174 lines
5.1 KiB
Markdown
174 lines
5.1 KiB
Markdown
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% Tasks and communication in Rust
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Rust supports a system of lightweight tasks, similar to what is found
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in Erlang or other actor systems. Rust tasks communicate via messages
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and do not share data. However, it is possible to send data without
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copying it by making use of [the exchange heap](#unique-boxes), which
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allow the sending task to release ownership of a value, so that the
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receiving task can keep on using it.
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> ***Note:*** As Rust evolves, we expect the task API to grow and
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> change somewhat. The tutorial documents the API as it exists today.
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# Spawning a task
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Spawning a task is done using the various spawn functions in the
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module `task`. Let's begin with the simplest one, `task::spawn()`:
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~~~~
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use task::spawn;
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use io::println;
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let some_value = 22;
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do spawn {
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println(~"This executes in the child task.");
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println(fmt!("%d", some_value));
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}
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~~~~
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The argument to `task::spawn()` is a [unique
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closure](#unique-closures) of type `fn~()`, meaning that it takes no
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arguments and generates no return value. The effect of `task::spawn()`
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is to fire up a child task that will execute the closure in parallel
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with the creator.
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# Communication
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Now that we have spawned a child task, it would be nice if we could
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communicate with it. This is done using *pipes*. Pipes are simply a
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pair of endpoints, with one for sending messages and another for
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receiving messages. The easiest way to create a pipe is to use
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`pipes::stream`. Imagine we wish to perform two expensive
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computations in parallel. We might write something like:
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~~~~
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use task::spawn;
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use pipes::{stream, Port, Chan};
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let (chan, port) = stream();
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do spawn {
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let result = some_expensive_computation();
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chan.send(result);
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}
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some_other_expensive_computation();
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let result = port.recv();
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# fn some_expensive_computation() -> int { 42 }
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# fn some_other_expensive_computation() {}
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~~~~
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Let's walk through this code line-by-line. The first line creates a
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stream for sending and receiving integers:
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~~~~ {.ignore}
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# use pipes::stream;
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let (chan, port) = stream();
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~~~~
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This port is where we will receive the message from the child task
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once it is complete. The channel will be used by the child to send a
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message to the port. The next statement actually spawns the child:
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~~~~
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# use task::{spawn};
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# use comm::{Port, Chan};
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# fn some_expensive_computation() -> int { 42 }
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# let port = Port();
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# let chan = port.chan();
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do spawn {
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let result = some_expensive_computation();
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chan.send(result);
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}
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~~~~
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This child will perform the expensive computation send the result
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over the channel. (Under the hood, `chan` was captured by the
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closure that forms the body of the child task. This capture is
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allowed because channels are sendable.)
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Finally, the parent continues by performing
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some other expensive computation and then waiting for the child's result
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to arrive on the port:
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~~~~
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# use pipes::{stream, Port, Chan};
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# fn some_other_expensive_computation() {}
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# let (chan, port) = stream::<int>();
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# chan.send(0);
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some_other_expensive_computation();
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let result = port.recv();
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~~~~
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# Creating a task with a bi-directional communication path
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A very common thing to do is to spawn a child task where the parent
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and child both need to exchange messages with each other. The
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function `std::comm::DuplexStream()` supports this pattern. We'll
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look briefly at how it is used.
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To see how `spawn_conversation()` works, we will create a child task
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that receives `uint` messages, converts them to a string, and sends
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the string in response. The child terminates when `0` is received.
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Here is the function that implements the child task:
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~~~~
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# use std::comm::DuplexStream;
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# use pipes::{Port, Chan};
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fn stringifier(channel: &DuplexStream<~str, uint>) {
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let mut value: uint;
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loop {
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value = channel.recv();
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channel.send(uint::to_str(value, 10u));
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if value == 0u { break; }
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}
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}
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~~~~
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The implementation of `DuplexStream` supports both sending and
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receiving. The `stringifier` function takes a `DuplexStream` that can
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send strings (the first type parameter) and receive `uint` messages
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(the second type parameter). The body itself simply loops, reading
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from the channel and then sending its response back. The actual
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response itself is simply the strified version of the received value,
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`uint::to_str(value)`.
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Here is the code for the parent task:
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~~~~
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# use std::comm::DuplexStream;
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# use pipes::{Port, Chan};
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# use task::spawn;
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# fn stringifier(channel: &DuplexStream<~str, uint>) {
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# let mut value: uint;
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# loop {
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# value = channel.recv();
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# channel.send(uint::to_str(value, 10u));
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# if value == 0u { break; }
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# }
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# }
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# fn main() {
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let (from_child, to_child) = DuplexStream();
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do spawn || {
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stringifier(&to_child);
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};
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from_child.send(22u);
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assert from_child.recv() == ~"22";
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from_child.send(23u);
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from_child.send(0u);
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assert from_child.recv() == ~"23";
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assert from_child.recv() == ~"0";
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# }
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~~~~
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The parent task first calls `DuplexStream` to create a pair of bidirectional endpoints. It then uses `task::spawn` to create the child task, which captures one end of the communication channel. As a result, both parent
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and child can send and receive data to and from the other.
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