~~~~ {.ebnf .gram}
|
2012-01-13 17:05:12 -06:00
|
|
|
crate : attribute [ ';' | attribute* directive ]
|
|
|
|
| directive ;
|
|
|
|
directive : view_item | dir_directive | source_directive ;
|
2012-01-12 21:10:30 -06:00
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
A crate file contains a crate definition, for which the production above
|
|
|
|
defines the grammar. It is a declarative grammar that guides the compiler in
|
|
|
|
assembling a crate from component source files.^[A crate is somewhat
|
|
|
|
analogous to an *assembly* in the ECMA-335 CLI model, a *library* in the
|
|
|
|
SML/NJ Compilation Manager, a *unit* in the Owens and Flatt module system,
|
|
|
|
or a *configuration* in Mesa.] A crate file describes:
|
|
|
|
|
2012-01-13 17:05:12 -06:00
|
|
|
* [Attributes](#attributes) about the crate, such as author, name, version,
|
|
|
|
and copyright. These are used for linking, versioning and distributing
|
|
|
|
crates.
|
|
|
|
* The source-file and directory modules that make up the crate.
|
|
|
|
* Any `use`, `import` or `export` [view items](#view-items) that apply to the
|
|
|
|
anonymous module at the top-level of the crate's module tree.
|
2012-01-12 21:10:30 -06:00
|
|
|
|
2012-01-13 17:05:12 -06:00
|
|
|
An example of a crate file:
|
2012-01-12 21:10:30 -06:00
|
|
|
|
2012-01-13 17:05:12 -06:00
|
|
|
~~~~~~~~
|
|
|
|
// Linkage attributes
|
|
|
|
#[ link(name = "projx"
|
|
|
|
vers = "2.5",
|
|
|
|
uuid = "9cccc5d5-aceb-4af5-8285-811211826b82") ];
|
|
|
|
|
|
|
|
// Additional metadata attributes
|
|
|
|
#[ desc = "Project X",
|
|
|
|
license = "BSD" ];
|
|
|
|
author = "Jane Doe" ];
|
|
|
|
|
|
|
|
// Import a module.
|
|
|
|
use std (ver = "1.0");
|
|
|
|
|
|
|
|
// Define some modules.
|
|
|
|
#[path = "foo.rs"]
|
|
|
|
mod foo;
|
|
|
|
mod bar {
|
|
|
|
#[path = "quux.rs"]
|
|
|
|
mod quux;
|
|
|
|
}
|
|
|
|
~~~~~~~~
|
2012-01-12 21:10:30 -06:00
|
|
|
|
|
|
|
### Dir directives
|
|
|
|
|
|
|
|
A `dir_directive` forms a module in the module tree making up the crate, as
|
|
|
|
well as implicitly relating that module to a directory in the filesystem
|
|
|
|
containing source files and/or further subdirectories. The filesystem
|
|
|
|
directory associated with a `dir_directive` module can either be explicit,
|
|
|
|
or if omitted, is implicitly the same name as the module.
|
|
|
|
|
|
|
|
A `source_directive` references a source file, either explicitly or
|
|
|
|
implicitly by combining the module name with the file extension `.rs`. The
|
|
|
|
module contained in that source file is bound to the module path formed by
|
|
|
|
the `dir_directive` modules containing the `source_directive`.
|
|
|
|
|
|
|
|
## Source file
|
|
|
|
|
|
|
|
A source file contains a `module`, that is, a sequence of zero-or-more
|
|
|
|
`item` definitions. Each source file is an implicit module, the name and
|
|
|
|
location of which -- in the module tree of the current crate -- is defined
|
|
|
|
from outside the source file: either by an explicit `source_directive` in
|
|
|
|
a referencing crate file, or by the filename of the source file itself.
