2011-03-25 14:19:20 -05:00
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// xfail-boot
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2011-03-24 20:20:49 -05:00
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// based on:
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// http://shootout.alioth.debian.org/u32/benchmark.php?test=nbody&lang=java
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2011-05-03 19:49:58 -05:00
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native "llvm" mod llvm {
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2011-03-28 10:23:33 -05:00
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fn sqrt(float n) -> float = "sqrt.f64";
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}
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2011-03-24 20:20:49 -05:00
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fn main() {
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let vec[int] inputs = vec(
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2011-03-28 20:04:52 -05:00
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50000,
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500000
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//
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// Leave these commented out to
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// finish in a reasonable time
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// during 'make check' under valgrind
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// 5000000
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// 50000000
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2011-03-24 20:20:49 -05:00
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);
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let vec[Body.props] bodies = NBodySystem.MakeNBodySystem();
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for (int n in inputs) {
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log NBodySystem.energy(bodies);
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let int i = 0;
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while (i < n) {
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2011-03-26 17:14:22 -05:00
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NBodySystem.advance(bodies, 0.01);
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i += 1;
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2011-03-24 20:20:49 -05:00
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}
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log NBodySystem.energy(bodies);
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}
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}
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// Body.props is a record of floats, so
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// vec[Body.props] is a vector of records of floats
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mod NBodySystem {
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fn MakeNBodySystem() -> vec[Body.props] {
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let vec[Body.props] bodies = vec(
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// these each return a Body.props
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Body.sun(),
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Body.jupiter(),
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Body.saturn(),
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Body.uranus(),
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Body.neptune());
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let float px = 0.0;
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let float py = 0.0;
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let float pz = 0.0;
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2011-03-26 17:14:22 -05:00
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let int i = 0;
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while (i < 5) {
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px += bodies.(i).vx * bodies.(i).mass;
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py += bodies.(i).vy * bodies.(i).mass;
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pz += bodies.(i).vz * bodies.(i).mass;
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i += 1;
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2011-03-24 20:20:49 -05:00
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}
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2011-03-25 15:40:40 -05:00
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// side-effecting
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Body.offsetMomentum(bodies.(0), px, py, pz);
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2011-03-24 20:20:49 -05:00
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ret bodies;
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}
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2011-03-26 17:14:22 -05:00
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fn advance(vec[Body.props] bodies, float dt) -> () {
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2011-03-24 20:20:49 -05:00
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2011-03-26 17:14:22 -05:00
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let int i = 0;
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while (i < 5) {
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let int j = i+1;
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while (j < 5) {
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2011-03-27 01:06:06 -05:00
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advance_one(bodies.(i), bodies.(j), dt);
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2011-03-26 17:14:22 -05:00
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j += 1;
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2011-03-24 20:20:49 -05:00
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}
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2011-03-26 17:14:22 -05:00
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i += 1;
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2011-03-24 20:20:49 -05:00
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}
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2011-03-26 17:14:22 -05:00
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i = 0;
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while (i < 5) {
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2011-03-28 10:23:33 -05:00
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move(bodies.(i), dt);
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2011-03-26 17:14:22 -05:00
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i += 1;
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}
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2011-03-24 20:20:49 -05:00
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}
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2011-03-27 01:06:06 -05:00
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fn advance_one(&Body.props bi, &Body.props bj, float dt) {
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let float dx = bi.x - bj.x;
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let float dy = bi.y - bj.y;
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let float dz = bi.z - bj.z;
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let float dSquared = dx * dx + dy * dy + dz * dz;
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2011-03-28 10:23:33 -05:00
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let float distance = llvm.sqrt(dSquared);
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2011-03-27 01:06:06 -05:00
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let float mag = dt / (dSquared * distance);
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bi.vx -= dx * bj.mass * mag;
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bi.vy -= dy * bj.mass * mag;
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bi.vz -= dz * bj.mass * mag;
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bj.vx += dx * bi.mass * mag;
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bj.vy += dy * bi.mass * mag;
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bj.vz += dz * bi.mass * mag;
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}
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2011-03-28 10:23:33 -05:00
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fn move(&Body.props b, float dt) {
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b.x += dt * b.vx;
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b.y += dt * b.vy;
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b.z += dt * b.vz;
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}
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2011-03-24 20:20:49 -05:00
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fn energy(vec[Body.props] bodies) -> float {
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let float dx;
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let float dy;
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let float dz;
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let float distance;
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let float e = 0.0;
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2011-03-26 17:14:22 -05:00
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let int i = 0;
