92 lines
2.1 KiB
Rust
92 lines
2.1 KiB
Rust
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#![allow(unused)]
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#![warn(clippy::manual_while_let_some)]
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struct VecInStruct {
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numbers: Vec<i32>,
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unrelated: String,
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}
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struct Foo {
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a: i32,
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b: i32,
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}
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fn accept_i32(_: i32) {}
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fn accept_optional_i32(_: Option<i32>) {}
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fn accept_i32_tuple(_: (i32, i32)) {}
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fn main() {
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let mut numbers = vec![1, 2, 3, 4, 5];
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while let Some(number) = numbers.pop() {
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}
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let mut val = VecInStruct {
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numbers: vec![1, 2, 3, 4, 5],
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unrelated: String::new(),
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};
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while let Some(number) = val.numbers.pop() {
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}
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while let Some(element) = numbers.pop() {
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accept_i32(element);
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}
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while let Some(element) = numbers.pop() {
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accept_i32(element);
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}
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// This should not warn. It "conditionally" pops elements.
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while !numbers.is_empty() {
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if true {
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accept_i32(numbers.pop().unwrap());
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}
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}
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// This should also not warn. It conditionally pops elements.
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while !numbers.is_empty() {
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if false {
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continue;
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}
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accept_i32(numbers.pop().unwrap());
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}
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// This should not warn. It pops elements, but does not unwrap it.
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// Might handle the Option in some other arbitrary way.
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while !numbers.is_empty() {
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accept_optional_i32(numbers.pop());
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}
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let unrelated_vec: Vec<String> = Vec::new();
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// This should not warn. It pops elements from a different vector.
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while !unrelated_vec.is_empty() {
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accept_i32(numbers.pop().unwrap());
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}
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macro_rules! generate_loop {
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() => {
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while !numbers.is_empty() {
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accept_i32(numbers.pop().unwrap());
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}
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};
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}
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// Do not warn if the loop comes from a macro.
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generate_loop!();
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// Try other kinds of patterns
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let mut numbers = vec![(0, 0), (1, 1), (2, 2)];
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while let Some((a, b)) = numbers.pop() {
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}
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while let Some(element) = numbers.pop() {
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accept_i32_tuple(element);
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}
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let mut results = vec![Foo { a: 1, b: 2 }, Foo { a: 3, b: 4 }];
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while let Some(Foo { a, b }) = results.pop() {
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}
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}
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