rust/tests/ui/unnecessary_wraps.rs

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#![warn(clippy::unnecessary_wraps)]
#![allow(clippy::no_effect)]
#![allow(clippy::needless_return)]
#![allow(clippy::if_same_then_else)]
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#![allow(dead_code)]
// should be linted
fn func1(a: bool, b: bool) -> Option<i32> {
if a && b {
return Some(42);
}
if a {
Some(-1);
Some(2)
} else {
return Some(1337);
}
}
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// should be linted
fn func2(a: bool, b: bool) -> Option<i32> {
if a && b {
return Some(10);
}
if a {
Some(20)
} else {
Some(30)
}
}
// public fns should not be linted
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pub fn func3(a: bool) -> Option<i32> {
if a {
Some(1)
} else {
Some(1)
}
}
// should not be linted
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fn func4(a: bool) -> Option<i32> {
if a {
Some(1)
} else {
None
}
}
// should be linted
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fn func5() -> Option<i32> {
Some(1)
}
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// should not be linted
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fn func6() -> Option<i32> {
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None
}
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// should be linted
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fn func7() -> Result<i32, ()> {
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Ok(1)
}
// should not be linted
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fn func8(a: bool) -> Result<i32, ()> {
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if a {
Ok(1)
} else {
Err(())
}
}
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// should not be linted
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fn func9(a: bool) -> Result<i32, ()> {
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Err(())
}
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// should not be linted
fn func10() -> Option<()> {
unimplemented!()
}
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struct A;
impl A {
// should not be linted
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pub fn func11() -> Option<i32> {
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Some(1)
}
// should be linted
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fn func12() -> Option<i32> {
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Some(1)
}
}
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trait B {
// trait impls are not linted
fn func13() -> Option<i32> {
Some(1)
}
}
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impl B for A {
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// trait impls are not linted
fn func13() -> Option<i32> {
Some(0)
}
}
fn main() {
// method calls are not linted
func1(true, true);
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func2(true, true);
}