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while (i < 5) {
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e += 0.5 * bodies.(i).mass *
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( bodies.(i).vx * bodies.(i).vx
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+ bodies.(i).vy * bodies.(i).vy
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+ bodies.(i).vz * bodies.(i).vz );
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let int j = i+1;
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while (j < 5) {
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dx = bodies.(i).x - bodies.(j).x;
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dy = bodies.(i).y - bodies.(j).y;
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dz = bodies.(i).z - bodies.(j).z;
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2011-03-24 20:20:49 -05:00
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2011-03-28 10:23:33 -05:00
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distance = llvm.sqrt(dx*dx + dy*dy + dz*dz);
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2011-03-26 17:14:22 -05:00
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e -= (bodies.(i).mass * bodies.(j).mass) / distance;
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j += 1;
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2011-03-24 20:20:49 -05:00
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}
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2011-03-26 17:14:22 -05:00
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i += 1;
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2011-03-24 20:20:49 -05:00
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}
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ret e;
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2011-03-26 17:14:22 -05:00
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}
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2011-03-24 20:20:49 -05:00
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}
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mod Body {
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2011-03-26 17:14:22 -05:00
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const float PI = 3.141592653589793;
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const float SOLAR_MASS = 39.478417604357432; // was 4 * PI * PI originally
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2011-03-24 20:20:49 -05:00
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const float DAYS_PER_YEAR = 365.24;
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2011-03-26 17:14:22 -05:00
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type props = rec(mutable float x,
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mutable float y,
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mutable float z,
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mutable float vx,
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mutable float vy,
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mutable float vz,
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2011-03-24 20:20:49 -05:00
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float mass);
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fn jupiter() -> Body.props {
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2011-03-26 17:14:22 -05:00
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ret rec(
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mutable x = 4.84143144246472090e+00,
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mutable y = -1.16032004402742839e+00,
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mutable z = -1.03622044471123109e-01,
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mutable vx = 1.66007664274403694e-03 * DAYS_PER_YEAR,
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mutable vy = 7.69901118419740425e-03 * DAYS_PER_YEAR,
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mutable vz = -6.90460016972063023e-05 * DAYS_PER_YEAR,
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mass = 9.54791938424326609e-04 * SOLAR_MASS
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);
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2011-03-24 20:20:49 -05:00
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}
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fn saturn() -> Body.props {
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2011-03-26 17:14:22 -05:00
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ret rec(
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mutable x = 8.34336671824457987e+00,
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mutable y = 4.12479856412430479e+00,
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mutable z = -4.03523417114321381e-01,
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mutable vx = -2.76742510726862411e-03 * DAYS_PER_YEAR,
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mutable vy = 4.99852801234917238e-03 * DAYS_PER_YEAR,
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mutable vz = 2.30417297573763929e-05 * DAYS_PER_YEAR,
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mass = 2.85885980666130812e-04 * SOLAR_MASS
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);
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2011-03-24 20:20:49 -05:00
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}
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fn uranus() -> Body.props {
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2011-03-26 17:14:22 -05:00
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ret rec(
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mutable x = 1.28943695621391310e+01,
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mutable y = -1.51111514016986312e+01,
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mutable z = -2.23307578892655734e-01,
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mutable vx = 2.96460137564761618e-03 * DAYS_PER_YEAR,
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mutable vy = 2.37847173959480950e-03 * DAYS_PER_YEAR,
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mutable vz = -2.96589568540237556e-05 * DAYS_PER_YEAR,
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mass = 4.36624404335156298e-05 * SOLAR_MASS
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);
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2011-03-24 20:20:49 -05:00
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}
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fn neptune() -> Body.props {
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2011-03-26 17:14:22 -05:00
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ret rec(
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mutable x = 1.53796971148509165e+01,
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mutable y = -2.59193146099879641e+01,
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mutable z = 1.79258772950371181e-01,
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mutable vx = 2.68067772490389322e-03 * DAYS_PER_YEAR,
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mutable vy = 1.62824170038242295e-03 * DAYS_PER_YEAR,
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mutable vz = -9.51592254519715870e-05 * DAYS_PER_YEAR,
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mass = 5.15138902046611451e-05 * SOLAR_MASS
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);
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2011-03-24 20:20:49 -05:00
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}
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fn sun() -> Body.props {
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2011-03-26 17:14:22 -05:00
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ret rec(
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mutable x = 0.0,
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mutable y = 0.0,
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mutable z = 0.0,
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mutable vx = 0.0,
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mutable vy = 0.0,
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mutable vz = 0.0,
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mass = SOLAR_MASS
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);
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2011-03-24 20:20:49 -05:00
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}
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2011-04-19 15:35:49 -05:00
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fn offsetMomentum(&Body.props props,
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2011-03-26 17:14:22 -05:00
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float px,
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float py,
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float pz) -> () {
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2011-03-25 15:40:40 -05:00
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props.vx = -px / SOLAR_MASS;
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props.vy = -py / SOLAR_MASS;
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props.vz = -pz / SOLAR_MASS;
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2011-03-24 20:20:49 -05:00
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}
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}
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