|
|
|
|
|
|
|
|
|
|
|
|
# Items and attributes
|
|
|
|
|
2012-01-13 17:05:12 -06:00
|
|
|
|
|
|
|
### Attributes
|
|
|
|
|
|
|
|
~~~~~~~~{.ebnf .gram}
|
|
|
|
attribute : '#' '[' attr_list ']' ;
|
|
|
|
attr_list : attr [ ',' attr_list ]*
|
|
|
|
attr : ident [ '=' literal
|
|
|
|
| '(' attr_list ')' ] ? ;
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
Static entities in Rust -- crates, modules and items -- may have _attributes_
|
|
|
|
applied to them. ^[Attributes in Rust are modeled on Attributes in ECMA-335,
|
|
|
|
C#] An attribute is a general, free-form piece of metadata that is interpreted
|
|
|
|
according to name, convention, and language and compiler version. Attributes
|
|
|
|
may appear as any of:
|
|
|
|
|
|
|
|
* A single identifier, the attribute name
|
|
|
|
* An identifier followed by the equals sign '=' and a literal, providing a key/value pair
|
|
|
|
* An identifier followed by a parenthesized list of sub-attribute arguments
|
|
|
|
|
|
|
|
Attributes are applied to an entity by placing them within a hash-list
|
|
|
|
(`#[...]`) as either a prefix to the entity or as a semicolon-delimited
|
|
|
|
declaration within the entity body.
|
|
|
|
|
|
|
|
An example of attributes:
|
|
|
|
|
|
|
|
~~~~~~~~
|
|
|
|
// A function marked as a unit test
|
|
|
|
#[test]
|
|
|
|
fn test_foo() {
|
|
|
|
...
|
|
|
|
}
|
|
|
|
|
|
|
|
// General metadata applied to the enclosing module or crate.
|
|
|
|
#[license = "BSD"];
|
|
|
|
|
|
|
|
// A conditionally-compiled module
|
|
|
|
#[cfg(target_os="linux")]
|
|
|
|
mod bar {
|
|
|
|
...
|
|
|
|
}
|
|
|
|
|
|
|
|
// A documentation attribute
|
|
|
|
#[doc = "Add two numbers together."
|
|
|
|
fn add(x: int, y: int) { x + y }
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
In future versions of Rust, user-provided extensions to the compiler will be
|
|
|
|
able to interpret attributes. When this facility is provided, a distinction
|
|
|
|
will be made between language-reserved and user-available attributes.
|
|
|
|
|
|
|
|
At present, only the Rust compiler interprets attributes, so all attribute
|
|
|
|
names are effectively reserved. Some significant attributes include:
|
|
|
|
|
|
|
|
* The `doc` attribute, for documenting code where it's written.
|
|
|
|
* The `cfg` attribute, for conditional-compilation by build-configuration.
|
|
|
|
* The `link` attribute, for describing linkage metadata for a crate.
|
|
|
|
* The `test` attribute, for marking functions as unit tests.
|
|
|
|
|
|
|
|
Other attributes may be added or removed during development of the language.
|
|
|
|
|
|
|
|
|
2012-01-12 21:10:30 -06:00
|
|
|
# Statements and expressions
|
|
|
|
|
2012-01-13 17:05:12 -06:00
|
|
|
## Call expressions
|
|
|
|
|
|
|
|
~~~~~~~~ {.abnf .gram}
|
|
|
|
expr_list : [ expr [ ',' expr ]* ] ? ;
|
|
|
|
paren_expr_list : '(' expr_list ')' ;
|
|
|
|
call_expr : expr paren_expr_list ;
|
|
|
|
~~~~~~~~
|
|
|
|
|
2012-01-12 21:10:30 -06:00
|
|
|
## Operators
|
|
|
|
|
|
|
|
### Unary operators
|
|
|
|
|
|
|
|
~~~~~~~~ {.unop}
|
|
|
|
+ - * ! @ ~
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
### Binary operators
|
|
|
|
|
|
|
|
~~~~~~~~ {.binop}
|
|
|
|
.
|
|
|
|
+ - * / %
|
|
|
|
& | ^
|
|
|
|
|| &&
|
|
|
|
< <= == >= >
|
|
|
|
<< >> >>>
|
|
|
|
<- <-> = += -= *= /= %= &= |= ^= <<= >>= >>>=
|
|
|
|
~~~~~~~~
|
|
|
|
|
2012-01-13 17:05:12 -06:00
|
|
|
|
|
|
|
## Syntax extensions
|
|
|
|
|
|
|
|
~~~~~~~~ {.abnf .gram}
|
|
|
|
syntax_ext_expr : '#' ident paren_expr_list ? brace_match ? ;
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
Rust provides a notation for _syntax extension_. The notation for invoking
|
|
|
|
a syntax extension is a marked syntactic form that can appear as an expression
|
|
|
|
in the body of a Rust program.
