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\newcommand{\rust}[1]{\mintinline{rust}{#1}}
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2016-04-08 15:37:17 -05:00
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\begin{document}
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\title{Miri: \\ \smaller{An interpreter for Rust's mid-level intermediate representation}}
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% \subtitle{test}
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\author{Scott Olson\footnote{\href{mailto:scott@solson.me}{scott@solson.me}} \\
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\smaller{Supervised by Christopher Dutchyn}}
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\date{April 8th, 2016}
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\maketitle
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2016-04-08 15:37:17 -05:00
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\section{Abstract}
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The increasing need for safe low-level code in contexts like operating systems and browsers is
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driving the development of Rust\footnote{\url{https://www.rust-lang.org}}, a programming language
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backed by Mozilla promising blazing speed without the segfaults. To make programming more
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convenient, it's often desirable to be able to generate code or perform some computation at
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compile-time. The former is mostly covered by Rust's existing macro feature, but the latter is
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currently restricted to a limited form of constant evaluation capable of little beyond simple math.
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When the existing constant evaluator was built, it would have been difficult to make it more
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powerful than it is. However, a new intermediate representation was recently
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added\footnote{\href{https://github.com/rust-lang/rfcs/blob/master/text/1211-mir.md}{The MIR RFC}}
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to the Rust compiler between the abstract syntax tree and the back-end LLVM IR, called mid-level
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intermediate representation, or MIR for short. As it turns out, writing an interpreter for MIR is a
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surprisingly effective approach for supporting a large proportion of Rust's features in compile-time
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execution.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Background}
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The Rust compiler generates an instance of \rust{Mir} for each function [\autoref{fig:mir}]. Each
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\rust{Mir} structure represents a control-flow graph for a given function, and contains a list of
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``basic blocks'' which in turn contain a list of statements followed by a single terminator. Each
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statement is of the form \rust{lvalue = rvalue}. An \rust{Lvalue} is used for referencing variables
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and calculating addresses such as when dereferencing pointers, accessing fields, or indexing arrays.
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An \rust{Rvalue} represents the core set of operations possible in MIR, including reading a value
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from an lvalue, performing math operations, creating new pointers, structs, and arrays, and so on.
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Finally, a terminator decides where control will flow next, optionally based on a boolean or some
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other condition.
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\begin{figure}[ht]
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\begin{minted}[autogobble]{rust}
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struct Mir {
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basic_blocks: Vec<BasicBlockData>,
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// ...
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}
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struct BasicBlockData {
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statements: Vec<Statement>,
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terminator: Terminator,
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// ...
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}
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struct Statement {
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lvalue: Lvalue,
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rvalue: Rvalue
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}
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enum Terminator {
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Goto { target: BasicBlock },
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If {
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cond: Operand,
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targets: [BasicBlock; 2]
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},
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// ...
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}
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\end{minted}
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\caption{MIR (simplified)}
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\label{fig:mir}
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\end{figure}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{First implementation}
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\subsection{Basic operation}
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Initially, I wrote a simple version of Miri\footnote{\url{https://github.com/tsion/miri}} that was
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quite capable despite its flaws. The structure of the interpreter closely mirrors the structure of
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MIR itself. It starts executing a function by iterating the statement list in the starting basic
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block, matching over the lvalue to produce a pointer and matching over the rvalue to decide what to
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write into that pointer. Evaluating the rvalue may involve reads (such as for the two sides of a
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binary operation) or construction of new values. Upon reaching the terminator, a similar matching is
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done and a new basic block is selected. Finally, Miri returns to the top of the main interpreter
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loop and this entire process repeats, reading statements from the new block.
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\subsection{Function calls}
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To handle function call terminators\footnote{Calls occur only as terminators, never as rvalues.},
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Miri is required to store some information in a virtual call stack so that it may pick up where it
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left off when the callee returns. Each stack frame stores a reference to the \rust{Mir} for the
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function being executed, its local variables, its return value location\footnote{Return value
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pointers are passed in by callers.}, and the basic block where execution should resume. To
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facilitate returning, there is a \rust{Return} terminator which causes Miri to pop a stack frame and
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resume the previous function. The entire execution of a program completes when the first function
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that Miri called returns, rendering the call stack empty.
