rust/src/libcore/default.rs

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// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
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//! The `Default` trait for types which may have meaningful default values.
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#![stable(feature = "rust1", since = "1.0.0")]
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/// A trait for giving a type a useful default value.
///
/// Sometimes, you want to fall back to some kind of default value, and
/// don't particularly care what it is. This comes up often with `struct`s
/// that define a set of options:
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///
/// ```
/// # #[allow(dead_code)]
/// struct SomeOptions {
/// foo: i32,
/// bar: f32,
/// }
/// ```
///
/// How can we define some default values? You can use `Default`:
///
/// ```
/// # #[allow(dead_code)]
/// #[derive(Default)]
/// struct SomeOptions {
/// foo: i32,
/// bar: f32,
/// }
///
/// fn main() {
/// let options: SomeOptions = Default::default();
/// }
/// ```
///
/// Now, you get all of the default values. Rust implements `Default` for various primitives types.
///
/// If you want to override a particular option, but still retain the other defaults:
///
/// ```
/// # #[allow(dead_code)]
/// # #[derive(Default)]
/// # struct SomeOptions {
/// # foo: i32,
/// # bar: f32,
/// # }
/// fn main() {
/// let options = SomeOptions { foo: 42, ..Default::default() };
/// }
/// ```
///
/// ## Derivable
///
/// This trait can be used with `#[derive]` if all of the type's fields implement
/// `Default`. When `derive`d, it will use the default value for each field's type.
///
/// ## How can I implement `Default`?
///
/// Provide an implementation for the `default()` method that returns the value of
/// your type that should be the default:
///
/// ```
/// # #![allow(dead_code)]
/// enum Kind {
/// A,
/// B,
/// C,
/// }
///
/// impl Default for Kind {
/// fn default() -> Kind { Kind::A }
/// }
/// ```
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///
/// # Examples
///
/// ```
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/// # #[allow(dead_code)]
/// #[derive(Default)]
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/// struct SomeOptions {
/// foo: i32,
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/// bar: f32,
/// }
/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
pub trait Default: Sized {
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/// Returns the "default value" for a type.
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///
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/// Default values are often some kind of initial value, identity value, or anything else that
/// may make sense as a default.
///
/// # Examples
///
/// Using built-in default values:
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///
/// ```
/// let i: i8 = Default::default();
/// let (x, y): (Option<String>, f64) = Default::default();
/// let (a, b, (c, d)): (i32, u32, (bool, bool)) = Default::default();
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/// ```
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///
/// Making your own:
///
/// ```
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/// # #[allow(dead_code)]
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/// enum Kind {
/// A,
/// B,
/// C,
/// }
///
/// impl Default for Kind {
/// fn default() -> Kind { Kind::A }
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/// }
/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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fn default() -> Self;
}
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macro_rules! default_impl {
($t:ty, $v:expr) => {
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#[stable(feature = "rust1", since = "1.0.0")]
impl Default for $t {
#[inline]
fn default() -> $t { $v }
}
}
}
default_impl! { (), () }
default_impl! { bool, false }
default_impl! { char, '\x00' }
default_impl! { usize, 0 }
default_impl! { u8, 0 }
default_impl! { u16, 0 }
default_impl! { u32, 0 }
default_impl! { u64, 0 }
default_impl! { u128, 0 }
default_impl! { isize, 0 }
default_impl! { i8, 0 }
default_impl! { i16, 0 }
default_impl! { i32, 0 }
default_impl! { i64, 0 }
default_impl! { i128, 0 }
default_impl! { f32, 0.0f32 }
default_impl! { f64, 0.0f64 }