|
|
|
|
|
|
|
|
After parsing, a syntax-extension invocation is expanded into a Rust
|
|
|
|
expression. The name of the extension determines the translation performed. In
|
|
|
|
future versions of Rust, user-provided syntax extensions aside from macros
|
|
|
|
will be provided via external crates.
|
|
|
|
|
|
|
|
At present, only a set of built-in syntax extensions, as well as macros
|
|
|
|
introduced inline in source code using the `macro` extension, may be used. The
|
|
|
|
current built-in syntax extensions are:
|
|
|
|
|
|
|
|
|
|
|
|
* `fmt` expands into code to produce a formatted string, similar to
|
|
|
|
`printf` from C.
|
|
|
|
* `env` expands into a string literal containing the value of that
|
|
|
|
environment variable at compile-time.
|
|
|
|
* `concat_idents` expands into an identifier which is the
|
|
|
|
concatenation of its arguments.
|
|
|
|
* `ident_to_str` expands into a string literal containing the name of
|
|
|
|
its argument (which must be a literal).
|
|
|
|
* `log_syntax` causes the compiler to pretty-print its arguments.
|
|
|
|
|
|
|
|
|
|
|
|
Finally, `macro` is used to define a new macro. A macro can abstract over
|
|
|
|
second-class Rust concepts that are present in syntax. The arguments to
|
|
|
|
`macro` are pairs (two-element vectors). The pairs consist of an invocation
|
|
|
|
and the syntax to expand into. An example:
|
|
|
|
|
|
|
|
~~~~~~~~
|
|
|
|
#macro([#apply[fn, [args, ...]], fn(args, ...)]);
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
In this case, the invocation `#apply[sum, 5, 8, 6]` expands to
|
|
|
|
`sum(5,8,6)`. If `...` follows an expression (which need not be as
|
|
|
|
simple as a single identifier) in the input syntax, the matcher will expect an
|
|
|
|
arbitrary number of occurrences of the thing preceding it, and bind syntax to
|
|
|
|
the identifiers it contains. If it follows an expression in the output syntax,
|
|
|
|
it will transcribe that expression repeatedly, according to the identifiers
|
|
|
|
(bound to syntax) that it contains.
|
|
|
|
|
|
|
|
The behaviour of `...` is known as Macro By Example. It allows you to
|
|
|
|
write a macro with arbitrary repetition by specifying only one case of that
|
|
|
|
repetition, and following it by `...`, both where the repeated input is
|
|
|
|
matched, and where the repeated output must be transcribed. A more
|
|
|
|
sophisticated example:
|
|
|
|
|
|
|
|
|
|
|
|
~~~~~~~~
|
|
|
|
#macro([#zip_literals[[x, ...], [y, ...]), [[x, y], ...]]);
|
|
|
|
#macro([#unzip_literals[[x, y], ...], [[x, ...], [y, ...]]]);
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
In this case, `#zip_literals[[1,2,3], [1,2,3]]` expands to
|
|
|
|
`[[1,1],[2,2],[3,3]]`, and `#unzip_literals[[1,1], [2,2], [3,3]]`
|
|
|
|
expands to `[[1,2,3],[1,2,3]]`.
|
|
|
|
|
|
|
|
Macro expansion takes place outside-in: that is,
|
|
|
|
`#unzip_literals[#zip_literals[[1,2,3],[1,2,3]]]` will fail because
|
|
|
|
`unzip_literals` expects a list, not a macro invocation, as an argument.
|
|
|
|
|
|
|
|
The macro system currently has some limitations. It's not possible to
|
|
|
|
destructure anything other than vector literals (therefore, the arguments to
|
|
|
|
complicated macros will tend to be an ocean of square brackets). Macro
|
|
|
|
invocations and `...` can only appear in expression positions. Finally,
|
|
|
|
macro expansion is currently unhygienic. That is, name collisions between
|
|
|
|
macro-generated and user-written code can cause unintentional capture.
|
|
|
|
|
|
|
|
Future versions of Rust will address these issues.
|
|
|
|
|
2012-01-13 17:42:59 -06:00
|
|
|
|
|
|
|
# Memory and concurrency models
|
|
|
|
|
|
|
|
Rust has a memory model centered around concurrently-executing _tasks_. Thus
|
|
|
|
its memory model and its concurrency model are best discussed simultaneously,
|
|
|
|
as parts of each only make sense when considered from the perspective of the
|
|
|
|
other.
