rust/src/lib/_uint.rs

89 lines
1.9 KiB
Rust
Raw Normal View History

import std.sys;
fn add(uint x, uint y) -> uint { ret x + y; }
fn sub(uint x, uint y) -> uint { ret x - y; }
fn mul(uint x, uint y) -> uint { ret x * y; }
fn div(uint x, uint y) -> uint { ret x / y; }
fn rem(uint x, uint y) -> uint { ret x % y; }
fn lt(uint x, uint y) -> bool { ret x < y; }
fn le(uint x, uint y) -> bool { ret x <= y; }
fn eq(uint x, uint y) -> bool { ret x == y; }
fn ne(uint x, uint y) -> bool { ret x != y; }
fn ge(uint x, uint y) -> bool { ret x >= y; }
fn gt(uint x, uint y) -> bool { ret x > y; }
iter range(mutable uint lo, uint hi) -> uint {
while (lo < hi) {
put lo;
lo += 1u;
}
}
fn next_power_of_two(uint n) -> uint {
// FIXME change |* uint(4)| below to |* uint(8) / uint(2)| and watch the
// world explode.
let uint halfbits = sys.rustrt.size_of[uint]() * 4u;
let uint tmp = n - 1u;
let uint shift = 1u;
while (shift <= halfbits) {
tmp |= tmp >> shift;
// FIXME (issue #152): This would be just a tad cuter if it were
// shift <<= 1u
shift = shift << 1u;
}
ret tmp + 1u;
}
fn to_str(mutable uint n, uint radix) -> str
{
check (0u < radix && radix <= 16u);
fn digit(uint n) -> char {
alt (n) {
case (0u) { ret '0'; }
case (1u) { ret '1'; }
case (2u) { ret '2'; }
case (3u) { ret '3'; }
case (4u) { ret '4'; }
case (5u) { ret '5'; }
case (6u) { ret '6'; }
case (7u) { ret '7'; }
case (8u) { ret '8'; }
case (9u) { ret '9'; }
case (10u) { ret 'a'; }
case (11u) { ret 'b'; }
case (12u) { ret 'c'; }
case (13u) { ret 'd'; }
case (14u) { ret 'e'; }
case (15u) { ret 'f'; }
}
}
if (n == 0u) { ret "0"; }
let uint r = 1u;
if (n > r) {
while ((r*radix) <= n) {
r *= radix;
}
}
let str s = "";
while (n > 0u) {
auto i = n/r;
n -= (i * r);
r /= radix;
s += digit(i) as u8;
}
while (r > 0u) {
s += '0' as u8;
r /= radix;
}
ret s;
}