3245 lines
115 KiB
Plaintext
3245 lines
115 KiB
Plaintext
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\input texinfo @c -*-texinfo-*-
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@c %**start of header
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@setfilename rust.info
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@settitle Rust Documentation
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@setchapternewpage odd
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@c %**end of header
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@syncodeindex fn cp
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@ifinfo
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This manual is for the ``Rust'' programming language.
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Copyright 2006-2010 Graydon Hoare
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Copyright 2009-2010 Mozilla Foundation
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All rights reserved (for the time being).
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@end ifinfo
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@dircategory Programming
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@direntry
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* rust: (rust). Rust programming language
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@end direntry
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@titlepage
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@title Rust
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@subtitle A safe, concurrent, practical language.
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@author Graydon Hoare
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@author Mozilla Foundation
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@page
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@vskip 0pt plus 1filll
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Copyright @copyright{} 2006-2010 Graydon Hoare
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Copyright @copyright{} 2009-2010 Mozilla Foundation
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See accompanying LICENSE.txt for terms.
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@end titlepage
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@ifnottex
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@node Top
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@top Top
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Rust Documentation
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@end ifnottex
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@menu
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* Disclaimer:: Notes on a work in progress.
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* Introduction:: Background, intentions, lineage.
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* Tutorial:: Gentle introduction to reading Rust code.
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* Reference:: Systematic reference of language elements.
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* Index:: Index
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@end menu
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@ifnottex
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Complete table of contents
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@end ifnottex
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@contents
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@c ############################################################
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@c Disclaimer
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@c ############################################################
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@node Disclaimer
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@chapter Disclaimer
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To the reader,
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Rust is a work in progress. The language continues to evolve as the design
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shifts and is fleshed out in working code. Certain parts work, certain parts
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do not, certain parts will be removed or changed.
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This manual is a snapshot written in the present tense. Some features
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described do not yet exist in working code. Some may be temporary. It
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is a @emph{draft}, and we ask that you not take anything you read here
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as either definitive or final. The manual is to help you get a sense
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of the language and its organization, not to serve as a complete
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specification. At least not yet.
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If you have suggestions to make, please try to focus them on @emph{reductions}
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to the language: possible features that can be combined or omitted. At this
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point, every ``additive'' feature we're likely to support is already on the
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table. The task ahead involves combining, trimming, and implementing.
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@c ############################################################
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@c Introduction
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@c ############################################################
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@node Introduction
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@chapter Introduction
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@quotation
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We have to fight chaos, and the most effective way of doing that is
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to prevent its emergence.
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@flushright
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- Edsger Dijkstra
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@end flushright
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@end quotation
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@sp 2
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Rust is a curly-brace, block-structured statement language. It visually
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resembles the C language family, but differs significantly in syntactic and
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semantic details. Its design is oriented toward concerns of ``programming in
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the large'', that is, of creating and maintaining @emph{boundaries} -- both
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abstract and operational -- that preserve large-system @emph{integrity},
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@emph{availability} and @emph{concurrency}.
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It supports a mixture of imperative procedural, concurrent actor, object
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oriented and pure functional styles. Rust also supports generic programming
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and metaprogramming, in both static and dynamic styles.
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@menu
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* Goals:: Intentions, motivations.
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* Sales Pitch:: A summary for the impatient.
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* Influences:: Relationship to past languages.
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@end menu
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@node Goals
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@section Goals
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The language design pursues the following goals:
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@sp 1
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@itemize
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@item Compile-time error detection and prevention.
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@item Run-time fault tolerance and containment.
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@item System building, analysis and maintenance affordances.
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@item Clarity and precision of expression.
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@item Implementation simplicity.
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@item Run-time efficiency.
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@item High concurrency.
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@end itemize
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@sp 1
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Note that most of these goals are @emph{engineering} goals, not showcases for
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sophisticated language technology. Most of the technology in Rust is
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@emph{old} and has been seen decades earlier in other languages.
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All new languages are developed in a technological context. Rust's goals arise
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from the context of writing large programs that interact with the internet --
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both servers and clients -- and are thus much more concerned with
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@emph{safety} and @emph{concurrency} than older generations of program. Our
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experience is that these two forces do not conflict; rather they drive system
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design decisions toward extensive use of @emph{partitioning} and
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@emph{statelessness}. Rust aims to make these a more natural part of writing
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programs, within the niche of lower-level, practical, resource-conscious
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languages.
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@page
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@node Sales Pitch
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@section Sales Pitch
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The following comprises a brief ``sales pitch'' overview of the salient
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features of Rust, relative to other languages.
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@itemize
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@sp 1
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@item No @code{null} pointers
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The initialization state of every slot is statically computed as part of the
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typestate system (see below), and requires that all slots are initialized
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before use. There is no @code{null} value; uninitialized slots are
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uninitialized, and can only be written to, not read.
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The common use for @code{null} in other languages -- as a sentinel value -- is
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subsumed into the more general facility of disjoint union types. A program
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must explicitly model its use of such types.
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@sp 1
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@item Lightweight tasks with no shared mutable state
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Like many @emph{actor} languages, Rust provides an isolation (and concurrency)
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model based on lightweight tasks scheduled by the language runtime. These
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tasks are very inexpensive and statically unable to mutate one another's local
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memory. Breaking the rule of task isolation is only possible by calling
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external (C/C++) code.
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Inter-task communication is typed, asynchronous and simplex, based on passing
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messages over channels to ports. Transmission can be rate-limited or
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rate-unlimited. Selection between multiple senders is pseudo-randomized on the
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receiver side.
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@sp 1
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@item Predictable native code, simple runtime
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The meaning and cost of every operation within a Rust program is intended to
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be easy to model for the reader. The code should not ``surprise'' the
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programmer once it has been compiled.
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Rust compiles to native code. Rust compilation units are large and the
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compilation model is designed around multi-file, whole-library or
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whole-program optimization. The compiled units are standard loadable objects
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(ELF, PE, Mach-O) containing standard metadata (DWARF) and are compatible with
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existing, standard low-level tools (disassemblers, debuggers, profilers,
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dynamic loaders).
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The Rust runtime library is a small collection of support code for scheduling,
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memory management, inter-task communication, reflection and runtime
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linkage. This library is written in standard C++ and is quite
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straightforward. It presents a simple interface to embeddings. No
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research-level virtual machine, JIT or garbage collection technology is
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required. It should be relatively easy to adapt a Rust front-end on to many
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existing native toolchains.
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@sp 1
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@item Integrated system-construction facility
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The units of compilation of Rust are multi-file amalgamations called
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@emph{crates}. A crate is described by a separate, declarative type of source
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file that guides the compilation of the crate, its packaging, its versioning,
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and its external dependencies. Crates are also the units of distribution and
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loading. Significantly: the dependency graph of crates is @emph{acyclic} and
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@emph{anonymous}: there is no global namespace for crates, and module-level
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recursion cannot cross crate barriers.
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Unlike many languages, individual modules do @emph{not} carry all the
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mechanisms or restrictions of crates. Modules and crates serve different
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roles.
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@sp 1
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@item Stack-based iterators
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Rust provides a type of function-like multiple-invocation iterator that is
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very efficient: the iterator state lives only on the stack and is tightly
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coupled to the loop that invoked it.
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@sp 1
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@item Direct interface to C code
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Rust can load and call many C library functions simply by declaring
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them. Calling a C function statically marks a function as ``unsafe'', unless
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the task calling the unsafe function is further isolated within an external
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``heavyweight'' operating-system subprocess. Every ``unsafe'' function or
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module in a Rust compilation unit must be explicitly authorized in the crate
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file.
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@sp 1
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@item Structural algebraic data types
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The Rust type system is structural rather than nominal, and contains the
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standard assortment of useful ``algebraic'' type constructors from functional
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languages, such as function types, tuples, record types, vectors, and tagged
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disjoint unions. Structural types may be @emph{pattern-matched} in an
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@code{alt} statement.
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@sp 1
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@item Generic code
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Rust supports a simple form of parametric polymorphism: functions, iterators,
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types and objects can be parametrized by other types.
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@sp 1
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@item Argument binding
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Rust provides a mechanism of partially binding arguments to functions,
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producing new functions that accept the remaining un-bound arguments. This
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mechanism combines some of the features of lexical closures with some of the
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features of currying, in a smaller and simpler package.
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@sp 1
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@item Local type inference
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To save some quantity of programmer key-pressing, Rust supports local type
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inference: signatures of functions, objects and iterators always require type
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annotation, but within the body of a function or iterator many slots can be
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declared @code{auto} and Rust will infer the slot's type from its uses.
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@sp 1
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@item Structural object system
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Rust has a lightweight object system based on structural object types: there
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is no ``class hierarchy'' nor any concept of inheritance. Method overriding
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and object restriction are performed explicitly on object values, which are
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little more than order-insensitive records of methods sharing a common private
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value. Objects can be mutable or immutable, and immutable objects can have
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destructors.
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@sp 1
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@item Dynamic type
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Rust includes support for slots of a top type, @code{any}, that can hold any
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type of value whatsoever. An @code{any} slot is a pair of a type code and an
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exterior value of that type. Injection into an @code{any} and projection by
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type-case-selection is integrated into the language.
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@sp 1
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@item Dynamic metaprogramming (reflection)
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Rust supports run-time reflection on the structure of a crate, using a
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combination of custom descriptor structures and the DWARF metadata tables used
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to support crate linkage and other runtime services.
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@sp 1
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@item Static metaprogramming (syntactic extension)
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Rust supports a system for syntactic extensions that can be loaded into the
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compiler, to implement user-defined notations, macros, program-generators and
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the like. These notations are @emph{marked} using a special form of
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bracketing, such that a reader unfamiliar with the extension can still parse
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the surrounding text by skipping over the bracketed ``extension text''.
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@sp 1
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@item Idempotent failure
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If a task fails due to a signal, or if it executes the special @code{fail}
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statement, it enters the @emph{failing} state. A failing task unwinds its
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control stack, frees all of its owned resources (executing destructors) and
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enters the @emph{dead} state. Failure is idempotent and non-recoverable.
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@sp 1
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@item Signal handling
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Rust has a system for propagating task-failures and other spontaneous
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events between tasks. Some signals can be trapped and redirected to
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channels; other signals are fatal and result in task-failure. Tasks
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can designate other tasks to handle signals for them. This permits
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organizing tasks into mutually-supervising or mutually-failing groups.
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@sp 1
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@item Deterministic destruction
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Immutable objects can have destructor functions, which are executed
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deterministically in top-down ownership order, as control frames are exited
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and/or objects are otherwise freed from data structures holding them. The same
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destructors are run in the same order whether the object is deleted by
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unwinding during failure or normal execution.
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Similarly, the rules for freeing immutable memory are deterministic and
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predictable: on scope-exit or structure-release, interior slots are released
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immediately, exterior slots have their reference count decreased and are
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released if the count drops to zero. Alias slots are not affected by scope
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exit.
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Mutable memory is local to a task, and is subject to per-task garbage
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collection. As a result, unreferenced mutable memory is not necessarily freed
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immediately; if it is acyclic it is freed when the last reference to it drops,
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but if it is part of a reference cycle it will be freed when the GC collects
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it (or when the owning task terminates, at the latest).
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Mutable memory can point to immutable memory but not vice-versa. Doing so
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merely delays (to an undefined future time) the moment when the deterministic,
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top-down destruction sequence for the referenced immutable memory
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@emph{starts}. In other words, the immutable ``leaves'' of a mutable structure
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are released in a locally-predictable order, even if the ``interior'' of the
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mutable structure is released in an unpredictable order.
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@sp 1
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@item Typestate system
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Every storage slot in Rust participates in not only a conventional structural
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static type system, describing the interpretation of memory in the slot, but
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also a @emph{typestate} system. The static typestates of a program describe
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the set of @emph{pure, dynamic predicates} that provably hold over some set of
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slots, at each point in the program's control flow graph. The static
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calculation of the typestates of a program is a dataflow problem, and handles
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user-defined predicates in a similar fashion to the way the type system
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permits user-defined types.
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A short way of thinking of this is: types statically model the kinds of values
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held in slots, typestates statically model @emph{assertions that hold} before
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and after statements.
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@sp 1
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@item Static control over memory allocation, packing and aliasing.
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Every variable or field in Rust is a combination of a type, a mutability flag
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and a @emph{mode}; this combination is called a @emph{slot}. There are 3 kinds
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of @dfn{slot mode}, denoting 3 ways of referring to a value:
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@itemize
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@item ``interior'' (slot contains value)
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@item ``exterior'', (slot points to to managed heap allocation)
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@item ``alias'', (slot points directly to provably-live address)
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@end itemize
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Interior slots declared as variables in a function are allocated very quickly
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on the stack, as part of a local activation frame, as in C or C++. Alias slots
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permit efficient by-reference parameter passing without adjusting heap
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reference counts or interacting with garbage collection, as alias lifetimes
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are statically guaranteed to outlive callee lifetimes.
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Copying data between slots of different modes may cause either a simple
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address assignment or reference-count adjustment, or may cause a value to be
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``transplanted'': copied by value from the interior of one memory structure to
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another, or between stack and heap. Transplanting, when necessary, is
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predictable and automatic, as part of the definition of the copy operator
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(@code{=}).
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In addition, slots have a static initialization state that is calculated by
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the typestate system. This permits late initialization of variables in
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functions with complex control-flow, while still guaranteeing that every use
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of a slot occurs after it has been initialized.
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@sp 1
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@item Static control over mutability.
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Slots in Rust are classified as either immutable or mutable. By default,
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all slots are immutable.
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If a slot within a type is declared as @code{mutable}, the type is a
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@code{state} type and must be declared as such.
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This classification of data types in Rust interacts with the memory allocation
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and transmission rules. In particular:
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@itemize
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@item Only immutable (non-state) values can be sent over channels.
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@item Only immutable (non-state) objects can have destructor functions.
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@end itemize
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||
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State values are subject to local (per-task) garbage-collection. Garbage
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collection costs are therefore also task-local and do not interrupt or suspend
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other tasks.
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Immutable values are reference-counted and have a deterministic destruction
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order: top-down, immediately upon release of the last live reference.
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State values can refer to immutable values, but not vice-versa. Rust therefore
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||
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encourages the programmer to write in a style that consists primarily of
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immutable types, but also permits limited, local (per-task) mutability.
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||
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@end itemize
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||
|
|
||
|
|
||
|
@page
|
||
|
@node Influences
|
||
|
@section Influences
|
||
|
@sp 2
|
||
|
|
||
|
@quotation
|
||
|
The essential problem that must be solved in making a fault-tolerant
|
||
|
software system is therefore that of fault-isolation. Different programmers
|
||
|
will write different modules, some modules will be correct, others will have
|
||
|
errors. We do not want the errors in one module to adversely affect the
|
||
|
behaviour of a module which does not have any errors.
|
||
|
|
||
|
@flushright
|
||
|
- Joe Armstrong
|
||
|
@end flushright
|
||
|
@end quotation
|
||
|
@sp 2
|
||
|
|
||
|
@quotation
|
||
|
In our approach, all data is private to some process, and processes can
|
||
|
only communicate through communications channels. @emph{Security}, as used
|
||
|
in this paper, is the property which guarantees that processes in a system
|
||
|
cannot affect each other except by explicit communication.
|
||
|
|
||
|
When security is absent, nothing which can be proven about a single module
|
||
|
in isolation can be guaranteed to hold when that module is embedded in a
|
||
|
system [...]
|
||
|
@flushright
|
||
|
- Robert Strom and Shaula Yemini
|
||
|
@end flushright
|
||
|
@end quotation
|
||
|
@sp 2
|
||
|
|
||
|
@quotation
|
||
|
Concurrent and applicative programming complement each other. The
|
||
|
ability to send messages on channels provides I/O without side effects,
|
||
|
while the avoidance of shared data helps keep concurrent processes from
|
||
|
colliding.
|
||
|
@flushright
|
||
|
- Rob Pike
|
||
|
@end flushright
|
||
|
@end quotation
|
||
|
@sp 2
|
||
|
|
||
|
@page
|
||
|
Rust is not a particularly original language. It may however appear unusual by
|
||
|
contemporary standards, as its design elements are drawn from a number of
|
||
|
``historical'' languages that have, with a few exceptions, fallen out of
|
||
|
favour. Five prominent lineages contribute the most:
|
||
|
|
||
|
@itemize
|
||
|
@sp 1
|
||
|
@item
|
||
|
The NIL (1981) and Hermes (1990) family. These languages were developed by
|
||
|
Robert Strom, Shaula Yemini, David Bacon and others in their group at IBM
|
||
|
Watson Research Center (Yorktown Heights, NY, USA).
|
||
|
|
||
|
@sp 1
|
||
|
@item
|
||
|
The Erlang (1987) language, developed by Joe Armstrong, Robert Virding, Claes
|
||
|
Wikstr@"om, Mike Williams and others in their group at the Ericsson Computer
|
||
|
Science Laboratory (@"Alvsj@"o, Stockholm, Sweden) .