|
|
|
|
|
|
|
|
When reading about the memory model, keep in mind that it is partitioned in
|
|
|
|
order to support tasks; and when reading about tasks, keep in mind that their
|
|
|
|
isolation and communication mechanisms are only possible due to the ownership
|
|
|
|
and lifetime semantics of the memory model.
|
2012-01-12 21:10:30 -06:00
|
|
|
|
2012-01-13 17:05:12 -06:00
|
|
|
## Memory model
|
|
|
|
|
2012-01-13 17:42:59 -06:00
|
|
|
A Rust [task](#tasks)'s memory consists of a static set of *items*, a set of
|
|
|
|
tasks each with its own *stack*, and a *heap*. Immutable portions of the heap
|
|
|
|
may be shared between tasks, mutable portions may not.
|
2012-01-13 17:05:12 -06:00
|
|
|
|
|
|
|
Allocations in the stack consist of *slots*, and allocations in the heap
|
|
|
|
consist of *boxes*.
|
|
|
|
|
|
|
|
|
|
|
|
### Memory allocation and lifetime
|
|
|
|
|
|
|
|
The _items_ of a program are those functions, objects, modules and types
|
|
|
|
that have their value calculated at compile-time and stored uniquely in the
|
|
|
|
memory image of the rust process. Items are neither dynamically allocated nor
|
|
|
|
freed.
|
|
|
|
|
|
|
|
A task's _stack_ consists of activation frames automatically allocated on
|
|
|
|
entry to each function as the task executes. A stack allocation is reclaimed
|
|
|
|
when control leaves the frame containing it.
|
|
|
|
|
|
|
|
The _heap_ is a general term that describes two separate sets of boxes:
|
|
|
|
shared boxes -- which may be subject to garbage collection -- and unique
|
|
|
|
boxes. The lifetime of an allocation in the heap depends on the lifetime of
|
|
|
|
the box values pointing to it. Since box values may themselves be passed in
|
|
|
|
and out of frames, or stored in the heap, heap allocations may outlive the
|
|
|
|
frame they are allocated within.
|
|
|
|
|
|
|
|
|
|
|
|
### Memory ownership
|
|
|
|
|
|
|
|
A task owns all memory it can *safely* reach through local variables,
|
|
|
|
shared or unique boxes, and/or references. Sharing memory between tasks can
|
|
|
|
only be accomplished using *unsafe* constructs, such as raw pointer
|
|
|
|
operations or calling C code.
|
|
|
|
|
2012-01-13 17:42:59 -06:00
|
|
|
When a task sends a value satisfying the `send` interface over a channel, it
|
|
|
|
loses ownership of the value sent and can no longer refer to it. This is
|
|
|
|
statically guaranteed by the combined use of "move semantics" and the
|
|
|
|
compiler-checked _meaning_ of the `send` interface: it is only instantiated
|
|
|
|
for (transitively) unique kinds of data constructor and pointers, never shared
|
|
|
|
pointers.
|
2012-01-13 17:05:12 -06:00
|
|
|
|
|
|
|
When a stack frame is exited, its local allocations are all released, and its
|
|
|
|
references to boxes (both shared and owned) are dropped.
|
|
|
|
|
|
|
|
A shared box may (in the case of a recursive, mutable shared type) be cyclic;
|
|
|
|
in this case the release of memory inside the shared structure may be deferred
|
|
|
|
until task-local garbage collection can reclaim it. Code can ensure no such
|
|
|
|
delayed deallocation occurs by restricting itself to unique boxes and similar
|
|
|
|
unshared kinds of data.
|
|
|
|
|
|
|
|
When a task finishes, its stack is necessarily empty and it therefore has no
|
|
|
|
references to any boxes; the remainder of its heap is immediately freed.
|
|
|
|
|
|
|
|
|
|
|
|
### Memory slots
|
|
|
|
|
|
|
|
A task's stack contains slots.
|
|
|
|
|
|
|
|
A _slot_ is a component of a stack frame. A slot is either *local* or
|
|
|
|
a *reference*.
|
|
|
|
|
|
|
|
A _local_ slot (or *stack-local* allocation) holds a value directly,
|
|
|
|
allocated within the stack's memory. The value is a part of the stack frame.
