rust/src/doc/trpl/box-syntax-and-patterns.md

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% Box Syntax and Patterns
Currently the only stable way to create a `Box` is via the `Box::new` method.
Also it is not possible in stable Rust to destructure a `Box` in a match
pattern. The unstable `box` keyword can be used to both create and destructure
a `Box`. An example usage would be:
```rust
#![feature(box_syntax, box_patterns)]
fn main() {
let b = Some(box 5);
match b {
Some(box n) if n < 0 => {
println!("Box contains negative number {}", n);
},
Some(box n) if n >= 0 => {
println!("Box contains non-negative number {}", n);
},
None => {
println!("No box");
},
_ => unreachable!()
}
}
```
Note that these features are currently hidden behind the `box_syntax` (box
creation) and `box_patterns` (destructuring and pattern matching) gates
because the syntax may still change in the future.
# Returning Pointers
In many languages with pointers, you'd return a pointer from a function
so as to avoid copying a large data structure. For example:
```rust
struct BigStruct {
one: i32,
two: i32,
// etc
one_hundred: i32,
}
fn foo(x: Box<BigStruct>) -> Box<BigStruct> {
Box::new(*x)
}
fn main() {
let x = Box::new(BigStruct {
one: 1,
two: 2,
one_hundred: 100,
});
let y = foo(x);
}
```
The idea is that by passing around a box, you're only copying a pointer, rather
than the hundred `i32`s that make up the `BigStruct`.
This is an antipattern in Rust. Instead, write this:
```rust
#![feature(box_syntax)]
struct BigStruct {
one: i32,
two: i32,
// etc
one_hundred: i32,
}
fn foo(x: Box<BigStruct>) -> BigStruct {
*x
}
fn main() {
let x = Box::new(BigStruct {
one: 1,
two: 2,
one_hundred: 100,
});
let y: Box<BigStruct> = box foo(x);
}
```
This gives you flexibility without sacrificing performance.
You may think that this gives us terrible performance: return a value and then
immediately box it up ?! Isn't this pattern the worst of both worlds? Rust is
smarter than that. There is no copy in this code. `main` allocates enough room
for the `box`, passes a pointer to that memory into `foo` as `x`, and then
`foo` writes the value straight into the `Box<T>`.
This is important enough that it bears repeating: pointers are not for
optimizing returning values from your code. Allow the caller to choose how they
want to use your output.