rust/tests/ui/floating_point_hypot.fixed

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#![warn(clippy::imprecise_flops)]
fn main() {
let x = 3f32;
let y = 4f32;
let _ = x.hypot(y);
let _ = (x + 1f32).hypot(y);
let _ = x.hypot(y);
// Cases where the lint shouldn't be applied
// TODO: linting this adds some complexity, but could be done
let _ = x.mul_add(x, y * y).sqrt();
let _ = (x * 4f32 + y * y).sqrt();
}