|
|
|
|
|
|
|
|
A _reference_ references a value outside the frame. It may refer to a
|
|
|
|
value allocated in another frame *or* a boxed value in the heap. The
|
|
|
|
reference-formation rules ensure that the referent will outlive the reference.
|
|
|
|
|
|
|
|
Local slots are always implicitly mutable.
|
|
|
|
|
|
|
|
Local slots are not initialized when allocated; the entire frame worth of
|
|
|
|
local slots are allocated at once, on frame-entry, in an uninitialized
|
|
|
|
state. Subsequent statements within a function may or may not initialize the
|
|
|
|
local slots. Local slots can be used only after they have been initialized;
|
|
|
|
this condition is guaranteed by the typestate system.
|
|
|
|
|
|
|
|
References are created for function arguments. If the compiler can not prove
|
|
|
|
that the referred-to value will outlive the reference, it will try to set
|
|
|
|
aside a copy of that value to refer to. If this is not semantically safe (for
|
|
|
|
example, if the referred-to value contains mutable fields), it will reject the
|
|
|
|
program. If the compiler deems copying the value expensive, it will warn.
|
|
|
|
|
|
|
|
A function can be declared to take an argument by mutable reference. This
|
|
|
|
allows the function to write to the slot that the reference refers to.
|
|
|
|
|
|
|
|
An example function that accepts an value by mutable reference:
|
|
|
|
|
|
|
|
~~~~~~~~
|
|
|
|
fn incr(&i: int) {
|
|
|
|
i = i + 1;
|
|
|
|
}
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
### Memory boxes
|
|
|
|
|
|
|
|
A _box_ is a reference to a heap allocation holding another value. There
|
|
|
|
are two kinds of boxes: *shared boxes* and *unique boxes*.
|
|
|
|
|
|
|
|
A _shared box_ type or value is constructed by the prefix *at* sigil `@`.
|
|
|
|
|
|
|
|
A _unique box_ type or value is constructed by the prefix *tilde* sigil `~`.
|
|
|
|
|
|
|
|
Multiple shared box values can point to the same heap allocation; copying a
|
|
|
|
shared box value makes a shallow copy of the pointer (optionally incrementing
|
|
|
|
a reference count, if the shared box is implemented through
|
|
|
|
reference-counting).
|
|
|
|
|
|
|
|
Unique box values exist in 1:1 correspondence with their heap allocation;
|
|
|
|
copying a unique box value makes a deep copy of the heap allocation and
|
|
|
|
produces a pointer to the new allocation.
|
|
|
|
|
|
|
|
An example of constructing one shared box type and value, and one unique box
|
|
|
|
type and value:
|
|
|
|
|
|
|
|
~~~~~~~~
|
|
|
|
let x: @int = @10;
|
|
|
|
let x: ~int = ~10;
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
Some operations implicitly dereference boxes. Examples of such @dfn{implicit
|
|
|
|
dereference} operations are:
|
|
|
|
|
|
|
|
* arithmetic operators (`x + y - z`)
|
|
|
|
* field selection (`x.y.z`)
|
|
|
|
|
|
|
|
|
|
|
|
An example of an implicit-dereference operation performed on box values:
|
|
|
|
|
|
|
|
~~~~~~~~
|
|
|
|
let x: @int = @10;
|
|
|
|
let y: @int = @12;
|
|
|
|
assert (x + y == 22);
|
|
|
|
~~~~~~~~
|
|
|
|
|
|
|
|
Other operations act on box values as single-word-sized address values. For
|
|
|
|
these operations, to access the value held in the box requires an explicit
|
|
|
|
dereference of the box value. Explicitly dereferencing a box is indicated with
|
|
|
|
the unary *star* operator `*`. Examples of such @dfn{explicit
|
|
|
|
dereference} operations are:
|
|
|
|
|
|
|
|
* copying box values (`x = y`)
|
|
|
|
* passing box values to functions (`f(x,y)`)
|
|
|
|
|
|
|
|
|
|
|
|
An example of an explicit-dereference operation performed on box values:
|
|
|
|
|
|
|
|
~~~~~~~~
|
|
|
|
fn takes_boxed(b: @int) {
|
|
|
|
}
|
|
|
|
|
|
|
|
fn takes_unboxed(b: int) {
|
|
|
|
}
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
let x: @int = @10;
|
|
|
|
takes_boxed(x);
|
|
|
|
takes_unboxed(*x);
|
|
|
|
}
|
|
|
|
~~~~~~~~
|
|
|
|
|
2012-01-13 17:42:59 -06:00
|
|
|
## Tasks
|
|
|
|
|
|
|
|
An executing Rust program consists of a tree of tasks. A Rust _task_
|
|
|
|
consists of an entry function, a stack, a set of outgoing communication
|
|
|
|
channels and incoming communication ports, and ownership of some portion of
|
|
|
|
the heap of a single operating-system process.