|
||
|
|
||
|
@sp 1
|
||
|
@item
|
||
|
The Sather (1990) language, developed by Stephen Omohundro, Chu-Cheow Lim,
|
||
|
Heinz Schmidt and others in their group at The International Computer Science
|
||
|
Institute of the University of California, Berkeley (Berkeley, CA, USA).
|
||
|
|
||
|
@sp 1
|
||
|
@item
|
||
|
The Newsqueak (1988), Alef (1995), and Limbo (1996) family. These languages
|
||
|
were developed by Rob Pike, Phil Winterbottom, Sean Dorward and others in
|
||
|
their group at Bell labs Computing Sciences Reserch Center (Murray Hill, NJ,
|
||
|
USA).
|
||
|
|
||
|
@sp 1
|
||
|
@item
|
||
|
The Napier (1985) and Napier88 (1988) family. These languages were developed
|
||
|
by Malcolm Atkinson, Ron Morrison and others in their group at the University
|
||
|
of St. Andrews (St. Andrews, Fife, UK).
|
||
|
@end itemize
|
||
|
|
||
|
@sp 1
|
||
|
Additional specific influences can be seen from the following languages:
|
||
|
@itemize
|
||
|
@item The structural algebraic types and compilation manager of SML.
|
||
|
@item The syntax-extension systems of Camlp4 and the Common Lisp readtable.
|
||
|
@item The deterministic destructor system of C++.
|
||
|
@end itemize
|
||
|
|
||
|
@c ############################################################
|
||
|
@c Tutorial
|
||
|
@c ############################################################
|
||
|
|
||
|
@node Tutorial
|
||
|
@chapter Tutorial
|
||
|
|
||
|
@emph{TODO}.
|
||
|
|
||
|
@c ############################################################
|
||
|
@c Reference
|
||
|
@c ############################################################
|
||
|
|
||
|
@node Reference
|
||
|
@chapter Reference
|
||
|
|
||
|
@menu
|
||
|
* Ref.Lex:: Lexical structure.
|
||
|
* Ref.Path:: References to slots and items.
|
||
|
* Ref.Gram:: Grammar.
|
||
|
* Ref.Comp:: Compilation and component model.
|
||
|
* Ref.Mem:: Semantic model of memory.
|
||
|
* Ref.Task:: Semantic model of tasks.
|
||
|
* Ref.Item:: The components of a module.
|
||
|
* Ref.Type:: The types of values held in memory.
|
||
|
* Ref.Expr:: Parsed and primitive expressions.
|
||
|
* Ref.Stmt:: Executable statements.
|
||
|
* Ref.Run:: Organization of runtime services.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Lex
|
||
|
@section Ref.Lex
|
||
|
@c * Ref.Lex:: Lexical structure.
|
||
|
|
||
|
The lexical structure of a Rust source file or crate file is defined in terms
|
||
|
of Unicode character codes and character properties.
|
||
|
|
||
|
Groups of Unicode character codes and characters are organized into
|
||
|
@emph{tokens}. Tokens are defined as the longest contiguous sequence of
|
||
|
characters within the same token type (identifier, keyword, literal, symbol),
|
||
|
or interrupted by ignored characters.
|
||
|
|
||
|
Most tokens in Rust follow rules similar to the C family.
|
||
|
|
||
|
Most tokens (including identifiers, whitespace, keywords, operators and
|
||
|
structural symbols) are drawn from the ASCII-compatible range of
|
||
|
Unicode. String and character literals, however, may include the full range of
|
||
|
Unicode characters.
|
||
|
|
||
|
@emph{TODO: formalize this section much more}.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Lex.Ignore:: Ignored characters.
|
||
|
* Ref.Lex.Ident:: Identifier tokens.
|
||
|
* Ref.Lex.Key:: Keyword tokens.
|
||
|
* Ref.Lex.Num:: Numeric tokens.
|
||
|
* Ref.Lex.Text:: String and character tokens.
|
||
|
* Ref.Lex.Syntax:: Syntactic extension tokens.
|
||
|
* Ref.Lex.Sym:: Special symbol tokens.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Lex.Ignore
|
||
|
@subsection Ref.Lex.Ignore
|
||
|
@c * Ref.Lex.Ignore:: Ignored tokens.
|
||
|
|
||
|
The classes of @emph{whitespace} and @emph{comment} is ignored, and are not
|
||
|
considered as tokens.
|
||
|
|
||
|
@dfn{Whitespace} is any of the following Unicode characters: U+0020 (space),
|
||
|
U+0009 (tab, @code{'\t'}), U+000A (LF, @code{'\n'}), U+000D (CR, @code{'\r'}).
|
||
|
|
||
|
@dfn{Comments} are any sequence of Unicode characters beginning with U+002F
|
||
|
U+002F (@code{//}) and extending to the next U+000a character,
|
||
|
@emph{excluding} cases in which such a sequence occurs within a string literal
|
||
|
token or a syntactic extension token.
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Lex.Ident
|
||
|
@subsection Ref.Lex.Ident
|
||
|
@c * Ref.Lex.Ident:: Identifier tokens.
|
||
|
|
||
|
Identifiers follow the pattern of C identifiers: they begin with a
|
||
|
@emph{letter} or underscore character @code{_} (Unicode character U+005f), and
|
||
|
continue with any combination of @emph{letters}, @emph{digits} and
|
||
|
underscores, and must not be equal to any keyword. @xref{Ref.Lex.Key}.
|
||
|
|
||
|
A @emph{letter} is a Unicode character in the ranges U+0061-U+007A and
|
||
|
U+0041-U+005A (@code{a-z} and @code{A-Z}).
|
||
|
|
||
|
A @emph{digit} is a Unicode character in the range U+0030-U0039 (@code{0-9}).
|
||
|
|
||
|
@page
|
||
|
@node Ref.Lex.Key
|
||
|
@subsection Ref.Lex.Key
|
||
|
@c * Ref.Lex.Key:: Keyword tokens.
|
||
|
|
||
|
The keywords are:
|
||
|
|
||
|
@sp 2
|
||
|
|
||
|
@multitable @columnfractions .15 .15 .15 .15 .15
|
||
|
@item @code{use}
|
||
|
@tab @code{meta}
|
||
|
@tab @code{syntax}
|
||
|
@tab @code{mutable}
|
||
|
@tab @code{native}
|
||
|
@item @code{mod}
|
||
|
@tab @code{import}
|
||
|
@tab @code{export}
|
||
|
@tab @code{let}
|
||
|
@tab @code{auto}
|
||
|
@item @code{io}
|
||
|
@tab @code{state}
|
||
|
@tab @code{unsafe}
|
||
|
@tab @code{auth}
|
||
|
@tab @code{with}
|
||
|
@item @code{bind}
|
||
|
@tab @code{type}
|
||
|
@tab @code{true}
|
||
|
@tab @code{false}
|
||
|
@item @code{any}
|
||
|
@tab @code{int}
|
||
|
@tab @code{uint}
|
||
|
@tab @code{char}
|
||
|
@tab @code{bool}
|
||
|
@item @code{u8}
|
||
|
@tab @code{u16}
|
||
|
@tab @code{u32}
|
||
|
@tab @code{u64}
|
||
|
@tab @code{f32}
|
||
|
@item @code{i8}
|
||
|
@tab @code{i16}
|
||
|
@tab @code{i32}
|
||
|
@tab @code{i64}
|
||
|
@tab @code{f64}
|
||
|
@item @code{rec}
|
||
|
@tab @code{tup}
|
||
|
@tab @code{tag}
|
||
|
@tab @code{vec}
|
||
|
@tab @code{str}
|
||
|
@item @code{fn}
|
||
|
@tab @code{iter}
|
||
|
@tab @code{obj}
|
||
|
@tab @code{as}
|
||
|
@tab @code{drop}
|
||
|
@item @code{task}
|
||
|
@tab @code{port}
|
||
|
@tab @code{chan}
|
||
|
@tab @code{flush}
|
||
|
@tab @code{spawn}
|
||
|
@item @code{if}
|
||
|
@tab @code{else}
|
||
|
@tab @code{alt}
|
||
|
@tab @code{case}
|
||
|
@tab @code{in}
|
||
|
@item @code{do}
|
||
|
@tab @code{while}
|
||
|
@tab @code{break}
|
||
|
@tab @code{cont}
|
||
|
@tab @code{fail}
|
||
|
@item @code{log}
|
||
|
@tab @code{note}
|
||
|
@tab @code{claim}
|
||
|
@tab @code{check}
|
||
|
@tab @code{prove}
|
||
|
@item @code{for}
|
||
|
@tab @code{each}
|
||
|
@tab @code{ret}
|
||
|
@tab @code{put}
|
||
|
@tab @code{be}
|
||
|
@end multitable
|
||
|
|
||
|
@page
|
||
|
@node Ref.Lex.Num
|
||
|
@subsection Ref.Lex.Num
|
||
|
@c * Ref.Lex.Num:: Numeric tokens.
|
||
|
|
||
|
@emph{TODO: describe numeric literals}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Lex.Text
|
||
|
@subsection Ref.Lex.Text
|
||
|
@c * Ref.Lex.Key:: String and character tokens.
|
||
|
|
||
|
@emph{TODO: describe string and character literals}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Lex.Syntax
|
||
|
@subsection Ref.Lex.Syntax
|
||
|
@c * Ref.Lex.Syntax:: Syntactic extension tokens.
|
||
|
|
||
|
Syntactic extensions are marked with the @emph{pound} sigil @code{#} (U+0023),
|
||
|
followed by a qualified name of a compile-time imported module item, an
|
||
|
optional parenthesized list of @emph{tokens}, and an optional brace-enclosed
|
||
|
region of free-form text (with brace-matching and brace-escaping used to
|
||
|
determine the limit of the region). @xref{Ref.Comp.Syntax}.
|
||
|
|
||
|
@emph{TODO: formalize those terms more}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Lex.Sym
|
||
|
@subsection Ref.Lex.Sym
|
||
|
@c * Ref.Lex.Sym:: Special symbol tokens.
|
||
|
|
||
|
The special symbols are:
|
||
|
|
||
|
@sp 2
|
||
|
|
||
|
@multitable @columnfractions .1 .1 .1 .1 .1 .1
|
||
|
|
||
|
@item @code{@@}
|
||
|
@tab @code{_}
|
||
|
@item @code{#}
|
||
|
@tab @code{:}
|
||
|
@tab @code{.}
|
||
|
@tab @code{;}
|
||
|
@tab @code{,}
|
||
|
@item @code{[}
|
||
|
@tab @code{]}
|
||
|
@tab @code{@{}
|
||
|
@tab @code{@}}
|
||
|
@tab @code{(}
|
||
|
@tab @code{)}
|
||
|
@item @code{=}
|
||
|
@tab @code{<-}
|
||
|
@tab @code{<|}
|
||
|
@tab @code{<+}
|
||
|
@tab @code{->}
|
||
|
@item @code{+}
|
||
|
@tab @code{++}
|
||
|
@tab @code{+=}
|
||
|
@tab @code{-}
|
||
|
@tab @code{--}
|
||
|
@tab @code{-=}
|
||
|
@item @code{*}
|
||
|
@tab @code{/}
|
||
|
@tab @code{%}
|
||
|
@tab @code{*=}
|
||
|
@tab @code{/=}
|
||
|
@tab @code{%=}
|
||
|
@item @code{&}
|
||
|
@tab @code{|}
|
||
|
@tab @code{!}
|
||
|
@tab @code{~}
|
||
|
@tab @code{^}
|
||
|
@item @code{&=}
|
||
|
@tab @code{|=}
|
||
|
@tab @code{^=}
|
||
|
@tab @code{!=}
|
||
|
@item @code{>>}
|
||
|
@tab @code{>>>}
|
||
|
@tab @code{<<}
|
||
|
@tab @code{<<=}
|
||
|
@tab @code{>>=}
|
||
|
@tab @code{>>>=}
|
||
|
@item @code{<}
|
||
|
@tab @code{<=}
|
||
|
@tab @code{==}
|
||
|
@tab @code{>=}
|
||
|
@tab @code{>}
|
||
|
@item @code{&&}
|
||
|
@tab @code{||}
|
||
|
@end multitable
|
||
|
|
||
|
@page
|
||
|
@page
|
||
|
@node Ref.Path
|
||
|
@section Ref.Path
|
||
|
@c * Ref.Path:: References to slots and items.
|
||
|
|
||
|
A @dfn{path} is a ubiquitous syntactic form in Rust that deserves special
|
||
|
attention. A path denotes a slot or an
|
||
|
item. @xref{Ref.Mem.Slot}. @xref{Ref.Item}. Every slot and item in a Rust
|
||
|
crate has a @emph{canonical path} that refers to it from the crate top-level,
|
||
|
as well as a number of shorter @emph{relative paths} that may also denote it
|
||
|
in inner scopes of the crate. There is no way to define a slot or item without
|
||
|
a canonical path within its crate (with the exception of the crate's implicit
|
||
|
top-level module). Paths have meaning only within a specific
|
||
|
crate. @xref{Ref.Comp.Crate}.
|
||
|
|
||
|
Paths consist of period-separated components. In the simplest form, path
|
||
|
components are identifiers. @xref{Ref.Lex.Ident}.
|
||
|
|
||
|
Two examples of simple paths consisting of only identifier components:
|
||
|
@example
|
||
|
x;
|
||
|
x.y.z;
|
||
|
@end example
|
||
|
|
||
|
Paths fall into two important categories: @emph{names} and
|
||
|
@emph{lvals}.
|
||
|
|
||
|
A @dfn{name} denotes an item, and is statically resolved to its
|
||
|
referent at compile time.
|
||
|
|
||
|
An @dfn{lval} denotes a slot, and is statically resolved to a sequence of
|
||
|
memory operations and primitive (arithmetic) expressions required to load or
|
||
|
store to the slot at compile time.
|
||
|
|
||
|
In some contexts, the Rust grammar accepts a general @emph{path}, but a
|
||
|
subsequent syntactic restriction requires the path to be an lval or a name. In
|
||
|
other words: in some contexts an lval is required (for example, on the left
|
||
|
hand side of the copy operator, @pxref{Ref.Stmt.Copy}) and in other contexts a
|
||
|
name is required (for example, as a type parameter, @pxref{Ref.Item}). In no
|
||
|
case is the grammar made ambiguous by accepting a general path and restricting
|
||
|
allowed paths to names or lvals after parsing. These restrictions are noted in
|
||
|
the grammar. @xref{Ref.Gram}.
|
||
|
|
||
|
A name component may include type parameters. Type parameters are denoted by
|
||
|
square brackets. Square brackets are used @emph{only} to denote type
|
||
|
parameters in Rust. If a name component includes a type parameter, the type
|
||
|
parameter must also resolve statically to a type in the environment of the
|
||
|
name. Type parameters are only part of the names of items. @xref{Ref.Item}.
|
||
|
|
||
|
An example of a name with type parameters:
|
||
|
@example
|
||
|
m.map[int,str];
|
||
|
@end example
|
||
|
|
||
|
An lval component may include an indexing operator. Index operators are
|
||
|
enclosed in parentheses and can include any integral expression. Indexing
|
||
|
operators can only be applied to vectors or strings, and imply a run-time
|
||
|
bounds-check. @xref{Ref.Type.Vec}.
|
||
|
|
||
|
An example of an lval with a dynamic indexing operator:
|
||
|
@example
|
||
|
x.y.(1 + v).z;
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Gram
|
||
|
@section Ref.Gram
|
||
|
@c * Ref.Gram:: Grammar.
|
||
|
|
||
|
@emph{TODO: LL(1), it reads like C, Alef and bits of Napier; formalize here}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Comp
|
||
|
@section Ref.Comp
|
||
|
@c * Ref.Comp:: Compilation and component model.
|
||
|
|
||
|
Rust is a @emph{compiled} language. Its semantics are divided along a
|
||
|
@emph{phase distinction} between compile-time and run-time. Those semantic
|
||
|
rules that have a @emph{static interpretation} govern the success or failure
|
||
|
of compilation. A program that fails to compile due to violation of a
|
||
|
compile-time rule has no defined semantics at run-time; the compiler should
|
||
|
halt with an error report, and produce no executable artifact.
|
||
|
|
||
|
The compilation model centres on artifacts called @emph{crates}. Each
|
||
|
compilation is directed towards a single crate in source form, and if
|
||
|
successful produces a single crate in executable form.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Comp.Crate:: Units of compilation and linking.
|
||
|
* Ref.Comp.Meta:: Metadata about a crate.
|
||
|
* Ref.Comp.Syntax:: Syntax extensions.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Comp.Crate
|
||
|
@subsection Ref.Comp.Crate
|
||
|
@c * Ref.Comp.Crate:: Units of compilation and linking.
|
||
|
|
||
|
A @dfn{crate} is a unit of compilation and linking, as well as versioning,
|
||
|
distribution and runtime loading. Crates are defined by @emph{crate source
|
||
|
files}, which are a type of source file written in a special declarative
|
||
|
language: @emph{crate language}.@footnote{A crate is somewhat analogous to an
|
||
|
@emph{assembly} in the ECMA-335 CLI model, a @emph{library} in the SML/NJ
|
||
|
Compilation Manager, a @emph{unit} in the Owens and Flatt module system, or a
|
||
|
@emph{configuration} in Mesa.} A crate source file describes:
|
||
|
|
||
|
@itemize
|
||
|
@item Metadata about the crate, such as author, name, version, and copyright.