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It should be noted that Miri does not itself recurse when a function is called; it merely pushes a
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virtual stack frame and jumps to the top of the interpreter loop. Consequently, Miri can interpret
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deeply recursive programs without crashing. It could also set a stack depth limit and report an
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error when a program exceeds it.
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\subsection{Flaws}
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2016-04-09 23:22:06 -05:00
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This version of Miri was surprisingly easy to write and already supported quite a bit of the Rust
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language, including booleans, integers, if-conditions, while-loops, structs, enums, arrays, tuples,
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pointers, and function calls, all in about 400 lines of Rust code. However, it had a particularly
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naive value representation with a number of downsides. It resembled the data layout of a dynamic
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language like Ruby or Python, where every value has the same size\footnote{A Rust \rust{enum} is a
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discriminated union with a tag and data the size of the largest variant, regardless of which variant
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it contains.} in the interpreter:
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\begin{minted}[autogobble]{rust}
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enum Value {
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Uninitialized,
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Bool(bool),
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Int(i64),
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Pointer(Pointer), // index into stack
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Adt { variant: usize, data_ptr: Pointer },
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// ...
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}
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\end{minted}
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This representation did not work well for \rust{Adt}s\footnote{Algebraic data types: structs, enums,
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arrays, and tuples.} and required strange hacks to support them. Their contained values were
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allocated elsewhere on the stack and pointed to by the \rust{Adt} value. When it came to copying
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\rust{Adt} values from place to place, this made it more complicated.
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Moreover, while the \rust{Adt} issues could be worked around, this value representation made common
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\rust{unsafe} programming tricks (which make assumptions about the low-level value layout)
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fundamentally impossible.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Current implementation}
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Roughly halfway through my time working on Miri, Rust compiler team member Eduard
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Burtescu\footnote{\href{https://www.rust-lang.org/team.html\#Compiler}{The Rust compiler team}} made
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a post on Rust's internal
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forums\footnote{\href{https://internals.rust-lang.org/t/mir-constant-evaluation/3143/31}{Burtescu's
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``Rust Abstract Machine'' forum post}} about a ``Rust Abstract Machine'' specification which could
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be used to implement more powerful compile-time function execution, similar to what is supported by
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C++14's \mintinline{cpp}{constexpr} feature. After clarifying some of the details of the abstract
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machine's data layout with Burtescu via IRC, I started implementing it in Miri.
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\subsection{Raw value representation}
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The main difference in the new value representation was to represent values by ``abstract
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allocations'' containing arrays of raw bytes with different sizes depending on the types of the
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values. This closely mimics how Rust values are represented when compiled for traditional machines.
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In addition to the raw bytes, allocations carry information about pointers and undefined bytes.
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\begin{minted}[autogobble]{rust}
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struct Memory {
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map: HashMap<AllocId, Allocation>,
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next_id: AllocId,
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}
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struct Allocation {
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bytes: Vec<u8>,
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relocations: BTreeMap<usize, AllocId>,
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undef_mask: UndefMask,
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}
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\end{minted}
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\subsubsection{Relocations}
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The abstract machine represents pointers through ``relocations'', which are analogous to relocations
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in linkers\footnote{\href{https://en.wikipedia.org/wiki/Relocation_(computing)}{Relocation
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(computing) - Wikipedia}}. Instead of storing a global memory address in the raw byte representation
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like a traditional machine, we store an offset from the start of the target allocation and add an
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entry to the relocation table. The entry maps the index of the start of the offset bytes to the
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\rust{AllocId} of the target allocation.
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\begin{figure}[ht]
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\begin{minted}[autogobble]{rust}
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let a: [i16; 3] = [2, 4, 6];
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let b = &a[1];
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// A: 02 00 04 00 06 00 (6 bytes)
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// B: 02 00 00 00 (4 bytes)
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// └───(A)───┘
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\end{minted}
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\caption{Example relocation on 32-bit little-endian}
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\label{fig:reloc}
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\end{figure}
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In effect, the abstract machine treats each allocation as a separate address space and represents
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pointers as \rust{(address_space, offset)} pairs. This makes it easy to detect when pointer accesses
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go out of bounds.