|
|
|
|
|
|
|
|
Multiple Rust tasks may coexist in a single operating-system process. The
|
|
|
|
runtime scheduler maps tasks to a certain number of operating-system threads;
|
|
|
|
by default a number of threads is used based on the number of concurrent
|
|
|
|
physical CPUs detected at startup, but this can be changed dynamically at
|
|
|
|
runtime. When the number of tasks exceeds the number of threads -- which is
|
|
|
|
quite possible -- the tasks are multiplexed onto the threads ^[This is an M:N
|
|
|
|
scheduler, which is known to give suboptimal results for CPU-bound concurrency
|
|
|
|
problems. In such cases, running with the same number of threads as tasks can
|
|
|
|
give better results. The M:N scheduling in Rust exists to support very large
|
|
|
|
numbers of tasks in contexts where threads are too resource-intensive to use
|
|
|
|
in a similar volume. The cost of threads varies substantially per operating
|
|
|
|
system, and is sometimes quite low, so this flexibility is not always worth
|
|
|
|
exploiting.]
|
|
|
|
|
|
|
|
|
|
|
|
### Communication between tasks
|
|
|
|
|
|
|
|
With the exception of *unsafe* blocks, Rust tasks are isolated from
|
|
|
|
interfering with one another's memory directly. Instead of manipulating shared
|
|
|
|
storage, Rust tasks communicate with one another using a typed, asynchronous,
|
|
|
|
simplex message-passing system.
|
|
|
|
|
|
|
|
A _port_ is a communication endpoint that can *receive* messages. Ports
|
|
|
|
receive messages from channels.
|
|
|
|
|
|
|
|
A _channel_ is a communication endpoint that can *send* messages. Channels
|
|
|
|
send messages to ports.
|
|
|
|
|
|
|
|
Each port is implicitly boxed and mutable; as such a port has a unique
|
|
|
|
per-task identity and cannot be replicated or transmitted. If a port value is
|
|
|
|
copied, both copies refer to the *same* port. New ports can be
|
|
|
|
constructed dynamically and stored in data structures.
|
|
|
|
|
|
|
|
Each channel is bound to a port when the channel is constructed, so the
|
|
|
|
destination port for a channel must exist before the channel itself. A channel
|
|
|
|
cannot be rebound to a different port from the one it was constructed with.
|
|
|
|
|
|
|
|
Channels are weak: a channel does not keep the port it is bound to
|
|
|
|
alive. Ports are owned by their allocating task and cannot be sent over
|
|
|
|
channels; if a task dies its ports die with it, and all channels bound to
|
|
|
|
those ports no longer function. Messages sent to a channel connected to a dead
|
|
|
|
port will be dropped.
|
|
|
|
|
|
|
|
Channels are immutable types with meaning known to the runtime; channels can
|
|
|
|
be sent over channels.
|
|
|
|
|
|
|
|
Many channels can be bound to the same port, but each channel is bound to a
|
|
|
|
single port. In other words, channels and ports exist in an N:1 relationship,
|
|
|
|
N channels to 1 port. ^[It may help to remember nautical terminology
|
|
|
|
when differentiating channels from ports. Many different waterways --
|
|
|
|
channels -- may lead to the same port.}
|
|
|
|
|
|
|
|
Each port and channel can carry only one type of message. The message type is
|
|
|
|
encoded as a parameter of the channel or port type. The message type of a
|
|
|
|
channel is equal to the message type of the port it is bound to. The types of
|
|
|
|
messages must satisfy the `send` built-in interface.
|
|
|
|
|
|
|
|
Messages are generally sent asynchronously, with optional rate-limiting on the
|
|
|
|
transmit side. A channel contains a message queue and asynchronously sending a
|
|
|
|
message merely inserts it into the sending channel's queue; message receipt is
|
|
|
|
the responsibility of the receiving task.