|
||
|
@item The source-file and directory modules that make up the crate.
|
||
|
@item The set of syntax extensions to enable for the crate.
|
||
|
@item Any external crates or native modules that the crate imports to its top level.
|
||
|
@item The organization of the crate's internal namespace.
|
||
|
@item The set of names exported from the crate.
|
||
|
@end itemize
|
||
|
|
||
|
A single crate source file may describe the compilation of a large number of
|
||
|
Rust source files; it is compiled in its entirety, as a single indivisible
|
||
|
unit. The compilation phase attempts to transform a single crate source file,
|
||
|
and its referenced contents, into a single compiled crate. Crate source files
|
||
|
and compiled crates have a 1:1 relationship.
|
||
|
|
||
|
The syntactic form of a crate is a sequence of @emph{directives}, some of
|
||
|
which have nested sub-directives.
|
||
|
|
||
|
A crate defines an implicit top-level anonymous module: within this module,
|
||
|
all members of the crate have canonical path names. @xref{Ref.Path}. The
|
||
|
@code{mod} directives within a crate file specify sub-modules to include in
|
||
|
the crate: these are either directory modules, corresponding to directories in
|
||
|
the filesystem of the compilation environment, or file modules, corresponding
|
||
|
to Rust source files. The names given to such modules in @code{mod} directives
|
||
|
become prefixes of the paths of items and slots defined within any included
|
||
|
Rust source files.
|
||
|
|
||
|
The @code{use} directives within the crate specify @emph{other crates} to scan
|
||
|
for, locate, import into the crate's module namespace during compilation, and
|
||
|
link against at runtime. Use directives may also occur independently in rust
|
||
|
source files. These directives may specify loose or tight ``matching
|
||
|
criteria'' for imported crates, depending on the preferences of the crate
|
||
|
developer. In the simplest case, a @code{use} directive may only specify a
|
||
|
symbolic name and leave the task of locating and binding an appropriate crate
|
||
|
to a compile-time heuristic. In a more controlled case, a @code{use} directive
|
||
|
may specify any metadata as matching criteria, such as a URI, an author name
|
||
|
or version number, a checksum or even a cryptographic signature, in order to
|
||
|
select an an appropriate imported crate. @xref{Ref.Comp.Meta}.
|
||
|
|
||
|
The compiled form of a crate is a loadable and executable object file full of
|
||
|
machine code, in a standard loadable operating-system format such as ELF, PE
|
||
|
or Mach-O. The loadable object contains extensive DWARF metadata, describing:
|
||
|
@itemize
|
||
|
@item Metadata required for type reflection.
|
||
|
@item The publicly exported module structure of the crate.
|
||
|
@item Any metadata about the crate, defined by @code{meta} directives.
|
||
|
@item The crates to dynamically link with at run-time, with matching criteria
|
||
|
derived from the same @code{use} directives that guided compile-time imports.
|
||
|
@end itemize
|
||
|
|
||
|
The @code{syntax} directives of a crate are similar to the @code{use}
|
||
|
directives, except they govern the syntax extension namespace (accessed
|
||
|
through the syntax-extension sigil @code{#}, @pxref{Ref.Comp.Syntax})
|
||
|
available only at compile time. A @code{syntax} directive also makes its
|
||
|
extension available to all subsequent directives in the crate file.
|
||
|
|
||
|
An example of a crate:
|
||
|
|
||
|
@example
|
||
|
// Metadata about this crate
|
||
|
meta (author = "Jane Doe",
|
||
|
name = "projx"
|
||
|
desc = "Project X",
|
||
|
ver = "2.5");
|
||
|
|
||
|
// Import a module.
|
||
|
use std (ver = "1.0");
|
||
|
|
||
|
// Activate a syntax-extension.
|
||
|
syntax re;
|
||
|
|
||
|
// Define some modules.
|
||
|
mod foo = "foo.rs";
|
||
|
mod bar @{
|
||
|
mod quux = "quux.rs";
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Comp.Meta
|
||
|
@subsection Ref.Comp.Meta
|
||
|
|
||
|
In a crate, a @code{meta} directive associates free form key-value metadata
|
||
|
with the crate. This metadata can, in turn, be used in providing partial
|
||
|
matching parameters to syntax-extension loading and crate importing
|
||
|
directives, denoted by @code{syntax} and @code{use} keywords respectively.
|
||
|
|
||
|
Alternatively, metadata can serve as a simple form of documentation.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Comp.Syntax
|
||
|
@subsection Ref.Comp.Syntax
|
||
|
@c * Ref.Comp.Syntax:: Syntax extension.
|
||
|
|
||
|
Rust provides a notation for @dfn{syntax extension}. The notation is a marked
|
||
|
syntactic form that can appear as an expression, statement or item in the body
|
||
|
of a Rust program, or as a directive in a Rust crate, and which causes the
|
||
|
text enclosed within the marked form to be translated through a named
|
||
|
extension function loaded into the compiler at compile-time.
|
||
|
|
||
|
The compile-time extension function must return a value of the corresponding
|
||
|
Rust AST type, either an expression node, a statement node or an item
|
||
|
node. @footnote{The syntax-extension system is analogous to the extensible
|
||
|
reader system provided by Lisp @emph{readtables}, or the Camlp4 system of
|
||
|
Objective Caml.} @xref{Ref.Lex.Syntax}.
|
||
|
|
||
|
A syntax extension is enabled by a @code{syntax} directive, which must occur
|
||
|
in a crate file. When the Rust compiler encounters a @code{syntax} directive
|
||
|
in a crate file, it immediately loads the named syntax extension, and makes it
|
||
|
available for all subsequent crate directives within the enclosing block scope
|
||
|
of the crate file, and all Rust source files referenced as modules from the
|
||
|
enclosing block scope of the crate file.
|
||
|
|
||
|
For example, this extension might provide a syntax for regular
|
||
|
expression literals:
|
||
|
|
||
|
@example
|
||
|
// In a crate file:
|
||
|
|
||
|
// Requests the 're' syntax extension from the compilation environment.
|
||
|
syntax re;
|
||
|
|
||
|
// Also declares an import dependency on the module 're'.
|
||
|
use re;
|
||
|
|
||
|
// Reference to a Rust source file as a module in the crate.
|
||
|
mod foo = "foo.rs";
|
||
|
|
||
|
@dots{}
|
||
|
|
||
|
// In the source file "foo.rs", use the #re syntax extension and
|
||
|
// the re module at run-time.
|
||
|
let str s = get_string();
|
||
|
let regex pattern = #re.pat@{ aa+b? @};
|
||
|
let bool matched = re.match(pattern, s);
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Mem
|
||
|
@section Ref.Mem
|
||
|
@c * Ref.Mem:: Semantic model of memory.
|
||
|
|
||
|
A Rust task's memory consists of a static set of @emph{items}, a set of tasks
|
||
|
each with its own @emph{stack}, and a @emph{heap}. Immutable portions of the
|
||
|
heap may be shared between tasks, mutable portions may not.
|
||
|
|
||
|
Allocations in the stack and the heap consist of @emph{slots}.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Mem.Alloc:: Memory allocation model.
|
||
|
* Ref.Mem.Own:: Memory ownership model.
|
||
|
* Ref.Mem.Slot:: Memory containment and reference model.
|
||
|
* Ref.Mem.Init:: Initialization state of memory.
|
||
|
* Ref.Mem.Acct:: Memory accounting model.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Mem.Alloc
|
||
|
@subsection Ref.Mem.Alloc
|
||
|
@c * Ref.Mem.Alloc:: Memory allocation model.
|
||
|
|
||
|
The @dfn{items} of a program are those functions, iterators, objects, modules
|
||
|
and types that have their value calculated at compile-time and stored uniquely
|
||
|
in the memory image of the rust process. Items are neither dynamically
|
||
|
allocated nor freed.
|
||
|
|
||
|
A task's @dfn{stack} consists of activation frames automatically allocated on
|
||
|
entry to each function as the task executes. A stack allocation is reclaimed
|
||
|
when control leaves the frame containing it.
|
||
|
|
||
|
The @dfn{heap} is a general term that describes two separate sets of exterior
|
||
|
allocations: @emph{local heap} allocations and the @emph{shared heap}
|
||
|
allocations.
|
||
|
|
||
|
Exterior allocations of mutable types are @dfn{local heap} allocations,
|
||
|
owned by the task. Such @dfn{local allocations} cannot pass over channels and
|
||
|
do not outlive the task that owns them. When unreferenced, they are collected
|
||
|
using a general (cycle-aware) garbage-collector local to each task. Garbage
|
||
|
collection within a local heap does not interrupt execution of other tasks.
|
||
|
|
||
|
Exterior allocations of immutable types are @dfn{shared heap} allocations,
|
||
|
and can be multiply-referenced by many different tasks. Such @dfn{shared
|
||
|
allocations} can pass over channels, and live as long as the last task
|
||
|
referencing them. When unreferenced, they are collected immediately using
|
||
|
reference-counting.
|
||
|
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Mem.Own
|
||
|
@subsection Ref.Mem.Own
|
||
|
@c * Ref.Mem.Own:: Memory ownership model.
|
||
|
|
||
|
A task @emph{owns} all the interior allocations in its stack and @emph{local}
|
||
|
exterior allocations. A task @emph{shares} ownership of @emph{shared} exterior
|
||
|
allocations. A task does not own any items.
|
||
|
|
||
|
@dfn{Ownership} of an allocation means that the owning task is the only task
|
||
|
that can access the allocation.
|
||
|
|
||
|
@dfn{Sharing} of an allocation means that the same allocation may be
|
||
|
concurrently referenced by multiple tasks. The only shared allocations are
|
||
|
those that are immutable.
|
||
|
|
||
|
When a stack frame is exited, its interior allocations are all released, and
|
||
|
its references to heap allocations (both shared and owned) are dropped.
|
||
|
|
||
|
When a task finishes, its stack is necessarily empty. The task's interior
|
||
|
slots are released as the task itself is released, and its references to heap
|
||
|
allocations are dropped.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Mem.Slot
|
||
|
@subsection Ref.Mem.Slot
|
||
|
@c * Ref.Mem.Slot:: Memory containment and reference model.
|
||
|
|
||
|
A @dfn{slot} is a component of an allocation. A slot either holds a value or
|
||
|
the address of another allocation. Every slot has one of three possible
|
||
|
@emph{modes}.
|
||
|
|
||
|
The possible @dfn{modes} of a slot are:
|
||
|
|
||
|
@itemize
|
||
|
@sp 1
|
||
|
@item @dfn{Interior mode}
|
||
|
|
||
|
The slot holds the value of the slot.
|
||
|
|
||
|
@sp 1
|
||
|
@item @dfn{Exterior mode}
|
||
|
|
||
|
The slot holds the address of a heap allocation that holds the value of the
|
||
|
slot.
|
||
|
|
||
|
Exterior slots are indicated by the @emph{at} sigil @code{@@}.
|
||
|
|
||
|
For example, the following code allocates an exterior record, copies it by
|
||
|
counted-reference to a second exterior slot, then modifies the record through
|
||
|
the second exterior slot that points to the same exterior allocation.
|
||
|
@example
|
||
|
type point3d = rec(int x, int y, int z);
|
||
|
let @@point3d pt1 = rec(x=1, y=2, z=3);
|
||
|
let @@point3d pt2 = pt1;
|
||
|
pt2.z = 4;
|
||
|
@end example
|
||
|
|
||
|
@sp 1
|
||
|
@item @dfn{Alias mode}
|
||
|
|
||
|
The slot holds the address of a value. The referenced value may reside within
|
||
|
a stack allocation @emph{or} a heap allocation.
|
||
|
|
||
|
Alias slots can @emph{only} be declared as members of a function or iterator
|
||
|
signature, bound to the lifetime of a stack frame. Alias slots cannot be
|
||
|
declared as members of general data types.
|
||
|
|
||
|
Alias slots are indicated by the @emph{ampersand} sigil @code{&}.
|
||
|
|
||
|
The following example function accepts a single read-only alias parameter:
|
||
|
@example
|
||
|
type point3d = rec(int x, int y, int z);
|
||
|
|
||
|
fn extract_z(&point3d p) -> int @{
|
||
|
ret p.z;
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
The following example function accepts a single mutable alias
|
||
|
parameter:
|
||
|
@example
|
||
|
fn incr(mutable &int i) @{
|
||
|
i = i + 1;
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
@end itemize
|
||
|
|
||
|
@page
|
||
|
@node Ref.Mem.Init
|
||
|
@subsection Ref.Mem.Init
|
||
|
@c * Ref.Mem.Init:: Initialization state of memory.
|
||
|
|
||
|
A slot is either initialized or uninitialized at every point in a program. An
|
||
|
@dfn{initialized} slot is one that holds a value. An @dfn{uninitialized} slot
|
||
|
is one that has not yet had a value written into it, or has had its value
|
||
|
deleted, and so holds undefined memory. The typestate system ensures that an
|
||
|
uninitialized slot cannot be read, but can be written to. A slot becomes
|
||
|
initialized in any statement that writes to it, and remains initialized until
|
||
|
explicitly destroyed or until its enclosing allocation is destroyed.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Mem.Acct
|
||
|
@subsection Ref.Mem.Acct
|
||
|
@c * Ref.Mem.Acct:: Memory accounting model.
|
||
|
|
||
|
Every task belongs to a domain, and that domain tracks the amount of memory
|
||
|
allocated and not yet released by tasks within it. @xref{Ref.Task.Dom}. Each
|
||
|
domain has a memory budget. The @dfn{budget} of a domain is the maximum amount
|
||
|
of memory that can be simultaneously allocated in the domain. If a task tries
|
||
|
to allocate memory within a domain with an exceeded budget, the task will
|
||
|
receive a signal.
|
||
|
|
||
|
Within a task, accounting is strictly enforced: all memory allocated through
|
||
|
the runtime library, both user data, sub-domains and runtime-support
|
||
|
structures such as channel and signal queues, are charged to a task's domain.
|
||
|
|
||
|
When a communication channel crosses from one domain to another, any value
|
||
|
sent over the channel is guaranteed to have been @emph{detached} from the
|
||
|
domain's memory graph (singly referenced, and/or deep-copied), so its memory
|
||
|
cost is transferred to the receiving domain.
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Task
|
||
|
@section Ref.Task
|
||
|
@c * Ref.Task:: Semantic model of tasks.
|
||
|
|
||
|
A executing Rust program consists of a tree of tasks. A Rust @dfn{task}
|
||
|
consists of an entry function, a stack, a set of outgoing communication
|
||
|
channels and incoming communication ports, and ownership of some portion of
|
||
|
the heap of a single operating-system process.
|
||
|
|
||
|
Multiple Rust tasks may coexist in a single operating-system
|
||
|
process. Execution of multiple Rust tasks in a single operating-system process
|
||
|
may be either truly concurrent or interleaved by the runtime scheduler. Rust
|
||
|
tasks are lightweight: each consumes less memory than an operating-system
|
||
|
process, and switching between Rust tasks is faster than switching between
|
||
|
operating-system processes.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Task.Comm:: Inter-task communication.
|
||
|
* Ref.Task.Life:: Task lifecycle and state transitions.
|
||
|
* Ref.Task.Dom:: Task domains.
|
||
|
* Ref.Task.Sched:: Task scheduling model.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Task.Comm
|
||
|
@subsection Ref.Task.Comm
|
||
|
@c * Ref.Task.Comm:: Inter-task communication.
|
||
|
|
||
|
With the exception of @emph{unsafe} constructs, Rust tasks are isolated from
|
||
|
interfering with one another's memory directly. Instead of manipulating shared
|
||
|
storage, Rust tasks communicate with one another using a typed, asynchronous,
|
||
|
simplex message-passing system.
|
||
|
|
||
|
A @dfn{port} is a communication endpoint that can @emph{receive}
|
||
|
messages. Ports receive messages from channels.
|
||
|
|
||
|
A @dfn{channel} is a communication endpoint that can @emph{send}
|
||
|
messages. Channels send messages to ports.
|
||
|
|
||
|
Each port has a unique identity and cannot be replicated. If a port value is
|
||
|
copied from one slot to another, both slots refer to the @emph{same} port,
|
||
|
even if the slots are declared as interior-mode. New ports can be constructed
|
||
|
dynamically and stored in data structures.
|
||
|
|
||
|
Each channel is bound to a port when the channel is constructed, so the
|
||
|
destination port for a channel must exist before the channel itself. A channel
|
||
|
cannot be rebound to a different port from the one it was constructed with.
|
||
|
|
||
|
Many channels can be bound to the same port, but each channel is bound to a
|
||
|
single port. In other words, channels and ports exist in an N:1 relationship,
|
||
|
N channels to 1 port. @footnote{It may help to remember nautical terminology
|
||
|
when differentiating channels from ports. Many different waterways --
|
||
|
channels -- may lead to the same port.}
|
||
|
|
||
|
Each port and channel can carry only one type of message. The message type is
|
||
|
encoded as a parameter of the channel or port type. The message type of a
|
||
|
channel is equal to the message type of the port it is bound to.