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See \autoref{fig:reloc} for an example of a relocation. Variable \rust{b} points to the second
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16-bit integer in \rust{a}, so it contains a relocation with offset 2 and target allocation
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\rust{A}.
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\subsubsection{Undefined byte mask}
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The final piece of an abstract allocation is the undefined byte mask. Logically, we store a boolean
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for the definedness of every byte in the allocation, but there are multiple ways to make the storage
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more compact. I tried two implementations: one based on the endpoints of alternating ranges of
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defined and undefined bytes and the other based on a simple bitmask. The former is more compact but
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I found it surprisingly difficult to update cleanly. I currently use the bitmask system, which is
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comparatively trivial.
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See \autoref{fig:undef} for an example undefined byte, represented by underscores. Note that there
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would still be a value for the second byte in the byte array, but we don't care what it is. The
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bitmask would be $10_2$ i.e. \rust{[true, false]}.
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\begin{figure}[hb]
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\begin{minted}[autogobble]{rust}
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let a: [u8; 2] = unsafe {
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[1, std::mem::uninitialized()]
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};
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// A: 01 __ (2 bytes)
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\end{minted}
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\caption{Example undefined byte}
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\label{fig:undef}
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\end{figure}
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2016-04-08 15:37:17 -05:00
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% TODO(tsion): Find a place for this text.
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% Making Miri work was primarily an implementation problem. Writing an interpreter which models values
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% of varying sizes, stack and heap allocation, unsafe memory operations, and more requires some
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% unconventional techniques compared to many interpreters. Miri's execution remains safe even while
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% simulating execution of unsafe code, which allows it to detect when unsafe code does something
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% invalid.
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2016-04-09 23:23:00 -05:00
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\begin{figure}[t]
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\begin{minted}[autogobble]{rust}
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struct Vec<T> {
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data: *mut T, // 4 byte pointer
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capacity: usize, // 4 byte integer
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length: usize, // 4 byte integer
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}
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2016-04-09 23:23:00 -05:00
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let mut v: Vec<u8> =
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Vec::with_capacity(2);
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// A: 00 00 00 00 02 00 00 00 00 00 00 00
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// └───(B)───┘
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// B: __ __
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v.push(1);
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// A: 00 00 00 00 02 00 00 00 01 00 00 00
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// └───(B)───┘
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// B: 01 __
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v.push(2);
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// A: 00 00 00 00 02 00 00 00 02 00 00 00
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// └───(B)───┘
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// B: 01 02
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v.push(3);
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// A: 00 00 00 00 04 00 00 00 03 00 00 00
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// └───(B)───┘
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// B: 01 02 03 __
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\end{minted}
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\caption{\rust{Vec} example on 32-bit little-endian}
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\end{figure}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2016-04-08 20:54:03 -05:00
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\section{Future work}
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Other possible uses for Miri include:
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\begin{itemize}
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\item A graphical or text-mode debugger that steps through MIR execution one statement at a time,
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for figuring out why some compile-time execution is raising an error or simply learning how Rust
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works at a low level.
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\item An read-eval-print-loop (REPL) for Rust may be easier to implement on top of Miri than the
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usual LLVM back-end.
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\item An extended version of Miri could be developed apart from the purpose of compile-time
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execution that is able to run foreign functions from C/C++ and generally have full access to the
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operating system. Such a version of Miri could be used to more quickly prototype changes to the
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Rust language that would otherwise require changes to the LLVM back-end.
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\item Miri might be useful for unit-testing the compiler by comparing the results of Miri's
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execution against the results of LLVM-compiled machine code's execution. This would help to
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guarantee that compile-time execution works the same as runtime execution.
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\end{itemize}
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2016-04-09 23:23:15 -05:00
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Thanks}
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Eduard Burtescu, Niko Matsakis, and Christopher Dutchyn.
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2016-04-08 15:37:17 -05:00
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\end{document}
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