|
|
|
|
|
|
|
|
Messages are sent on channels and received on ports using standard library
|
|
|
|
functions.
|
|
|
|
|
|
|
|
|
|
|
|
### Task lifecycle
|
|
|
|
|
|
|
|
The _lifecycle_ of a task consists of a finite set of states and events
|
|
|
|
that cause transitions between the states. The lifecycle states of a task are:
|
|
|
|
|
|
|
|
* running
|
|
|
|
* blocked
|
|
|
|
* failing
|
|
|
|
* dead
|
|
|
|
|
|
|
|
A task begins its lifecycle -- once it has been spawned -- in the *running*
|
|
|
|
state. In this state it executes the statements of its entry function, and any
|
|
|
|
functions called by the entry function.
|
|
|
|
|
|
|
|
A task may transition from the *running* state to the *blocked* state any time
|
|
|
|
it makes a blocking recieve call on a port, or attempts a rate-limited
|
|
|
|
blocking send on a channel. When the communication expression can be completed
|
|
|
|
-- when a message arrives at a sender, or a queue drains sufficiently to
|
|
|
|
complete a rate-limited send -- then the blocked task will unblock and
|
|
|
|
transition back to *running*.
|
|
|
|
|
|
|
|
A task may transition to the *failing* state at any time, due being
|
|
|
|
killed by some external event or internally, from the evaluation of a
|
|
|
|
`fail` expression. Once *failing*, a task unwinds its stack and
|
|
|
|
transitions to the *dead* state. Unwinding the stack of a task is done by
|
|
|
|
the task itself, on its own control stack. If a value with a destructor is
|
|
|
|
freed during unwinding, the code for the destructor is run, also on the task's
|
|
|
|
control stack. Running the destructor code causes a temporary transition to a
|
|
|
|
*running* state, and allows the destructor code to cause any subsequent
|
|
|
|
state transitions. The original task of unwinding and failing thereby may
|
|
|
|
suspend temporarily, and may involve (recursive) unwinding of the stack of a
|
|
|
|
failed destructor. Nonetheless, the outermost unwinding activity will continue
|
|
|
|
until the stack is unwound and the task transitions to the *dead*
|
|
|
|
state. There is no way to "recover" from task failure. Once a task has
|
|
|
|
temporarily suspended its unwinding in the *failing* state, failure
|
|
|
|
occurring from within this destructor results in *hard* failure. The
|
|
|
|
unwinding procedure of hard failure frees resources but does not execute
|
|
|
|
destructors. The original (soft) failure is still resumed at the point where
|
|
|
|
it was temporarily suspended.
|
|
|
|
|
|
|
|
A task in the *dead* state cannot transition to other states; it exists
|
|
|
|
only to have its termination status inspected by other tasks, and/or to await
|
|
|
|
reclamation when the last reference to it drops.
|
|
|
|
|
|
|
|
|
|
|
|
### Task scheduling
|
|
|
|
|
|
|
|
The currently scheduled task is given a finite *time slice* in which to
|
|
|
|
execute, after which it is *descheduled* at a loop-edge or similar
|
|
|
|
preemption point, and another task within is scheduled, pseudo-randomly.
|
|
|
|
|
|
|
|
An executing task can yield control at any time, by making a library call to
|
|
|
|
`std::task::yield`, which deschedules it immediately. Entering any other
|
|
|
|
non-executing state (blocked, dead) similarly deschedules the task.
|
|
|
|
|
|
|
|
|
|
|
|
### Spawning tasks
|
|
|
|
|
|
|
|
A call to `std::task::spawn`, passing a 0-argument function as its single
|
|
|
|
argument, causes the runtime to construct a new task executing the passed
|
|
|
|
function. The passed function is referred to as the _entry function_ for
|
|
|
|
the spawned task, and any captured environment is carries is moved from the
|
|
|
|
spawning task to the spawned task before the spawned task begins execution.
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The result of a `spawn` call is a `std::task::task` value.
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An example of a `spawn` call:
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~~~~
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import std::task::*;
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import std::comm::*;
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fn helper(c: chan<u8>) {
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// do some work.
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let result = ...;
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send(c, result);
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}
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let p: port<u8>;
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spawn(bind helper(chan(p)));
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// let task run, do other things.
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// ...