|
||
|
|
||
|
Messages are sent asynchronously or semi-synchronously. A channel contains a
|
||
|
message queue and asynchronously sending a message merely inserts it into the
|
||
|
channel's queue; message receipt is the responsibility of the receiving task.
|
||
|
|
||
|
Queued messages in channels are charged to the domain of the @emph{sending}
|
||
|
task. If too many messages are queued for transmission from a single sending
|
||
|
task, without being received by a receiving task, the sending task may exceed
|
||
|
its memory budget, which causes a run-time signal. To help control this
|
||
|
possibility, a semi-synchronous send operation is possible, which blocks until
|
||
|
there is room in the existing queue and then executes an asynchronous send. A
|
||
|
full @code{flush} operation is also available, which blocks until a channel's
|
||
|
queue is @emph{empty}. A @code{flush} does @emph{not} guarantee that a message
|
||
|
has been @emph{received} by any particular recipient when the sending task is
|
||
|
unblocked. @xref{Ref.Stmt.Flush}.
|
||
|
|
||
|
The asynchronous message-send operator is @code{<+}. The semi-synchronous
|
||
|
message-send operator is @code{<|}. @xref{Ref.Stmt.Send}. The message-receive
|
||
|
operator is @code{<-}. @xref{Ref.Stmt.Recv}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Task.Life
|
||
|
@subsection Ref.Task.Life
|
||
|
@c * Ref.Task.Life:: Task lifecycle and state transitions.
|
||
|
|
||
|
The @dfn{lifecycle} of a task consists of a finite set of states and events
|
||
|
that cause transitions between the states. The lifecycle states of a task are:
|
||
|
|
||
|
@itemize
|
||
|
@item running
|
||
|
@item blocked
|
||
|
@item failing
|
||
|
@item dead
|
||
|
@end itemize
|
||
|
|
||
|
A task begins its lifecycle -- once it has been spawned -- in the
|
||
|
@emph{running} state. In this state it executes the statements of its entry
|
||
|
function, and any functions called by the entry function.
|
||
|
|
||
|
A task may transition from the @emph{running} state to the @emph{blocked}
|
||
|
state any time it executes a communication statement on a port or channel that
|
||
|
cannot be immediately completed. When the communication statement can be
|
||
|
completed -- when a message arrives at a sender, or a queue drains
|
||
|
sufficiently to complete a semi-synchronous send -- then the blocked task will
|
||
|
unblock and transition back to @emph{running}.
|
||
|
|
||
|
A task may transition to the @emph{failing} state at any time, due to an
|
||
|
un-trapped signal or the execution of a @code{fail} statement. Once
|
||
|
@emph{failing}, a task unwinds its stack and transitions to the @emph{dead}
|
||
|
state. Unwinding the stack of a task is done by the task itself, on its own
|
||
|
control stack. If a value with a destructor is freed during unwinding, the
|
||
|
code for the destructor is run, also on the task's control stack. If the
|
||
|
destructor code causes any subsequent state transitions, the task of unwinding
|
||
|
and failing may suspend temporarily, and may involve (recursive) unwinding of
|
||
|
the stack of a failed destructor. Nonetheless, the outermost unwinding
|
||
|
activity will continue until the stack is unwound and the task transitions to
|
||
|
the @emph{dead} state. There is no way to ``recover'' from task failure.
|
||
|
|
||
|
A task in the @emph{dead} state cannot transition to other states; it exists
|
||
|
only to have its termination status inspected by other tasks, and/or to await
|
||
|
reclamation when the last reference to it drops.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Task.Dom
|
||
|
@subsection Ref.Task.Dom
|
||
|
@c * Ref.Task.Dom:: Task domains
|
||
|
|
||
|
Every task belongs to a domain. A @dfn{domain} is a structure that owns tasks,
|
||
|
schedules tasks, tracks memory allocation within tasks and manages access to
|
||
|
runtime services on behalf of tasks.
|
||
|
|
||
|
Typically each domain runs on a separate operating-system @emph{thread}, or
|
||
|
within an isolated operating-system @emph{process}. An easy way to think of a
|
||
|
domain is as an abstraction over either an operating-system thread @emph{or} a
|
||
|
process.
|
||
|
|
||
|
The key feature of a domain is that it isolates memory references created by
|
||
|
the Rust tasks within it. No Rust task can refer directly to memory outside
|
||
|
its domain.
|
||
|
|
||
|
Tasks can own sub-domains, which in turn own their own tasks. Every domain
|
||
|
owns one @emph{root task}, which is the root of the tree of tasks owned by the
|
||
|
domain.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Task.Sched
|
||
|
@subsection Ref.Task.Sched
|
||
|
@c * Ref.Task.Sched:: Task scheduling model.
|
||
|
|
||
|
Every task is @emph{scheduled} within its domain. @xref{Ref.Task.Dom}. The
|
||
|
currently scheduled task is given a finite @emph{time slice} in which to
|
||
|
execute, after which it is @emph{descheduled} at a loop-edge or similar
|
||
|
preemption point, and another task within the domain is scheduled,
|
||
|
pseudo-randomly.
|
||
|
|
||
|
An executing task can @code{yield} control at any time, which deschedules it
|
||
|
immediately. Entering any other non-executing state (blocked, dead) similarly
|
||
|
deschedules the task.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Item
|
||
|
@section Ref.Item
|
||
|
@c * Ref.Item:: The components of a module.
|
||
|
|
||
|
An @dfn{item} is a component of a module. Items are entirely determined at
|
||
|
compile-time, remain constant during execution, and may reside in read-only
|
||
|
memory.
|
||
|
|
||
|
There are 5 primary kinds of item: modules, functions, iterators, objects and
|
||
|
types.
|
||
|
|
||
|
All items form an implicit scope for the declaration of sub-items. In other
|
||
|
words, within a function, object or iterator, declarations of items can (in
|
||
|
many cases) be mixed with the statements, control blocks, and similar
|
||
|
artifacts that otherwise compose the item body. The meaning of these scoped
|
||
|
items is the same as if the item was declared outside the scope, except that
|
||
|
the item's @emph{path name} within the module namespace is qualified by the
|
||
|
name of the enclosing item. The exact locations in which sub-items may be
|
||
|
declared is given by the grammar. @xref{Ref.Gram}.
|
||
|
|
||
|
Functions, iterators, objects and types may be @emph{parametrized} by
|
||
|
type. Type parameters are given as a comma-separated list of identifiers
|
||
|
enclosed in square brackets (@code{[]}), after the name of the item and before
|
||
|
its definition. The type parameters of an item are part of the name, not the
|
||
|
type of the item; in order to refer to the type-parametrized item, a
|
||
|
referencing name must in general provide type arguments as a list of
|
||
|
comma-separated types enclosed within square brackets (though the
|
||
|
type-inference system can often infer such argument types from context). There
|
||
|
are no general parametric types.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Item.Mod:: Items defining modules.
|
||
|
* Ref.Item.Fn:: Items defining functions.
|
||
|
* Ref.Item.Iter:: Items defining iterators.
|
||
|
* Ref.Item.Obj:: Items defining objects.
|
||
|
* Ref.Item.Type:: Items defining the types of values and slots.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Item.Mod
|
||
|
@subsection Ref.Item.Mod
|
||
|
@c * Ref.Item.Mod:: Items defining sub-modules.
|
||
|
|
||
|
A @dfn{module item} contains declarations of other @emph{items}. The items
|
||
|
within a module may be functions, modules, objects or types. These
|
||
|
declarations have both static and dynamic interpretation. The purpose of a
|
||
|
module is to organize @emph{names} and control @emph{visibility}. Modules are
|
||
|
declared with the keyword @code{mod}.
|
||
|
|
||
|
An example of a module:
|
||
|
@example
|
||
|
mod math @{
|
||
|
type complex = (f64,f64);
|
||
|
fn sin(f64) -> f64 @{
|
||
|
@dots{}
|
||
|
@}
|
||
|
fn cos(f64) -> f64 @{
|
||
|
@dots{}
|
||
|
@}
|
||
|
fn tan(f64) -> f64 @{
|
||
|
@dots{}
|
||
|
@}
|
||
|
@dots{}
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
Modules may also include any number of @dfn{import and export
|
||
|
declarations}. These declarations must precede any module item declarations
|
||
|
within the module, and control the visibility of names both within the module
|
||
|
and outside of it.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Item.Mod.Import:: Declarations for module-local synonyms.
|
||
|
* Ref.Item.Mod.Export:: Declarations for restricting visibility.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Item.Mod.Import
|
||
|
@subsubsection Ref.Item.Mod.Import
|
||
|
@c * Ref.Item.Mod.Import:: Declarations for module-local synonyms.
|
||
|
|
||
|
An @dfn{import declaration} creates one or more local name bindings synonymous
|
||
|
with some other name. Usually an import declaration is used to shorten the
|
||
|
path required to refer to a module item.
|
||
|
|
||
|
@emph{Note}: unlike many languages, Rust's @code{import} declarations do
|
||
|
@emph{not} declare linkage-dependency with external crates. Linkage
|
||
|
dependencies are independently declared with @code{use}
|
||
|
declarations. @xref{Ref.Comp.Crate}.
|
||
|
|
||
|
An example of an import:
|
||
|
@example
|
||
|
import std.math.sin;
|
||
|
fn main() @{
|
||
|
// Equivalent to 'log std.math.sin(1.0);'
|
||
|
log sin(1.0);
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Item.Mod.Export
|
||
|
@subsubsection Ref.Item.Mod.Export
|
||
|
@c * Ref.Item.Mod.Import:: Declarations for restricting visibility.
|
||
|
|
||
|
An @dfn{export declaration} restricts the set of local declarations within a
|
||
|
module that can be accessed from code outside the module. By default, all
|
||
|
local declarations in a module are exported. If a module contains an export
|
||
|
declaration, this declaration replaces the default export with the export
|
||
|
specified.
|
||
|
|
||
|
An example of an export:
|
||
|
@example
|
||
|
mod foo @{
|
||
|
export primary;
|
||
|
|
||
|
fn primary() @{
|
||
|
helper(1, 2);
|
||
|
helper(3, 4);
|
||
|
@}
|
||
|
|
||
|
fn helper(int x, int y) @{
|
||
|
@dots{}
|
||
|
@}
|
||
|
@}
|
||
|
|
||
|
fn main() @{
|
||
|
foo.primary(); // Will compile.
|
||
|
foo.helper(2,3) // ERROR: will not compile.
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Item.Fn
|
||
|
@subsection Ref.Item.Fn
|
||
|
@c * Ref.Item.Fn:: Items defining functions.
|
||
|
|
||
|
A @dfn{function item} defines a sequence of statements associated with a name
|
||
|
and a set of parameters. Functions are declared with the keyword
|
||
|
@code{fn}. Functions declare a set of @emph{input slots} as parameters,
|
||
|
through which the caller passes arguments into the function, and an
|
||
|
@emph{output slot} through which the function passes results back to the
|
||
|
caller.
|
||
|
|
||
|
A function may also be copied into a first class @emph{value}, in which case
|
||
|
the value has the corresponding @emph{function type}, and can be used
|
||
|
otherwise exactly as a function item (with a minor additional cost of calling
|
||
|
the function, as such a call is indirect). @xref{Ref.Type.Fn}.
|
||
|
|
||
|
Every control path in a function ends with either a @code{ret} or @code{be}
|
||
|
statement. If a control path lacks a @code{ret} statement in source code, an
|
||
|
implicit @code{ret} statement is appended to the end of the control path
|
||
|
during compilation, returning the implicit @code{()} value.
|
||
|
|
||
|
A function may have an @emph{effect}, which may be either @code{io},
|
||
|
@code{state}, @code{unsafe}. If no effect is specified, the function is said
|
||
|
to be @dfn{pure}.
|
||
|
|
||
|
Any pure boolean function is also called a @emph{predicate}, and may be used
|
||
|
as part of the static typestate system. @xref{Ref.Stmt.Stat.Constr}.
|
||
|
|
||
|
An example of a function:
|
||
|
@example
|
||
|
fn add(int x, int y) -> int @{
|
||
|
ret x + y;
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Item.Iter
|
||
|
@subsection Ref.Item.Iter
|
||
|
@c * Ref.Item.Iter:: Items defining iterators.
|
||
|
|
||
|
Iterators are function-like items that can @code{put} multiple values during
|
||
|
their execution before returning or tail-calling.
|
||
|
|
||
|
Putting a value is similar to returning a value -- the argument to @code{put}
|
||
|
is copied into the caller's frame and control transfers back to the caller --
|
||
|
but the iterator frame is only @emph{suspended} during the put, and will be
|
||
|
@emph{resumed} at the statement after the @code{put}, on the next iteration of
|
||
|
the caller's loop.
|
||
|
|
||
|
The output type of an iterator is the type of value that the function will
|
||
|
@code{put}, before it eventually executes a @code{ret} or @code{be} statement
|
||
|
of type @code{()} and completes its execution.
|
||
|
|
||
|
An iterator can only be called in the loop header of a matching @code{for
|
||
|
each} loop or as the argument in a @code{put each} statement.
|
||
|
@xref{Ref.Stmt.Foreach}.
|
||
|
|
||
|
An example of an iterator:
|
||
|
@example
|
||
|
iter range(int lo, int hi) -> int @{
|
||
|
let int i = lo;
|
||
|
while (i < hi) @{
|
||
|
put i;
|
||
|
i = i + 1;
|
||
|
@}
|
||
|
@}
|
||
|
|
||
|
let int sum = 0;
|
||
|
for each (int x = range(0,100)) @{
|
||
|
sum += x;
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Item.Obj
|
||
|
@subsection Ref.Item.Obj
|
||
|
@c * Ref.Item.Obj:: Items defining objects.
|
||
|
|
||
|
An @dfn{object item} defines the @emph{state} and @emph{methods} of a set of
|
||
|
@emph{object values}. Object values have object types. @xref{Ref.Type.Obj}.
|
||
|
|
||
|
An @emph{object item} declaration -- in addition to providing a scope for
|
||
|
state and method declarations -- implicitly declares a static function called
|
||
|
the @emph{object constructor}, as well as a named @emph{object type}. The name
|
||
|
given to the object item is resolved to a type when used in type context, or a
|
||
|
constructor function when used in value context (such as a call).
|
||
|
|
||
|
Example of an object item:
|
||
|
@example
|
||
|
obj counter(int state) @{
|
||
|
fn incr() @{
|
||
|
state += 1;
|
||
|
@}
|
||
|
fn get() -> int @{
|
||
|
ret state;
|
||
|
@}
|
||
|
@}
|
||
|
|
||
|
let counter c = counter(1);
|
||
|
|
||
|
c.incr();
|
||
|
c.incr();
|
||
|
check (c.get() == 3);
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Item.Type
|
||
|
@subsection Ref.Item.Type
|
||
|
@c * Ref.Item.Type:: Items defining the types of values and slots.
|
||
|
|
||
|
A @dfn{type} defines an @emph{interpretation} of a value in
|
||
|
memory. @xref{Ref.Type}. Types are declared with the keyword @code{type}. A
|
||
|
type's interpretation is used for the values held in any slot with that
|
||
|
type. @xref{Ref.Mem.Slot}. The interpretation of a value includes:
|
||
|
|
||
|
@itemize
|
||
|
@item Whether the value is composed of sub-values or is indivisible.
|
||
|
@item Whether the value represents textual or numerical information.
|
||
|
@item Whether the value represents integral or floating-point information.
|
||
|
@item The sequence of memory operations required to access the value.
|
||
|
@item Whether the value is mutable or immutable.
|
||
|
@end itemize
|
||
|
|
||
|
For example, the type @code{rec(u8 x, u8 y)} defines the
|
||
|
interpretation of values that are composite records, each containing
|
||
|
two unsigned two's complement 8-bit integers accessed through the
|
||
|
components @code{x} and @code{y}, and laid out in memory with the
|
||
|
@code{x} component preceding the @code{y} component.
|
||
|
|
||
|
Some types are @emph{recursive}. A recursive type is one that includes
|
||
|
its own definition as a component, by named reference. Recursive types
|
||
|
are restricted to occur only within a single crate, and only through a
|
||
|
restricted form of @code{tag} type. @xref{Ref.Type.Tag}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type
|
||
|
@section Ref.Type
|
||
|
|
||
|
Every slot and value in a Rust program has a type. The @dfn{type} of a
|
||
|
@emph{value} defines the interpretation of the memory holding it. The type of
|
||
|
a @emph{slot} may also include constraints. @xref{Ref.Type.Constr}.
|
||
|
|
||
|
Built-in types and type-constructors are tightly integrated into the language,
|
||
|
in nontrivial ways that are not possible to emulate in user-defined
|
||
|
types. User-defined types have limited capabilities. In addition, every
|
||
|
built-in type or type-constructor name is reserved as a @emph{keyword} in
|
||
|
Rust; they cannot be used as user-defined identifiers in any context.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Type.Any:: An open sum of every possible type.
