2015-04-07 21:16:02 -05:00
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% Operators and Overloading
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2015-04-23 11:16:45 -05:00
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Rust allows for a limited form of operator overloading. There are certain
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operators that are able to be overloaded. To support a particular operator
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between types, there’s a specific trait that you can implement, which then
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overloads the operator.
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For example, the `+` operator can be overloaded with the `Add` trait:
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```rust
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use std::ops::Add;
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#[derive(Debug)]
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struct Point {
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x: i32,
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y: i32,
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}
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impl Add for Point {
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type Output = Point;
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fn add(self, other: Point) -> Point {
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Point { x: self.x + other.x, y: self.y + other.y }
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}
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}
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fn main() {
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let p1 = Point { x: 1, y: 0 };
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let p2 = Point { x: 2, y: 3 };
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let p3 = p1 + p2;
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println!("{:?}", p3);
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}
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```
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In `main`, we can use `+` on our two `Point`s, since we’ve implemented
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`Add<Output=Point>` for `Point`.
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There are a number of operators that can be overloaded this way, and all of
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their associated traits live in the [`std::ops`][stdops] module. Check out its
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documentation for the full list.
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[stdops]: ../std/ops/index.html
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Implementing these traits follows a pattern. Let’s look at [`Add`][add] in more
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detail:
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```rust
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# mod foo {
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pub trait Add<RHS = Self> {
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type Output;
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fn add(self, rhs: RHS) -> Self::Output;
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}
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# }
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```
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[add]: ../std/ops/trait.Add.html
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There’s three types in total involved here: the type you `impl Add` for, `RHS`,
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which defaults to `Self`, and `Output`. For an expression `let z = x + y`, `x`
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is the `Self` type, `y` is the RHS, and `z` is the `Self::Output` type.
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```rust
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# struct Point;
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# use std::ops::Add;
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impl Add<i32> for Point {
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type Output = f64;
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fn add(self, rhs: i32) -> f64 {
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// add an i32 to a Point and get an f64
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# 1.0
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}
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}
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```
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will let you do this:
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```rust,ignore
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let p: Point = // ...
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let x: f64 = p + 2i32;
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```
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2015-07-19 09:23:40 -05:00
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# Using operator traits in generic structs
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Now that we know how operator traits are defined, we can define our `HasArea`
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trait and `Square` struct from the [traits chapter][traits] more generically:
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[traits]: traits.html
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```rust
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use std::ops::Mul;
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trait HasArea<T> {
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fn area(&self) -> T;
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}
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struct Square<T> {
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x: T,
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y: T,
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side: T,
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}
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impl<T> HasArea<T> for Square<T>
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where T: Mul<Output=T> + Copy {
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fn area(&self) -> T {
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self.side * self.side
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}
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}
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fn main() {
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let s = Square {
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x: 0.0f64,
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y: 0.0f64,
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side: 12.0f64,
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};
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println!("Area of s: {}", s.area());
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}
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```
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For `HasArea` and `Square`, we just declare a type parameter `T` and replace
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`f64` with it. The `impl` needs more involved modifications:
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```ignore
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impl<T> HasArea<T> for Square<T>
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where T: Mul<Output=T> + Copy { ... }
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```
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The `area` method requires that we can multiply the sides, so we declare that
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type `T` must implement `std::ops::Mul`. Like `Add`, mentioned above, `Mul`
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itself takes an `Output` parameter: since we know that numbers don't change
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type when multiplied, we also set it to `T`. `T` must also support copying, so
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Rust doesn't try to move `self.side` into the return value.
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