rust/tests/mir-opt/const_allocation3.main.ConstProp.after.32bit.mir

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// MIR for `main` after ConstProp
fn main() -> () {
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let mut _0: (); // return place in scope 0 at $DIR/const_allocation3.rs:+0:11: +0:11
let _1: &Packed; // in scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
let mut _2: &&Packed; // in scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
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bb0: {
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StorageLive(_1); // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
StorageLive(_2); // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
_2 = const {alloc1: &&Packed}; // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
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// mir::Constant
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// + span: $DIR/const_allocation3.rs:6:5: 6:8
// + literal: Const { ty: &&Packed, val: Value(Scalar(alloc1)) }
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_1 = (*_2); // scope 0 at $DIR/const_allocation3.rs:+1:5: +1:8
StorageDead(_2); // scope 0 at $DIR/const_allocation3.rs:+1:8: +1:9
StorageDead(_1); // scope 0 at $DIR/const_allocation3.rs:+1:8: +1:9
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_0 = const (); // scope 0 at $DIR/const_allocation3.rs:+0:11: +2:2
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return; // scope 0 at $DIR/const_allocation3.rs:+2:2: +2:2
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}
}
alloc1 (static: FOO, size: 4, align: 4) {
alloc11
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}
alloc11 (size: 168, align: 1) {
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0x00 ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ab ................
0x10 ab ab ab ab ab ab ab ab ab ab ab ab alloc6 ............
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0x20 01 ef cd ab 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x60 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x70 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x80 00 00 00 00 00 00 00 00 00 00 alloc8 00 00 ............
0x90 a9+0x63 00 00 00 00 00 00 00 00 00 00 00 00 ............
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0xa0 00 00 00 00 00 00 00 00 ........
}
alloc6 (size: 4, align: 4) {
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2a 00 00 00 *...
}
alloc8 (fn: main)
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alloc9 (size: 100, align: 1) {
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0x00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x30 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x50 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
0x60 00 00 00 00 ....
}