|
||
|
* Ref.Type.Mach:: Machine-level types.
|
||
|
* Ref.Type.Int:: The machine-dependent integer types.
|
||
|
* Ref.Type.Prim:: Primitive types.
|
||
|
* Ref.Type.Big:: The arbitrary-precision integer type.
|
||
|
* Ref.Type.Text:: Strings and characters.
|
||
|
* Ref.Type.Rec:: Labeled products of heterogeneous types.
|
||
|
* Ref.Type.Tup:: Unlabeled products of homogeneous types.
|
||
|
* Ref.Type.Vec:: Open products of homogeneous types.
|
||
|
* Ref.Type.Tag:: Disjoint sums of heterogeneous types.
|
||
|
* Ref.Type.Fn:: Subroutine types.
|
||
|
* Ref.Type.Iter:: Scoped coroutine types.
|
||
|
* Ref.Type.Port:: Unique inter-task message-receipt endpoints.
|
||
|
* Ref.Type.Chan:: Copyable inter-task message-send capabilities.
|
||
|
* Ref.Type.Task:: General coroutine-instance types.
|
||
|
* Ref.Type.Obj:: Abstract types.
|
||
|
* Ref.Type.Constr:: Constrained types.
|
||
|
* Ref.Type.Type:: Types describing types.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Any
|
||
|
@subsection Ref.Type.Any
|
||
|
|
||
|
The type @code{any} is the union of all possible Rust types. A value of type
|
||
|
@code{any} is represented in memory as a pair consisting of an exterior value
|
||
|
of some non-@code{any} type @var{T} and a reflection of the type @var{T}.
|
||
|
|
||
|
Values of type @code{any} can be used in an @code{alt type} statement, in
|
||
|
which the reflection is used to select a block corresponding to a particular
|
||
|
type extraction. @xref{Ref.Stmt.Alt}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Mach
|
||
|
@subsection Ref.Type.Mach
|
||
|
|
||
|
The machine types are the following:
|
||
|
|
||
|
@itemize
|
||
|
@item
|
||
|
The unsigned two's complement word types @code{u8}, @code{u16}, @code{u32} and
|
||
|
@code{u64}, with values drawn from the integer intervals
|
||
|
@iftex
|
||
|
@math{[0, 2^8 - 1]},
|
||
|
@math{[0, 2^{16} - 1]},
|
||
|
@math{[0, 2^{32} - 1]} and
|
||
|
@math{[0, 2^{64} - 1]}
|
||
|
@end iftex
|
||
|
@ifhtml
|
||
|
@html
|
||
|
[0, 2<sup>8</sup>-1],
|
||
|
[0, 2<sup>16</sup>-1],
|
||
|
[0, 2<sup>32</sup>-1] and
|
||
|
[0, 2<sup>64</sup>-1]
|
||
|
@end html
|
||
|
@end ifhtml
|
||
|
respectively.
|
||
|
@item
|
||
|
The signed two's complement word types @code{i8}, @code{i16}, @code{i32} and
|
||
|
@code{i64}, with values drawn from the integer intervals
|
||
|
@iftex
|
||
|
@math{[-(2^7),(2^7)-1)]},
|
||
|
@math{[-(2^{15}),2^{15}-1)]},
|
||
|
@math{[-(2^{31}),2^{31}-1)]} and
|
||
|
@math{[-(2^{63}),2^{63}-1)]}
|
||
|
@end iftex
|
||
|
@ifhtml
|
||
|
@html
|
||
|
[-(2<sup>7</sup>), 2<sup>7</sup>-1],
|
||
|
[-(2<sup>15</sup>), 2<sup>15</sup>-1],
|
||
|
[-(2<sup>31</sup>), 2<sup>31</sup>-1] and
|
||
|
[-(2<sup>63</sup>), 2<sup>63</sup>-1]
|
||
|
@end html
|
||
|
@end ifhtml
|
||
|
respectively.
|
||
|
@item
|
||
|
The IEEE 754 single-precision and double-precision floating point types:
|
||
|
@code{f32} and @code{f64}, respectively.
|
||
|
@end itemize
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Int
|
||
|
@subsection Ref.Type.Int
|
||
|
|
||
|
|
||
|
The Rust type @code{uint}@footnote{A Rust @code{uint} is analogous to a C99
|
||
|
@code{uintptr_t}.} is a two's complement unsigned integer type with with
|
||
|
target-machine-dependent size. Its size, in bits, is equal to the number of
|
||
|
bits required to hold any memory address on the target machine.
|
||
|
|
||
|
The Rust type @code{int}@footnote{A Rust @code{int} is analogous to a C99
|
||
|
@code{intptr_t}.} is a two's complement signed integer type with
|
||
|
target-machine-dependent size. Its size, in bits, is equal to the size of the
|
||
|
rust type @code{uint} on the same target machine.
|
||
|
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Prim
|
||
|
@subsection Ref.Type.Prim
|
||
|
|
||
|
The primitive types are the following:
|
||
|
|
||
|
@itemize
|
||
|
@item
|
||
|
The ``nil'' type @code{()}, having the single ``nil'' value
|
||
|
@code{()}.@footnote{The ``nil'' value @code{()} is @emph{not} a sentinel
|
||
|
``null pointer'' value for alias or exterior slots; the ``nil'' type is the
|
||
|
implicit return type from functions otherwise lacking a return type, and can
|
||
|
be used in other contexts (such as message-sending or type-parametric code) as
|
||
|
a zero-byte type.}
|
||
|
@item
|
||
|
The boolean type @code{bool} with values @code{true} and @code{false}.
|
||
|
@item
|
||
|
The machine types.
|
||
|
@item
|
||
|
The machine-dependent integer types.
|
||
|
@end itemize
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Big
|
||
|
@subsection Ref.Type.Big
|
||
|
|
||
|
The Rust type @code{big}@footnote{A Rust @code{big} is analogous to a Lisp
|
||
|
bignum or a Python long integer.} is an arbitrary precision integer type that
|
||
|
fits in a machine word @emph{when possible} and transparently expands to a
|
||
|
boxed ``big integer'' allocated in the run-time heap when it overflows or
|
||
|
underflows outside of the range of a machine word.
|
||
|
|
||
|
A Rust @code{big} grows to accommodate extra binary digits as they are needed,
|
||
|
by taking extra memory from the memory budget available to each Rust task, and
|
||
|
should only exhaust its range due to memory exhaustion.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Text
|
||
|
@subsection Ref.Type.Text
|
||
|
|
||
|
The types @code{char} and @code{str} hold textual data.
|
||
|
|
||
|
A value of type @code{char} is a Unicode character, represented as a 32-bit
|
||
|
unsigned word holding a UCS-4 codepoint.
|
||
|
|
||
|
A value of type @code{str} is a Unicode string, represented as a vector of
|
||
|
8-bit unsigned bytes holding a sequence of UTF-8 codepoints.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Rec
|
||
|
@subsection Ref.Type.Rec
|
||
|
|
||
|
The record type-constructor @code{rec} forms a new heterogeneous product of
|
||
|
slots.@footnote{The @code{rec} type-constructor is analogous to the
|
||
|
@code{struct} type-constructor in the Algol/C family, the @emph{record} types
|
||
|
of the ML family, or the @emph{structure} types of the Lisp family.} Fields of
|
||
|
a @code{rec} type are accessed by name and are arranged in memory in the order
|
||
|
specified by the @code{rec} type.
|
||
|
|
||
|
An example of a @code{rec} type and its use:
|
||
|
@example
|
||
|
type point = rec(int x, int y);
|
||
|
let point p = rec(x=10, y=11);
|
||
|
let int px = p.x;
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Tup
|
||
|
@subsection Ref.Type.Tup
|
||
|
|
||
|
The tuple type-constructor @code{tup} forms a new heterogeneous product of
|
||
|
slots exactly as the @code{rec} type-constructor does, with the difference
|
||
|
that tuple slots are automatically assigned implicit field names, given by
|
||
|
ascending integers prefixed by the underscore character: @code{_0}, @code{_1},
|
||
|
@code{_2}, etc. The fields of a tuple are laid out in memory contiguously,
|
||
|
like a record, in order specified by the tuple type.
|
||
|
|
||
|
An example of a tuple type and its use:
|
||
|
@example
|
||
|
type pair = tup(int,str);
|
||
|
let pair p = tup(10,"hello");
|
||
|
check (p._0 == 10);
|
||
|
p._1 = "world";
|
||
|
check (p._1 == "world");
|
||
|
@end example
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Vec
|
||
|
@subsection Ref.Type.Vec
|
||
|
|
||
|
The vector type-constructor @code{vec} represents a homogeneous array of
|
||
|
slots. A vector has a fixed size, and may or may not have mutable member
|
||
|
slots. If the slots of a vector are mutable, the vector is a @emph{state}
|
||
|
type.
|
||
|
|
||
|
Vectors can be sliced. A slice expression builds a new vector by copying a
|
||
|
contiguous range -- given by a pair of indices representing a half-open
|
||
|
interval -- out of the sliced vector.
|
||
|
|
||
|
And example of a @code{vec} type and its use:
|
||
|
@example
|
||
|
let vec[int] v = vec(7, 5, 3);
|
||
|
let int i = v.(2);
|
||
|
let vec[int] v2 = v.(0,1); // Form a slice.
|
||
|
@end example
|
||
|
|
||
|
Vectors always @emph{allocate} a storage region sufficient to store the first
|
||
|
power of two worth of elements greater than or equal to the size of the
|
||
|
largest slice sharing the storage. This behaviour supports idiomatic in-place
|
||
|
``growth'' of a mutable slot holding a vector:
|
||
|
|
||
|
@example
|
||
|
let mutable vec[int] v = vec(1, 2, 3);
|
||
|
v += vec(4, 5, 6);
|
||
|
@end example
|
||
|
|
||
|
Normal vector concatenation causes the allocation of a fresh vector to hold
|
||
|
the result; in this case, however, the slot holding the vector recycles the
|
||
|
underlying storage in-place (since the reference-count of the underlying
|
||
|
storage is equal to 1).
|
||
|
|
||
|
All accessible elements of a vector are always initialized, and access to a
|
||
|
vector is always bounds-checked.
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Tag
|
||
|
@subsection Ref.Type.Tag
|
||
|
|
||
|
The @code{tag} type-constructor forms new heterogeneous disjoint sum
|
||
|
types.@footnote{The @code{tag} type is analogous to a @code{data} constructor
|
||
|
declaration in ML or a @emph{pick ADT} in Limbo.} A @code{tag} type consists
|
||
|
of a number of @emph{variants}, each of which is independently named and takes
|
||
|
an optional tuple of arguments.
|
||
|
|
||
|
The variants of a @code{tag} type may be recursive: that is, the definition of
|
||
|
a @code{tag} type may refer to type definitions that include the defined
|
||
|
@code{tag} type itself. Such recursion has restrictions:
|
||
|
@itemize
|
||
|
@item Recursive types can only be introduced through @code{tag} types.
|
||
|
@item A recursive @code{tag} type must have at least one non-recursive
|
||
|
variant (in order to give the recursion a basis case).
|
||
|
@item The recursive slots of recursive variants must be @emph{exterior}
|
||
|
slots (in order to bound the in-memory size of the variant).
|
||
|
@item Recursive type definitions can cross module boundaries, but not module
|
||
|
@emph{visibility} boundaries, nor crate boundaries (in order to simplify the
|
||
|
module system).
|
||
|
@end itemize
|
||
|
|
||
|
An example of a @code{tag} type and its use:
|
||
|
@example
|
||
|
type animal = tag(dog, cat);
|
||
|
let animal a = dog;
|
||
|
a = cat;
|
||
|
@end example
|
||
|
|
||
|
An example of a @emph{recursive} @code{tag} type and its use:
|
||
|
@example
|
||
|
type list[T] = tag(nil,
|
||
|
cons(T, @@list[T]));
|
||
|
let list[int] a = cons(7, cons(13, nil));
|
||
|
@end example
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Fn
|
||
|
@subsection Ref.Type.Fn
|
||
|
|
||
|
The function type-constructor @code{fn} forms new function types. A function
|
||
|
type consists of a sequence of input slots, an optional set of input
|
||
|
constraints (@pxref{Ref.Stmt.Stat.Constr}), an output slot, and an
|
||
|
@emph{effect}. @xref{Ref.Item.Fn}.
|
||
|
|
||
|
An example of a @code{fn} type:
|
||
|
@example
|
||
|
fn add(int x, int y) -> int @{
|
||
|
ret x + y;
|
||
|
@}
|
||
|
|
||
|
let int x = add(5,7);
|
||
|
|
||
|
type binop = fn(int,int) -> int;
|
||
|
let binop bo = add;
|
||
|
x = bo(5,7);
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Iter
|
||
|
@subsection Ref.Type.Iter
|
||
|
|
||
|
The iterator type-constructor @code{iter} forms new iterator types. An
|
||
|
iterator type consists a sequence of input slots, an optional set of input
|
||
|
constraints, an output slot, and an @emph{effect}. @xref{Ref.Item.Iter}.
|
||
|
|
||
|
An example of an @code{iter} type:
|
||
|
@example
|
||
|
iter range(int x, int y) -> int @{
|
||
|
while (x < y) @{
|
||
|
put x;
|
||
|
x += 1;
|
||
|
@}
|
||
|
@}
|
||
|
|
||
|
for each (int i = range(5,7)) @{
|
||
|
@dots{};
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Port
|
||
|
@subsection Ref.Type.Port
|
||
|
|
||
|
The port type-constructor @code{port} forms types that describe ports. A port
|
||
|
is the @emph{receiving end} of a typed, asynchronous, simplex inter-task
|
||
|
communication facility. @xref{Ref.Task.Comm}. A @code{port} type takes a
|
||
|
single type parameter, denoting the type of value that can be received from a
|
||
|
@code{port} value of that type.
|
||
|
|
||
|
Ports are modeled as mutable native types with built-in meaning to the
|
||
|
language. They cannot be transmitted over channels or otherwise replicated,
|
||
|
and are always local to the task that creates them.
|
||
|
|
||
|
An example of a @code{port} type:
|
||
|
@example
|
||
|
type port[vec[str]] svp;
|
||
|
let svp p = get_port();
|
||
|
let vec[str] v;
|
||
|
v <- p;
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Chan
|
||
|
@subsection Ref.Type.Chan
|
||
|
|
||
|
The channel type-constructor @code{chan} forms types that describe channels. A
|
||
|
channel is the @emph{sending end} of a typed, asynchronous, simplex inter-task
|
||
|
communication facility. @xref{Ref.Task.Comm}. A @code{chan} type takes a
|
||
|
single type parameter, denoting the type of value that can be sent to a
|
||
|
channel of that type.
|
||
|
|
||
|
Channels are immutable, and can be transmitted over channels to other
|
||
|
tasks. They are modeled as immutable native types with built-in meaning to the
|
||
|
language.
|
||
|
|
||
|
When a task sends a message into a channel, the task forms an outgoing queue
|
||
|
associated with that channel. The per-task queue @emph{associated} with a
|
||
|
channel can be indirectly manipulated by the task, but is @emph{not} otherwise
|
||
|
considered ``part of'' to the channel: the queue is ``part of'' the
|
||
|
@emph{sending task}. Sending a channel to another task does not copy the queue
|
||
|
associated with the channel.
|
||
|
|
||
|
Channels are also @emph{weak}: a channel is directly coupled to a particular
|
||
|
destination port on a particular task, but does not keep that port or task
|
||
|
@emph{alive}. A channel may therefore fail to operate at any moment. If a task
|
||
|
sends to a channel that is connected to a nonexistent port, it receives a
|
||
|
signal.
|
||
|
|
||
|
An example of a @code{chan} type:
|
||
|
@example
|
||
|
type chan[vec[str]] svc;
|
||
|
let svc c = get_chan();
|
||
|
let vec[str] v = vec("hello", "world");
|
||
|
c <| v;
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Task
|
||
|
@subsection Ref.Type.Task
|
||
|
|
||
|
The task type @code{task} describes values that are @emph{live
|
||
|
tasks}.
|
||
|
|
||
|
Tasks form an @emph{ownership tree} in which each task (except the root task)
|
||
|
is directly owned by exactly one parent task. The purpose of a variable of
|
||
|
@code{task} type is to manage the lifecycle of the associated
|
||
|
task. Communication is carried out solely using channels and ports.
|
||
|
|
||
|
Like ports, tasks are modeled as mutable native types with built-in meaning to
|
||
|
the language. They cannot be transmitted over channels or otherwise
|
||
|
replicated, and are always local to the task that spawns them.
|
||
|
|
||
|
If all references to a task are dropped (due to the release of any slots
|
||
|
holding those references), the released task immediately fails.
|
||
|
@xref{Ref.Task.Life}.