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let result = recv(p);
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~~~~
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### Sending values into channels
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Sending a value into a channel is done by a library call to `std::comm::send`,
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which takes a channel and a value to send, and moves the value into the
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channel's outgoing buffer.
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An example of a send:
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~~~~
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import std::comm::*;
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let c: chan<str> = ...;
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send(c, "hello, world");
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~~~~
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### Receiving values from ports
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Receiving a value is done by a call to the `recv` method, on a value of type
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`std::comm::port`. This call causes the receiving task to enter the *blocked
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reading* state until a task is sending a value to the port, at which point the
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runtime pseudo-randomly selects a sending task and moves a value from the head
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of one of the task queues to the call's return value, and un-blocks the
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receiving task. See [communication system](#communication-system).
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An example of a *receive*:
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~~~~~~~~
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import std::comm::*;
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let p: port<str> = ...;
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let s: str = recv(p);
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~~~~~~~~
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2012-01-13 17:05:12 -06:00
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2012-01-12 21:10:30 -06:00
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# Runtime services, linkage and debugging
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# Appendix: Rationales and design tradeoffs
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_TBD_.
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# Appendix: Influences and further references
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## Influences
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> The essential problem that must be solved in making a fault-tolerant
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> software system is therefore that of fault-isolation. Different programmers
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> will write different modules, some modules will be correct, others will have
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> errors. We do not want the errors in one module to adversely affect the
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> behaviour of a module which does not have any errors.
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>
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> — Joe Armstrong
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> In our approach, all data is private to some process, and processes can
|
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> only communicate through communications channels. *Security*, as used
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> in this paper, is the property which guarantees that processes in a system
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> cannot affect each other except by explicit communication.
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>
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> When security is absent, nothing which can be proven about a single module
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|
> in isolation can be guaranteed to hold when that module is embedded in a
|
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|
> system [...]
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>
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|
> — Robert Strom and Shaula Yemini
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> Concurrent and applicative programming complement each other. The
|
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|
> ability to send messages on channels provides I/O without side effects,
|
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|
> while the avoidance of shared data helps keep concurrent processes from
|
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|
> colliding.
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|
>
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|
> — Rob Pike
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|
Rust is not a particularly original language. It may however appear unusual
|
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|
|
by contemporary standards, as its design elements are drawn from a number of
|
|
|
|
"historical" languages that have, with a few exceptions, fallen out of
|
|
|
|
favour. Five prominent lineages contribute the most, though their influences
|
|
|
|
have come and gone during the course of Rust's development:
|
|
|
|
|
|
|
|
* The NIL (1981) and Hermes (1990) family. These languages were developed by
|
|
|
|
Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM
|
|
|
|
Watson Research Center (Yorktown Heights, NY, USA).
|
|
|
|
|
|
|
|
* The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes
|
|
|
|
Wikström, Mike Williams and others in their group at the Ericsson Computer
|
|
|
|
Science Laboratory (Älvsjö, Stockholm, Sweden) .
|
|
|
|
|
|
|
|
* The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim,
|
|
|
|
Heinz Schmidt and others in their group at The International Computer
|
|
|
|
Science Institute of the University of California, Berkeley (Berkeley, CA,
|
|
|
|
USA).
|
|
|
|
|
|
|
|
* The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These
|
|
|
|
languages were developed by Rob Pike, Phil Winterbottom, Sean Dorward and
|
|
|
|
others in their group at Bell labs Computing Sciences Reserch Center
|
|
|
|
(Murray Hill, NJ, USA).
|
|
|
|
|
|
|
|
* The Napier (1985) and Napier88 (1988) family. These languages were
|
|
|
|
developed by Malcolm Atkinson, Ron Morrison and others in their group at
|
|
|
|
the University of St. Andrews (St. Andrews, Fife, UK).
|
|
|
|
|
|
|
|
Additional specific influences can be seen from the following languages:
|
|
|
|
|
|
|
|
* The stack-growth implementation of Go.
|
|
|
|
* The structural algebraic types and compilation manager of SML.
|
|
|
|
* The attribute and assembly systems of C#.
|
|
|
|
* The deterministic destructor system of C++.
|
|
|
|
* The typeclass system of Haskell.
|
|
|
|
* The lexical identifier rule of Python.
|
|
|
|
* The block syntax of Ruby.
|
|
|
|
|
2012-01-13 17:05:12 -06:00
|
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|
LocalWords: codepoint
|