rust/tests/run-pass/heap_allocator.rs

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// compile-flags: -Zmiri-seed=
#![feature(allocator_api)]
use std::ptr::NonNull;
use std::alloc::{Global, Alloc, Layout, System};
use std::slice;
fn check_alloc<T: Alloc>(mut allocator: T) { unsafe {
for &align in &[4, 8, 16, 32] {
let layout = Layout::from_size_align(20, align).unwrap();
for _ in 0..32 {
let a = allocator.alloc(layout).unwrap();
assert_eq!(a.as_ptr() as usize % align, 0, "pointer is incorrectly aligned");
allocator.dealloc(a, layout);
}
let p1 = allocator.alloc_zeroed(layout).unwrap();
assert_eq!(p1.as_ptr() as usize % align, 0, "pointer is incorrectly aligned");
let p2 = allocator.realloc(p1, layout, 40).unwrap();
let layout = Layout::from_size_align(40, align).unwrap();
assert_eq!(p2.as_ptr() as usize % align, 0, "pointer is incorrectly aligned");
let slice = slice::from_raw_parts(p2.as_ptr(), 20);
assert_eq!(&slice, &[0_u8; 20]);
// old size == new size
let p3 = allocator.realloc(p2, layout, 40).unwrap();
assert_eq!(p3.as_ptr() as usize % align, 0, "pointer is incorrectly aligned");
let slice = slice::from_raw_parts(p3.as_ptr(), 20);
assert_eq!(&slice, &[0_u8; 20]);
// old size > new size
let p4 = allocator.realloc(p3, layout, 10).unwrap();
let layout = Layout::from_size_align(10, align).unwrap();
assert_eq!(p4.as_ptr() as usize % align, 0, "pointer is incorrectly aligned");
let slice = slice::from_raw_parts(p4.as_ptr(), 10);
assert_eq!(&slice, &[0_u8; 10]);
allocator.dealloc(p4, layout);
}
} }
fn check_overalign_requests<T: Alloc>(mut allocator: T) {
let size = 8;
// Greater than `size`, and also greater than `MIN_ALIGN`.
let align = 32;
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let iterations = 32;
unsafe {
let pointers: Vec<_> = (0..iterations).map(|_| {
allocator.alloc(Layout::from_size_align(size, align).unwrap()).unwrap()
}).collect();
for &ptr in &pointers {
assert_eq!((ptr.as_ptr() as usize) % align, 0,
"Got a pointer less aligned than requested")
}
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// Clean up.
for &ptr in &pointers {
allocator.dealloc(ptr, Layout::from_size_align(size, align).unwrap())
}
}
}
fn global_to_box() {
type T = [i32; 4];
let l = Layout::new::<T>();
// allocate manually with global allocator, then turn into Box and free there
unsafe {
let ptr = Global.alloc(l).unwrap().as_ptr() as *mut T;
let b = Box::from_raw(ptr);
drop(b);
}
}
fn box_to_global() {
type T = [i32; 4];
let l = Layout::new::<T>();
// allocate with the Box, then deallocate manually with global allocator
unsafe {
let b = Box::new(T::default());
let ptr = Box::into_raw(b);
Global.dealloc(NonNull::new(ptr as *mut u8).unwrap(), l);
}
}
fn main() {
check_alloc(System);
check_alloc(Global);
check_overalign_requests(System);
check_overalign_requests(Global);
global_to_box();
box_to_global();
}