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Obj
|
||
|
@subsection Ref.Type.Obj
|
||
|
@c * Ref.Type.Obj:: Object types.
|
||
|
|
||
|
A @dfn{object type} describes values of abstract type, that carry some hidden
|
||
|
@emph{fields} and are accessed through a set of un-ordered
|
||
|
@emph{methods}. Every object item (@pxref{Ref.Item.Obj}) implicitly declares
|
||
|
an object type carrying methods with types derived from all the methods of the
|
||
|
object item.
|
||
|
|
||
|
Object types can also be declared in isolation, independent of any object item
|
||
|
declaration. Such a ``plain'' object type can be used to describe an interface
|
||
|
that a variety of particular objects may conform to, by supporting a superset
|
||
|
of the methods.
|
||
|
|
||
|
An object type that can contain a state must be declared as a @code{state obj}
|
||
|
like any other state type. And similarly a method type that performs I/O or
|
||
|
makes native calls must be declared @code{io} or @code{unsafe}, like any other
|
||
|
function.
|
||
|
|
||
|
Moreover, @emph{all} methods of a state object are implicitly state functions -- as
|
||
|
they all bind the same mutable state field(s) -- so implicitly have an effect
|
||
|
lower than @code{io}. It is therefore unnecessary to declare methods within a
|
||
|
state object type (or state object item) as @code{io}.
|
||
|
|
||
|
An example of an object type with two separate object items supporting it, and
|
||
|
a client function using both items via the object type:
|
||
|
|
||
|
@example
|
||
|
|
||
|
state type taker =
|
||
|
state obj @{
|
||
|
fn take(int);
|
||
|
@};
|
||
|
|
||
|
state obj adder(mutable int x) @{
|
||
|
fn take(int y) @{
|
||
|
x += y;
|
||
|
@}
|
||
|
@}
|
||
|
|
||
|
obj sender(chan[int] c) @{
|
||
|
io fn take(int z) @{
|
||
|
c <| z;
|
||
|
@}
|
||
|
@}
|
||
|
|
||
|
fn give_ints(taker t) @{
|
||
|
t.take(1);
|
||
|
t.take(2);
|
||
|
t.take(3);
|
||
|
@}
|
||
|
|
||
|
let port[int] p = port();
|
||
|
|
||
|
let taker t1 = adder(0);
|
||
|
let taker t2 = sender(chan(p));
|
||
|
|
||
|
give_ints(t1);
|
||
|
give_ints(t2);
|
||
|
|
||
|
@end example
|
||
|
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Constr
|
||
|
@subsection Ref.Type.Constr
|
||
|
@c * Ref.Type.Constr:: Constrained types.
|
||
|
|
||
|
A @dfn{constrained type} is a type that carries a @emph{formal constraint}
|
||
|
(@pxref{Ref.Stmt.Stat.Constr}), which is similar to a normal constraint except
|
||
|
that the @emph{base name} of any slots mentioned in the constraint must be the
|
||
|
special @emph{formal symbol} @emph{*}.
|
||
|
|
||
|
When a constrained type is instantiated in a particular slot declaration, the
|
||
|
formal symbol in the constraint is replaced with the name of the declared slot
|
||
|
and the resulting constraint is checked immediately after the slot is
|
||
|
declared. @xref{Ref.Stmt.Check}.
|
||
|
|
||
|
An example of a constrained type with two separate instantiations:
|
||
|
@example
|
||
|
type ordered_range = rec(int low, int high) : less_than(*.low, *.high);
|
||
|
|
||
|
let ordered_range rng1 = rec(low=5, high=7);
|
||
|
// implicit: 'check less_than(rng1.low, rng1.high);'
|
||
|
|
||
|
let ordered_range rng2 = rec(low=15, high=17);
|
||
|
// implicit: 'check less_than(rng2.low, rng2.high);'
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Type.Type
|
||
|
@subsection Ref.Type.Type
|
||
|
@c * Ref.Type.Type:: Types describing types.
|
||
|
|
||
|
@emph{TODO}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Expr
|
||
|
@section Ref.Expr
|
||
|
@c * Ref.Expr:: Parsed and primitive expressions.
|
||
|
|
||
|
Rust has two kinds of expressions: @emph{parsed expressions} and
|
||
|
@emph{primitive expressions}. The former are syntactic sugar and are
|
||
|
eliminated during parsing. The latter are very minimal, consisting only of
|
||
|
paths and primitive literals, possibly combined via a single level
|
||
|
(non-recursive) unary or binary machine-level operation (ALU or
|
||
|
FPU). @xref{Ref.Path}.
|
||
|
|
||
|
For the most part, Rust semantics are defined in terms of @emph{statements},
|
||
|
which parsed expressions are desugared to. The desugaring is defined in the
|
||
|
grammar. @xref{Ref.Gram}. The residual primitive statements appear only in the
|
||
|
right hand side of copy statements, @xref{Ref.Stmt.Copy}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt
|
||
|
@section Ref.Stmt
|
||
|
@c * Ref.Stmt:: Executable statements.
|
||
|
|
||
|
A @dfn{statement} is a component of a block, which is in turn a components of
|
||
|
an outer block, a function or an iterator. When a function is spawned into a
|
||
|
task, the task @emph{executes} statements in an order determined by the body
|
||
|
of the enclosing structure. Each statement causes the task to perform certain
|
||
|
actions.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Stmt.Stat:: The static typestate system of statement analysis.
|
||
|
* Ref.Stmt.Decl:: Statement declaring an item or slot.
|
||
|
* Ref.Stmt.Copy:: Statement for copying a value between two slots.
|
||
|
* Ref.Stmt.Spawn:: Statements for creating new tasks.
|
||
|
* Ref.Stmt.Send:: Statements for sending a value into a channel.
|
||
|
* Ref.Stmt.Flush:: Statement for flushing a channel queue.
|
||
|
* Ref.Stmt.Recv:: Statement for receiving a value from a channel.
|
||
|
* Ref.Stmt.Call:: Statement for calling a function.
|
||
|
* Ref.Stmt.Bind:: Statement for binding arguments to functions.
|
||
|
* Ref.Stmt.Ret:: Statement for stopping and producing a value.
|
||
|
* Ref.Stmt.Be:: Statement for stopping and executing a tail call.
|
||
|
* Ref.Stmt.Put:: Statement for pausing and producing a value.
|
||
|
* Ref.Stmt.Fail:: Statement for causing task failure.
|
||
|
* Ref.Stmt.Log:: Statement for logging values to diagnostic buffers.
|
||
|
* Ref.Stmt.Note:: Statement for logging values during failure.
|
||
|
* Ref.Stmt.While:: Statement for simple conditional looping.
|
||
|
* Ref.Stmt.Break:: Statement for terminating a loop.
|
||
|
* Ref.Stmt.Cont:: Statement for terminating a single loop iteration.
|
||
|
* Ref.Stmt.For:: Statement for looping over strings and vectors.
|
||
|
* Ref.Stmt.Foreach:: Statement for looping via an iterator.
|
||
|
* Ref.Stmt.If:: Statement for simple conditional branching.
|
||
|
* Ref.Stmt.Alt:: Statement for complex conditional branching.
|
||
|
* Ref.Stmt.Prove:: Statement for static assertion of typestate.
|
||
|
* Ref.Stmt.Check:: Statement for dynamic assertion of typestate.
|
||
|
* Ref.Stmt.IfCheck:: Statement for dynamic testing of typestate.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Stat
|
||
|
@subsection Ref.Stmt.Stat
|
||
|
@c * Ref.Stmt.Stat:: The static typestate system of statement analysis.
|
||
|
|
||
|
Statements have a detailed static semantics. The static semantics determine,
|
||
|
on a statement-by-statement basis, the @emph{effects} the statement has on its
|
||
|
environment, as well the @emph{legality} of the statement in its environment.
|
||
|
|
||
|
The legality of a statement is partly governed by syntactic rules, partly by
|
||
|
its conformance to the types of slots it affects, and partly by a
|
||
|
statement-oriented static dataflow analysis. This section describes the
|
||
|
statement-oriented static dataflow analysis, also called the @emph{typestate}
|
||
|
system.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Stmt.Stat.Point:: Inter-statement positions of logical judgements.
|
||
|
* Ref.Stmt.Stat.CFG:: The control flow graph formed by statements.
|
||
|
* Ref.Stmt.Stat.Constr:: Predicates applied to slots.
|
||
|
* Ref.Stmt.Stat.Cond:: Constraints required and implied by a statement.
|
||
|
* Ref.Stmt.Stat.Typestate:: Constraints that hold at points.
|
||
|
* Ref.Stmt.Stat.Check:: Relating dynamic state to static typestate.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Stat.Point
|
||
|
@subsubsection Ref.Stmt.Stat.Point
|
||
|
@c * Ref.Stmt.Stat.Point:: Inter-statement positions of logical judgements.
|
||
|
|
||
|
A @dfn{point} exists before and after any statement in a Rust program.
|
||
|
For example, this code:
|
||
|
|
||
|
@example
|
||
|
s = "hello, world";
|
||
|
print(s);
|
||
|
@end example
|
||
|
|
||
|
Consists of two statements and four points:
|
||
|
|
||
|
@itemize
|
||
|
@item the point before the first statement
|
||
|
@item the point after the first statement
|
||
|
@item the point before the second statement
|
||
|
@item the point after the second statement
|
||
|
@end itemize
|
||
|
|
||
|
The typestate system reasons over points, rather than statements. This may
|
||
|
seem counter-intuitive, but points are the more primitive concept. Another way
|
||
|
of thinking about a point is as a set of @emph{instants in time} at which the
|
||
|
state of a task is fixed. By contrast, a statement represents a @emph{duration
|
||
|
in time}, during which the state of the task changes. The typestate system is
|
||
|
concerned with constraining the possible states of a task's memory at
|
||
|
@emph{instants}; it is meaningless to speak of the state of a task's memory
|
||
|
``at'' a statement, as each statement is likely to change the contents of
|
||
|
memory.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Stat.CFG
|
||
|
@subsubsection Ref.Stmt.Stat.CFG
|
||
|
@c * Ref.Stmt.Stat.CFG:: The control flow graph formed by statements.
|
||
|
|
||
|
Each @emph{point} can be considered a vertex in a directed @emph{graph}. Each
|
||
|
kind of statement implies a single edge in this graph between the point before
|
||
|
the statement and the point after it, as well as a set of zero or more edges
|
||
|
from the points of the statement to points before other statements. The edges
|
||
|
between points represent @emph{possible} indivisible control transfers that
|
||
|
might occur during execution.
|
||
|
|
||
|
This implicit graph is called the @dfn{control flow graph}, or @dfn{CFG}.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Stat.Constr
|
||
|
@subsubsection Ref.Stmt.Stat.Constr
|
||
|
@c * Ref.Stmt.Stat.Constr:: Predicates applied to slots.
|
||
|
|
||
|
A @dfn{predicate} is any pure boolean function. @xref{Ref.Item.Fn}.
|
||
|
|
||
|
A @dfn{constraint} is a predicate applied to specific slots.
|
||
|
|
||
|
For example, consider the following code:
|
||
|
|
||
|
@example
|
||
|
fn is_less_than(int a, int b) -> bool @{
|
||
|
ret a < b;
|
||
|
@}
|
||
|
|
||
|
fn test() @{
|
||
|
let int x = 10;
|
||
|
let int y = 20;
|
||
|
check is_less_than(x,y);
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
This example defines the predicate @code{is_less_than}, and applies it to the
|
||
|
slots @code{x} and @code{y}. The constraint being checked on the third line of
|
||
|
the function is @code{is_less_than(x,y)}.
|
||
|
|
||
|
Predicates can only apply to slots holding immutable values. The slots a
|
||
|
predicate applies to can themselves be mutable, but the types of values held
|
||
|
in those slots must be immutable.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Stat.Cond
|
||
|
@subsubsection Ref.Stmt.Stat.Cond
|
||
|
@c * Ref.Stmt.Stat.Cond:: Constraints required and implied by a statement.
|
||
|
|
||
|
A @dfn{condition} is a set of zero or more constraints.
|
||
|
|
||
|
Each @emph{point} has an associated @emph{condition}:
|
||
|
|
||
|
@itemize
|
||
|
@item The @dfn{precondition} of a statement is the condition the statement
|
||
|
requires in the point before the condition.
|
||
|
@item The @dfn{postcondition} of a statement is the condition the statement
|
||
|
enforces in the point after the statement.
|
||
|
@end itemize
|
||
|
|
||
|
Any constraint present in the precondition and @emph{absent} in the
|
||
|
postcondition is considered to be @emph{dropped} by the statement.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Stat.Typestate
|
||
|
@subsubsection Ref.Stmt.Stat.Typestate
|
||
|
@c * Ref.Stmt.Stat.Typestate:: Constraints that hold at points.
|
||
|
|
||
|
The typestate checking system @emph{calculates} an additional
|
||
|
condition for each point called its typestate. For a given statement,
|
||
|
we call the two typestates associated with its two points the prestate
|
||
|
and a poststate.
|
||
|
|
||
|
@itemize
|
||
|
@item The @dfn{prestate} of a statement is the typestate of the point
|
||
|
before the statement.
|
||
|
@item The @dfn{poststate} of a statement is the typestate of the point
|
||
|
after the statement.
|
||
|
@end itemize
|
||
|
|
||
|
A @dfn{typestate} is a condition that has @emph{been determined by the
|
||
|
typestate algorithm} to hold at a point. This is a subtle but important point
|
||
|
to understand: preconditions and postconditions are @emph{inputs} to the
|
||
|
typestate algorithm; prestates and poststates are @emph{outputs} from the
|
||
|
typestate algorithm.
|
||
|
|
||
|
The typestate algorithm analyses the preconditions and postconditions of every
|
||
|
statement in a block, and computes a condition for each
|
||
|
typestate. Specifically:
|
||
|
|
||
|
@itemize
|
||
|
@item Initially, every typestate is empty.
|
||
|
@item Each statement's poststate is given the union of the statement's
|
||
|
prestate, precondition, and postcondition.
|
||
|
@item Each statement's poststate has the difference between the statement's
|
||
|
precondition and postcondition removed.
|
||
|
@item Each statement's prestate is given the intersection of the poststates
|
||
|
of every parent statement in the CFG.
|
||
|
@item The previous three steps are repeated until no typestates in the
|
||
|
block change.
|
||
|
@end itemize
|
||
|
|
||
|
The typestate algorithm is a very conventional dataflow calculation, and can
|
||
|
be performed using bit-set operations, with one bit per predicate and one
|
||
|
bit-set per condition.
|
||
|
|
||
|
After the typestates of a block are computed, the typestate algorithm checks
|
||
|
that every constraint in the precondition of a statement is satisfied by its
|
||
|
prestate. If any preconditions are not satisfied, the mismatch is considered a
|
||
|
static (compile-time) error.
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Stat.Check
|
||
|
@subsubsection Ref.Stmt.Stat.Check
|
||
|
@c * Ref.Stmt.Stat.Check:: Relating dynamic state to static typestate.
|
||
|
|
||
|
The key mechanism that connects run-time semantics and compile-time analysis
|
||
|
of typestates is the use of @code{check} statements. @xref{Ref.Stmt.Check}. A
|
||
|
@code{check} statement guarantees that @emph{if} control were to proceed past
|
||
|
it, the predicate associated with the @code{check} would have succeeded, so
|
||
|
the constraint being checked @emph{statically} holds in subsequent
|
||
|
statements.@footnote{A @code{check} statement is similar to an @code{assert}
|
||
|
call in a C program, with the significant difference that the Rust compiler
|
||
|
@emph{tracks} the constraint that each @code{check} statement
|
||
|
enforces. Naturally, @code{check} statements cannot be omitted from a
|
||
|
``production build'' of a Rust program the same way @code{asserts} are
|
||
|
frequently disabled in deployed C programs.}
|
||
|
|
||
|
It is important to understand that the typestate system has @emph{no insight}
|
||
|
into the meaning of a particular predicate. Predicates and constraints are not
|
||
|
evaluated in any way at compile time. Predicates are treated as specific (but
|
||
|
unknown) functions applied to specific (also unknown) slots. All the typestate
|
||
|
system does is track which of those predicates -- whatever they calculate --
|
||
|
@emph{must have been checked already} in order for program control to reach a
|
||
|
particular point in the CFG. The fundamental building block, therefore, is the
|
||
|
@code{check} statement, which tells the typestate system ``if control passes
|
||
|
this statement, the checked predicate holds''.
|
||
|
|
||
|
From this building block, constraints can be propagated to function signatures
|
||
|
and constrained types, and the responsibility to @code{check} a constraint
|
||
|
pushed further and further away from the site at which the program requires it
|
||
|
to hold in order to execute properly.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Decl
|
||
|
@subsection Ref.Stmt.Decl
|
||
|
@c * Ref.Stmt.Decl:: Statement declaring an item or slot.
|
||
|
|
||
|
A @dfn{declaration statement} is one that introduces a @emph{name} into the
|
||
|
enclosing statement block. The declared name may denote a new slot or a new
|
||
|
item. The scope of the name extends to the entire containing block, both
|
||
|
before and after the declaration.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Stmt.Decl.Item:: Statement declaring an item.
|
||
|
* Ref.Stmt.Decl.Slot:: Statement declaring a slot.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Decl.Item
|
||
|
@subsubsection Ref.Stmt.Decl.Item
|
||
|
@c * Ref.Stmt.Decl.Item:: Statement declaring an item.
|
||
|
|
||
|
An @dfn{item declaration statement} has a syntactic form identical to an item
|
||
|
declaration within a module. Declaring an item -- a function, iterator,
|
||
|
object, type or module -- locally within a statement block is simply a way of
|
||
|
restricting its scope to a narrow region containing all of its uses; it is
|
||
|
otherwise identical in meaning to declaring the item outside the statement
|
||
|
block.
|
||
|
|
||
|
Note: there is no implicit capture of the function's dynamic environment when
|
||
|
declaring a function-local item.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Decl.Slot
|
||
|
@subsubsection Ref.Stmt.Decl.Slot
|
||
|
@c * Ref.Stmt.Decl.Slot:: Statement declaring an slot.
|
||
|
|
||
|
A @code{slot declaration statement} has one one of two forms:
|
||
|
|
||
|
@itemize
|
||
|
@item @code{let} @var{mode-and-type} @var{slot} @var{optional-init};
|
||
|
@item @code{auto} @var{slot} @var{optional-init};
|
||
|
@end itemize
|
||
|
|
||
|
Where @var{mode-and-type} is a slot mode and type expression, @var{slot} is
|
||
|
the name of the slot being declared, and @var{optional-init} is either the
|
||
|
empty string or an equals sign (@code{=}) followed by a primitive expression.
|
||
|
|
||
|
Both forms introduce a new slot into the containing block scope. The new slot
|
||
|
is visible across the entire scope, but is initialized only at the point
|
||
|
following the declaration statement.
|
||
|
|
||
|
The latter (@code{auto}) form of slot declaration causes the compiler to infer
|
||
|
the static type of the slot through unification with the types of values
|
||
|
assigned to the slot in the the remaining code in the block scope. Inferred
|
||
|
slots always have @emph{interior} mode. @xref{Ref.Mem.Slot}.
|
||
|
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Copy
|
||
|
@subsection Ref.Stmt.Copy
|
||
|
@c * Ref.Stmt.Copy:: Statement for copying a value between two slots.
|
||
|
|
||
|
A @dfn{copy statement} consists of an @emph{lval} -- a name denoting a slot --
|
||
|
followed by an equals-sign (@code{=}) and a primitive
|
||
|
expression. @xref{Ref.Expr}.
|
||
|
|
||
|
Executing a copy statement causes the value denoted by the expression --
|
||
|
either a value in a slot or a primitive combination of values held in slots --
|
||
|
to be copied into the slot denoted by the @emph{lval}.
|
||
|
|
||
|
A copy may entail the formation of references, the adjustment of reference
|
||
|
counts, execution of destructors, or similar adjustments in order to respect
|
||
|
the @code{lval} slot mode and any existing value held in it. All such
|
||
|
adjustment is automatic and implied by the @code{=} operator.
|
||
|
|
||
|
An example of three different copy statements:
|
||
|
@example
|
||
|
x = y;
|
||
|
x.y = z;
|
||
|
x.y = z + 2;
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Spawn
|
||
|
@subsection Ref.Stmt.Spawn
|
||
|
@c * Ref.Stmt.Spawn:: Statements creating new tasks.
|
||
|
|
||
|
A @code{spawn} statement consists of keyword @code{spawn}, followed by a
|
||
|
normal @emph{call} statement (@pxref{Ref.Stmt.Call}). A @code{spawn}
|
||
|
statement causes the runtime to construct a new task executing the called
|
||
|
function. The called function is referred to as the @dfn{entry function} for
|
||
|
the spawned task, and its arguments are copied form the spawning task to the
|
||
|
spawned task before the spawned task begins execution.
|
||
|
|
||
|
Only arguments of interior or exterior mode are permitted in the function
|
||
|
called by a spawn statement, not arguments with alias mode.
|
||
|
|
||
|
The result of a @code{spawn} statement is a @code{task} value.
|
||
|
|
||
|
An example of a @code{spawn} statement:
|
||
|
@example
|
||
|
fn helper(chan[u8] out) @{
|
||
|
// do some work.
|
||
|
out <| result;
|
||
|
@}
|
||
|
|
||
|
let port[u8] out;
|
||
|
let task p = spawn helper(chan(out));
|
||
|
// let task run, do other things.
|
||
|
auto result <- out;
|
||
|
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Send
|
||
|
@subsection Ref.Stmt.Send
|
||
|
@c * Ref.Stmt.Send:: Statements for sending a value into a channel.
|
||
|
|
||
|
Sending a value through a channel can be done via two different statements.
|
||
|
Both statements take an @emph{lval}, denoting a channel, and a value to send
|
||
|
into the channel. The action of @emph{sending} varies depending on the
|
||
|
@dfn{send operator} employed.
|
||
|
|
||
|
The @emph{asynchronous send} operator @code{<+} adds a value to the channel's
|
||
|
queue, without blocking. If the queue is full, it is extended, taking memory
|
||
|
from the task's domain. If the task memory budget is exhausted, a signal is
|
||
|
sent to the task.
|
||
|
|
||
|
The @emph{semi-synchronous send} operator @code{<|} adds a value to the
|
||
|
channel's queue @emph{only if} the queue has room; if the queue is full, the
|
||
|
operation @emph{blocks} the sender until the queue has room.
|
||
|
|
||
|
An example of an asynchronous send:
|
||
|
@example
|
||
|
chan[str] c = @dots{};
|
||
|
c <+ "hello, world";
|
||
|
@end example
|
||
|
|
||
|
An example of a semi-synchronous send:
|
||
|
@example
|
||
|
chan[str] c = @dots{};
|
||
|
c <| "hello, world";
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Flush
|
||
|
@subsection Ref.Stmt.Flush
|
||
|
@c * Ref.Stmt.Flush:: Statement for flushing a channel queue.
|
||
|
|
||
|
A @code{flush} statement takes a channel and blocks the flushing task until
|
||
|
the channel's queue has emptied. It can be used to implement a more precise
|
||
|
form of flow-control than with the send operators alone.
|
||
|
|
||
|
An example of the @code{flush} statement:
|
||
|
@example
|
||
|
chan[str] c = @dots{};
|
||
|
c <| "hello, world";
|
||
|
flush c;
|
||
|
@end example
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Recv
|
||
|
@subsection Ref.Stmt.Recv
|
||
|
@c * Ref.Stmt.Recv:: Statement for receiving a value from a channel.
|
||
|
|
||
|
The @dfn{receive statement} takes an @var{lval} to receive into and an
|
||
|
expression denoting a port, and applies the @emph{receive operator}
|
||
|
(@code{<-}) to the pair, copying a value out of the port and into the
|
||
|
@var{lval}. The statement causes the receiving task to enter the @emph{blocked
|
||
|
reading} state until a task is sending a value to the port, at which point the
|
||
|
runtime pseudo-randomly selects a sending task and copies a value from the
|
||
|
head of one of the task queues to the receiving slot, and un-blocks the
|
||
|
receiving task. @xref{Ref.Run.Comm}.
|
||
|
|
||
|
An example of a @emph{receive}:
|
||
|
@example
|
||
|
port[str] p = @dots{};
|
||
|
let str s <- p;
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Call
|
||
|
@subsection Ref.Stmt.Call
|
||
|
@c * Ref.Stmt.Call:: Statement for calling a function.
|
||
|
|
||
|
A @dfn{call statement} invokes a function, providing a tuple of input slots
|
||
|
and a reference to an output slot. If the function eventually returns, then
|
||
|
the statement completes.
|
||
|
|
||
|
A call statement statically requires that the precondition declared in the
|
||
|
callee's signature is satisfied by the statement prestate. In this way,
|
||
|
typestates propagate through function boundaries. @xref{Ref.Stmt.Stat}.
|
||
|
|
||
|
An example of a call statement:
|
||
|
@example
|
||
|
let int x = add(1, 2);
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Bind
|
||
|
@subsection Ref.Stmt.Bind
|
||
|
@c * Ref.Stmt.Bind:: Statement for binding arguments to functions.
|
||
|
|
||
|
A @dfn{bind statement} constructs a new function from an existing
|
||
|
function.@footnote{The @code{bind} statement is analogous to the @code{bind}
|
||
|
expression in the Sather language.} The new function has zero or more of its
|
||
|
arguments @emph{bound} into a new, hidden exterior tuple that holds the
|
||
|
bindings. For each concrete argument passed in the @code{bind} statement, the
|
||
|
corresponding parameter in the existing function is @emph{omitted} as a
|
||
|
parameter of the new function. For each argument passed the placeholder symbol
|
||
|
@code{_} in the @code{bind} statement, the corresponding parameter of the
|
||
|
existing function is @emph{retained} as a parameter of the new function.
|
||
|
|
||
|
Any subsequent invocation of the new function with residual arguments causes
|
||
|
invocation of the existing function with the combination of bound arguments
|
||
|
and residual arguments that was specified during the binding.
|
||
|
|
||
|
An example of a @code{bind} statement:
|
||
|
@example
|
||
|
fn add(int x, int y) -> int @{
|
||
|
ret x + y;
|
||
|
@}
|
||
|
type single_param_fn = fn(int) -> int;
|
||
|
|
||
|
let single_param_fn add4 = bind add(4, _);
|
||
|
|
||
|
let single_param_fn add5 = bind add(_, 5);
|
||
|
|
||
|
check (add(4,5) == add4(5));
|
||
|
check (add(4,5) == add5(4));
|
||
|
|
||
|
@end example
|
||
|
|
||
|
A @code{bind} statement generally stores a copy of the bound arguments in the
|
||
|
hidden exterior tuple. For bound interior slots and alias slots in the bound
|
||
|
function signature, an interior slot is allocated in the hidden tuple and
|
||
|
populated with a copy of the bound value. For bound exterior slots in the
|
||
|
bound function signature, an exterior slot is allocated in the hidden tuple
|
||
|
and populated with a copy of the bound value, an exterior (pointer) value.
|
||
|
|
||
|
The @code{bind} statement is a lightweight mechanism for simulating the more
|
||
|
elaborate construct of @emph{lexical closures} that exist in other
|
||
|
languages. Rust has no support for lexical closures, but many realistic uses
|
||
|
of them can be achieved with @code{bind} statements.
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Ret
|
||
|
@subsection Ref.Stmt.Ret
|
||
|
@c * Ref.Stmt.Ret:: Statement for stopping and producing a value.
|
||
|
|
||
|
Executing a @code{ret} statement@footnote{A @code{ret} statement is
|
||
|
analogous to a @code{return} statement in the C family.} copies a
|
||
|
value into the return slot of the current function, destroys the
|
||
|
current function activation frame, and transfers control to the caller
|
||
|
frame.
|
||
|
|
||
|
An example of a @code{ret} statement:
|
||
|
@example
|
||
|
fn max(int a, int b) -> int @{
|
||
|
if (a > b) @{
|
||
|
ret a;
|
||
|
@}
|
||
|
ret b;
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Be
|
||
|
@subsection Ref.Stmt.Be
|
||
|
@c * Ref.Stmt.Be:: Statement for stopping and executing a tail call.
|
||
|
|
||
|
Executing a @code{be} statement @footnote{A @code{be} statement in is
|
||
|
analogous to a @code{become} statement in Newsqueak or Alef.} destroys the
|
||
|
current function activation frame and replaces it with an activation frame for
|
||
|
the called function. In other words, @code{be} executes a tail-call. The
|
||
|
syntactic form of a @code{be} statement is therefore limited to @emph{tail
|
||
|
position}: its argument must be a @emph{call expression}, and it must be the
|
||
|
last statement in a block.
|
||
|
|
||
|
An example of a @code{be} statement:
|
||
|
@example
|
||
|
fn print_loop(int n) @{
|
||
|
if (n <= 0) @{
|
||
|
ret;
|
||
|
@} else @{
|
||
|
print_int(n);
|
||
|
be print_loop(n-1);
|
||
|
@}
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
The above example executes in constant space, replacing each frame with a new
|
||
|
copy of itself.
|
||
|
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Put
|
||
|
@subsection Ref.Stmt.Put
|
||
|
@c * Ref.Stmt.Put:: Statement for pausing and producing a value.
|
||
|
|
||
|
Executing a @code{put} statement copies a value into the put slot of the
|
||
|
current iterator, suspends execution of the current iterator, and transfers
|
||
|
control to the current put-recipient frame.
|
||
|
|
||
|
A @code{put} statement is only valid within an iterator. @footnote{A
|
||
|
@code{put} statement is analogous to a @code{yield} statement in the CLU,
|
||
|
Sather and Objective C 2.0 languages, or in more recent languages providing a
|
||
|
``generator'' facility, such as Python, Javascript or C#. Like the generators
|
||
|
of CLU, Sather and Objective C 2.0, but @emph{unlike} these later languages,
|
||
|
Rust's iterators reside on the stack and obey a strict stack discipline.} The
|
||
|
current put-recipient will eventually resume the suspended iterator containing
|
||
|
the @code{put} statement, either continuing execution after the @code{put}
|
||
|
statement, or terminating its execution and destroying the iterator frame.
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Fail
|
||
|
@subsection Ref.Stmt.Fail
|
||
|
@c * Ref.Stmt.Fail:: Statement for causing task failure.
|
||
|
|
||
|
Executing a @code{fail} statement causes a task to enter the @emph{failing}
|
||
|
state. In the @emph{failing} state, a task unwinds its stack, destroying all
|
||
|
frames and freeing all resources until it reaches its entry frame, at which
|
||
|
point it halts execution in the @emph{dead} state.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Log
|
||
|
@subsection Ref.Stmt.Log
|
||
|
@c * Ref.Stmt.Log:: Statement for logging values to diagnostic buffers.
|
||
|
|
||
|
Executing a @code{log} statement may, depending on runtime configuration,
|
||
|
cause a value to be appended to an internal diagnostic logging buffer provided
|
||
|
by the runtime or emitted to a system console. Log statements are enabled or
|
||
|
disabled dynamically at run-time on a per-task and per-item
|
||
|
basis. @xref{Ref.Run.Log}.
|
||
|
|
||
|
Executing a @code{log} statement not considered an @code{io} effect in the
|
||
|
effect system. In other words, a pure function remains pure even if it
|
||
|
contains a log statement.
|
||
|
|
||
|
@example
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Note
|
||
|
@subsection Ref.Stmt.Note
|
||
|
@c * Ref.Stmt.Note:: Statement for logging values during failure.
|
||
|
|
||
|
A @code{note} statement has no effect during normal execution. The purpose of
|
||
|
a @code{note} statement is to provide additional diagnostic information to the
|
||
|
logging subsystem during task failure. @xref{Ref.Stmt.Log}. Using @code{note}
|
||
|
statements, normal diagnostic logging can be kept relatively sparse, while
|
||
|
still providing verbose diagnostic ``back-traces'' when a task fails.
|
||
|
|
||
|
When a task is failing, control frames @emph{unwind} from the innermost frame
|
||
|
to the outermost, and from the innermost lexical block within an unwinding
|
||
|
frame to the outermost. When unwinding a lexical block, the runtime processes
|
||
|
all the @code{note} statements in the block sequentially, from the first
|
||
|
statement of the block to the last. During processing, a @code{note}
|
||
|
statement has equivalent meaning to a @code{log} statement: it causes the
|
||
|
runtime to append the argument of the @code{note} to the internal logging
|
||
|
diagnostic buffer.
|
||
|
|
||
|
An example of a @code{note} statement:
|
||
|
@example
|
||
|
fn read_file_lines(&str path) -> vec[str] @{
|
||
|
note path;
|
||
|
vec[str] r;
|
||
|
file f = open_read(path);
|
||
|
for* (str &s = lines(f)) @{
|
||
|
vec.append(r,s);
|
||
|
@}
|
||
|
ret r;
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
In this example, if the task fails while attempting to open or read a file,
|
||
|
the runtime will log the path name that was being read. If the function
|
||
|
completes normally, the runtime will not log the path.
|
||
|
|
||
|
A slot that is marked by a @code{note} statement does @emph{not} have its
|
||
|
value copied aside when control passes through the @code{note}. In other
|
||
|
words, if a @code{note} statement notes a particular slot, and code after the
|
||
|
@code{note} that slot, and then a subsequent failure occurs, the
|
||
|
@emph{mutated} value will be logged during unwinding, @emph{not} the original
|
||
|
value that was held in the slot at the moment control passed through the
|
||
|
@code{note} statement.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.While
|
||
|
@subsection Ref.Stmt.While
|
||
|
@c * Ref.Stmt.While:: Statement for simple conditional looping.
|
||
|
|
||
|
A @code{while} statement is a loop construct. A @code{while} loop may be
|
||
|
either a simple @code{while} or a @code{do}-@code{while} loop.
|
||
|
|
||
|
In the case of a simple @code{while}, the loop begins by evaluating the
|
||
|
boolean loop conditional expression. If the loop conditional expression
|
||
|
evaluates to @code{true}, the loop body block executes and control returns to
|
||
|
the loop conditional expression. If the loop conditional expression evaluates
|
||
|
to @code{false}, the @code{while} statement completes.
|
||
|
|
||
|
In the case of a @code{do}-@code{while}, the loop begins with an execution of
|
||
|
the loop body. After the loop body executes, it evaluates the loop conditional
|
||
|
expression. If it evaluates to @code{true}, control returns to the beginning
|
||
|
of the loop body. If it evaluates to @code{false}, control exits the loop.
|
||
|
|
||
|
An example of a simple @code{while} statement:
|
||
|
@example
|
||
|
while (i < 10) @{
|
||
|
print("hello\n");
|
||
|
i = i + 1;
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
An example of a @code{do}-@code{while} statement:
|
||
|
@example
|
||
|
do @{
|
||
|
print("hello\n");
|
||
|
i = i + 1;
|
||
|
@} while (i < 10);
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Break
|
||
|
@subsection Ref.Stmt.Break
|
||
|
@c * Ref.Stmt.Break:: Statement for terminating a loop.
|
||
|
|
||
|
Executing a @code{break} statement immediately terminates the innermost loop
|
||
|
enclosing it. It is only permitted in the body of a loop.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Cont
|
||
|
@subsection Ref.Stmt.Cont
|
||
|
@c * Ref.Stmt.Cont:: Statement for terminating a single loop iteration.
|
||
|
|
||
|
Executing a @code{cont} statement immediately terminates the current iteration
|
||
|
of the innermost loop enclosing it, returning control to the loop
|
||
|
@emph{head}. In the case of a @code{while} loop, the head is the conditional
|
||
|
expression controlling the loop. In the case of a @code{for} or @code{for
|
||
|
each} loop, the head is the iterator or vector-slice increment controlling the
|
||
|
loop.
|
||
|
|
||
|
A @code{cont} statement is only permitted in the body of a loop.
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.For
|
||
|
@subsection Ref.Stmt.For
|
||
|
@c * Ref.Stmt.For:: Statement for looping over strings and vectors.
|
||
|
|
||
|
A @dfn{for loop} is controlled by a vector or string. The for loop
|
||
|
bounds-checks the underlying sequence @emph{once} when initiating the loop,
|
||
|
then repeatedly copies each value of the underlying sequence into the element
|
||
|
variable, executing the loop body once per copy. To perform a for loop on a
|
||
|
sub-range of a vector or string, form a temporary slice over the sub-range and
|
||
|
run the loop over the slice.
|
||
|
|
||
|
Example of a 4 for loops, all identical:
|
||
|
@example
|
||
|
let vec[foo] v = vec(a, b, c);
|
||
|
|
||
|
for (&foo e in v.(0, _vec.len(v))) @{
|
||
|
bar(e);
|
||
|
@}
|
||
|
|
||
|
for (&foo e in v.(0,)) @{
|
||
|
bar(e);
|
||
|
@}
|
||
|
|
||
|
for (&foo e in v.(,)) @{
|
||
|
bar(e);
|
||
|
@}
|
||
|
|
||
|
for (&foo e in v) @{
|
||
|
bar(e);
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Foreach
|
||
|
@subsection Ref.Stmt.Foreach
|
||
|
@c * Ref.Stmt.Foreach:: Statement for general conditional looping.
|
||
|
|
||
|
An @dfn{foreach loop} is denoted by the @code{for each} keywords, and is
|
||
|
controlled by an iterator. The loop executes once for each value @code{put} by
|
||
|
the iterator. When the iterator returns or fails, the loop terminates.
|
||
|
|
||
|
Example of a foreach loop:
|
||
|
@example
|
||
|
let str txt;
|
||
|
let vec[str] lines;
|
||
|
for each (&str s = _str.split(txt, "\n")) @{
|
||
|
vec.push(lines, s);
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.If
|
||
|
@subsection Ref.Stmt.If
|
||
|
@c * Ref.Stmt.If:: Statement for simple conditional branching.
|
||
|
|
||
|
An @code{if} statement is a conditional branch in program control. The form of
|
||
|
an @code{if} statement is a parenthesized condition expression, followed by a
|
||
|
consequent block, and an optional trailing @code{else} block. The condition
|
||
|
expression must have type @code{bool}. If the condition expression evaluates
|
||
|
to @code{true}, the consequent block is executed and any @code{else} block is
|
||
|
skipped. If the condition expression evaluates to @code{false}, the consequent
|
||
|
block is skipped and any @code{else} block is executed.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Alt
|
||
|
@subsection Ref.Stmt.Alt
|
||
|
@c * Ref.Stmt.Alt:: Statement for complex conditional branching.
|
||
|
|
||
|
An @code{alt} statement is a multi-directional branch in program control.
|
||
|
There are three kinds of @code{alt} statement: communication @code{alt}
|
||
|
statements, pattern @code{alt} statements, and @code{alt type} statements.
|
||
|
|
||
|
The form of each kind of @code{alt} is similar: an initial @emph{head} that
|
||
|
describes the criteria for branching, followed by a sequence of zero or more
|
||
|
@emph{arms}, each of which describes a @emph{case} and provides a @emph{block}
|
||
|
of statements associated with the case. When an @code{alt} is executed,
|
||
|
control enters the head, determines which of the cases to branch to, branches
|
||
|
to the block associated with the chosen case, and then proceeds to the
|
||
|
statement following the @code{alt} when the case block completes.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Stmt.Alt.Comm:: Statement for branching on communication events.
|
||
|
* Ref.Stmt.Alt.Pat:: Statement for branching on pattern matches.
|
||
|
* Ref.Stmt.Alt.Type:: Statement for branching on types.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Alt.Comm
|
||
|
@subsubsection Ref.Stmt.Alt.Comm
|
||
|
@c * Ref.Stmt.Alt.Comm:: Statement for branching on communication events.
|
||
|
|
||
|
The simplest form of @code{alt} statement is the a @emph{communication}
|
||
|
@code{alt}. The cases of a communication @code{alt}'s arms are send, receive
|
||
|
and flush statements. @xref{Ref.Task.Comm}.
|
||
|
|
||
|
To execute a communication @code{alt}, the runtime checks all of the ports and
|
||
|
channels involved in the arms of the statement to see if any @code{case} can
|
||
|
execute without blocking. If no @code{case} can execute, the task blocks, and
|
||
|
the runtime unblocks the task when a @code{case} @emph{can} execute. The
|
||
|
runtime then makes a pseudo-random choice from among the set of @code{case}
|
||
|
statements that can execute, executes the statement of the @code{case} and
|
||
|
branches to the block of that arm.
|
||
|
|
||
|
An example of a communication @code{alt} statement:
|
||
|
@example
|
||
|
let chan c[int] = foo();
|
||
|
let port p[str] = bar();
|
||
|
let int x = 0;
|
||
|
let vec[str] strs;
|
||
|
|
||
|
alt @{
|
||
|
case (str s <- p) @{
|
||
|
vec.append(strs, s);
|
||
|
@}
|
||
|
case (c <| x) @{
|
||
|
x++;
|
||
|
@}
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Alt.Pat
|
||
|
@subsubsection Ref.Stmt.Alt.Pat
|
||
|
@c * Ref.Stmt.Alt.Pat:: Statement for branching on pattern matches.
|
||
|
|
||
|
A pattern @code{alt} statement branches on a @emph{pattern}. The exact form of
|
||
|
matching that occurs depends on the pattern. Patterns consist of some
|
||
|
combination of literals, tag constructors, variable binding specifications and
|
||
|
placeholders (@code{_}). A pattern @code{alt} has a parenthesized @emph{head
|
||
|
expression}, which is the value to compare to the patterns. The type of the
|
||
|
patterns must equal the type of the head expression.
|
||
|
|
||
|
To execute a pattern @code{alt} statement, first the head expression is
|
||
|
evaluated, then its value is sequentially compared to the patterns in the arms
|
||
|
until a match is found. The first arm with a matching @code{case} pattern is
|
||
|
chosen as the branch target of the @code{alt}, any variables bound by the
|
||
|
pattern are assigned to local @emph{auto} slots in the arm's block, and
|
||
|
control enters the block.
|
||
|
|
||
|
An example of a pattern @code{alt} statement:
|
||
|
|
||
|
@example
|
||
|
type list[X] = tag(nil, cons(X, @@list[X]));
|
||
|
|
||
|
let list[int] x = cons(10, cons(11, nil));
|
||
|
|
||
|
alt (x) @{
|
||
|
case (cons(a, cons(b, _))) @{
|
||
|
process_pair(a,b);
|
||
|
@}
|
||
|
case (cons(v=10, _)) @{
|
||
|
process_ten(v);
|
||
|
@}
|
||
|
case (_) @{
|
||
|
fail;
|
||
|
@}
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Alt.Type
|
||
|
@subsubsection Ref.Stmt.Alt.Type
|
||
|
@c * Ref.Stmt.Alt.Type:: Statement for branching on type.
|
||
|
|
||
|
An @code{alt type} statement is similar to a pattern @code{alt}, but branches
|
||
|
on the @emph{type} of its head expression, rather than the value. The head
|
||
|
expression of an @code{alt type} statement must be of type @code{any}, and the
|
||
|
arms of the statement are slot patterns rather than value patterns. Control
|
||
|
branches to the arm with a @code{case} that matches the @emph{actual type} of
|
||
|
the value in the @code{any}.
|
||
|
|
||
|
An example of an @code{alt type} statement:
|
||
|
|
||
|
@example
|
||
|
let any x = foo();
|
||
|
|
||
|
alt type (x) @{
|
||
|
case (int i) @{
|
||
|
ret i;
|
||
|
@}
|
||
|
case (list[int] li) @{
|
||
|
ret int_list_sum(li);
|
||
|
@}
|
||
|
case (list[X] lx) @{
|
||
|
ret list_len(lx);
|
||
|
@}
|
||
|
case (_) @{
|
||
|
ret 0;
|
||
|
@}
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Prove
|
||
|
@subsection Ref.Stmt.Prove
|
||
|
@c * Ref.Stmt.Prove:: Statement for static assertion of typestate.
|
||
|
|
||
|
A @code{prove} statement has no run-time effect. Its purpose is to statically
|
||
|
check (and document) that its argument constraint holds at its statement entry
|
||
|
point. If its argument typestate does not hold, under the typestate algorithm,
|
||
|
the program containing it will fail to compile.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.Check
|
||
|
@subsection Ref.Stmt.Check
|
||
|
@c * Ref.Stmt.Check:: Statement for dynamic assertion of typestate.
|
||
|
|
||
|
A @code{check} statement connects dynamic assertions made at run-time to the
|
||
|
static typestate system. A @code{check} statement takes a constraint to check
|
||
|
at run-time. If the constraint holds at run-time, control passes through the
|
||
|
@code{check} and on to the next statement in the enclosing block. If the
|
||
|
condition fails to hold at run-time, the @code{check} statement behaves as a
|
||
|
@code{fail} statement.
|
||
|
|
||
|
The typestate algorithm is built around @code{check} statements, and in
|
||
|
particular the fact that control @emph{will not pass} a check statement with a
|
||
|
condition that fails to hold. The typestate algorithm can therefore assume
|
||
|
that the (static) postcondition of a @code{check} statement includes the
|
||
|
checked constraint itself. From there, the typestate algorithm can perform
|
||
|
dataflow calculations on subsequent statements, propagating conditions forward
|
||
|
and statically comparing implied states and their
|
||
|
specifications. @xref{Ref.Stmt.Stat}.
|
||
|
|
||
|
@example
|
||
|
fn even(&int x) -> bool @{
|
||
|
ret x & 1 == 0;
|
||
|
@}
|
||
|
|
||
|
fn print_even(int x) : even(x) @{
|
||
|
print(x);
|
||
|
@}
|
||
|
|
||
|
fn test() @{
|
||
|
let int y = 8;
|
||
|
|
||
|
// Cannot call print_even(y) here.
|
||
|
|
||
|
check even(y);
|
||
|
|
||
|
// Can call print_even(y) here, since even(y) now holds.
|
||
|
print_even(y);
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Stmt.IfCheck
|
||
|
@subsection Ref.Stmt.IfCheck
|
||
|
@c * Ref.Stmt.IfCheck:: Statement for dynamic testing of typestate.
|
||
|
|
||
|
An @code{if check} statement combines a @code{if} statement and a @code{check}
|
||
|
statement in an indivisible unit that can be used to build more complex
|
||
|
conditional control flow than the @code{check} statement affords.
|
||
|
|
||
|
In fact, @code{if check} is a ``more primitive'' statement @code{check};
|
||
|
instances of the latter can be rewritten as instances of the former. The
|
||
|
following two examples are equivalent:
|
||
|
|
||
|
@sp 1
|
||
|
Example using @code{check}:
|
||
|
@example
|
||
|
check even(x);
|
||
|
print_even(x);
|
||
|
@end example
|
||
|
|
||
|
@sp 1
|
||
|
Equivalent example using @code{if check}:
|
||
|
@example
|
||
|
if check even(x) @{
|
||
|
print_even(x);
|
||
|
@} else @{
|
||
|
fail;
|
||
|
@}
|
||
|
@end example
|
||
|
|
||
|
@page
|
||
|
@node Ref.Run
|
||
|
@section Ref.Run
|
||
|
@c * Ref.Run:: Organization of runtime services.
|
||
|
|
||
|
The Rust @dfn{runtime} is a relatively compact collection of C and Rust code
|
||
|
that provides fundamental services and datatypes to all Rust tasks at
|
||
|
run-time. It is smaller and simpler than many modern language runtimes. It is
|
||
|
tightly integrated into the language's execution model of slots, tasks,
|
||
|
communication, reflection, logging and signal handling.
|
||
|
|
||
|
@menu
|
||
|
* Ref.Run.Mem:: Runtime memory management service.
|
||
|
* Ref.Run.Type:: Runtime built-in type services.
|
||
|
* Ref.Run.Comm:: Runtime communication service.
|
||
|
* Ref.Run.Refl:: Runtime reflection system.
|
||
|
* Ref.Run.Log:: Runtime logging system.
|
||
|
* Ref.Run.Sig:: Runtime signal handler.
|
||
|
@end menu
|
||
|
|
||
|
@page
|
||
|
@node Ref.Run.Mem
|
||
|
@subsection Ref.Run.Mem
|
||
|
@c * Ref.Run.Mem:: Runtime memory management service.
|
||
|
|
||
|
The runtime memory-management system is based on a @emph{service-provider
|
||
|
interface}, through which the runtime requests blocks of memory from its
|
||
|
environment and releases them back to its environment when they are no longer
|
||
|
in use. The default implementation of the service-provider interface consists
|
||
|
of the C runtime functions @code{malloc} and @code{free}.
|
||
|
|
||
|
The runtime memory-management system in turn supplies Rust tasks with
|
||
|
facilities for allocating, extending and releasing stacks, as well as
|
||
|
allocating and freeing exterior values.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Run.Type
|
||
|
@subsection Ref.Run.Type
|
||
|
@c * Ref.Run.Mem:: Runtime built-in type services.
|
||
|
|
||
|
The runtime provides C and Rust code to manage several built-in types:
|
||
|
@itemize
|
||
|
@item @code{vec}, the type of vectors.
|
||
|
@item @code{str}, the type of UTF-8 strings.
|
||
|
@item @code{big}, the type of arbitrary-precision integers.
|
||
|
@item @code{chan}, the type of communication channels.
|
||
|
@item @code{port}, the type of communication ports.
|
||
|
@item @code{task}, the type of tasks.
|
||
|
@end itemize
|
||
|
Support for other built-in types such as simple types, tuples,
|
||
|
records, and tags is open-coded by the Rust compiler.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Run.Comm
|
||
|
@subsection Ref.Run.Comm
|
||
|
@c * Ref.Run.Comm:: Runtime communication service.
|
||
|
|
||
|
The runtime provides code to manage inter-task communication. This includes
|
||
|
the system of task-lifecycle state transitions depending on the contents of
|
||
|
queues, as well as code to copy values between queues and their recipients and
|
||
|
to serialize values for transmission over operating-system inter-process
|
||
|
communication facilities.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Run.Refl
|
||
|
@subsection Ref.Run.Refl
|
||
|
@c * Ref.Run.Refl:: Runtime reflection system.
|
||
|
|
||
|
The runtime reflection system is driven by the DWARF tables emitted into a
|
||
|
crate at compile-time. Reflecting on a slot or item allocates a Rust data
|
||
|
structure corresponding to the DWARF DIE for that slot or item.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Run.Log
|
||
|
@subsection Ref.Run.Log
|
||
|
@c * Ref.Run.Log:: Runtime logging system.
|
||
|
|
||
|
The runtime contains a system for directing logging statements to a logging
|
||
|
console and/or internal logging buffers. @xref{Ref.Stmt.Log}. Logging
|
||
|
statements can be enabled or disabled via a two-dimensional filtering process:
|
||
|
|
||
|
@itemize
|
||
|
|
||
|
@sp 1
|
||
|
@item
|
||
|
By Item
|
||
|
|
||
|
Each @emph{item} (module, function, iterator, object, type) in Rust has a
|
||
|
static name-path within its crate module, and can have logging enabled or
|
||
|
disabled on a name-path-prefix basis.
|
||
|
|
||
|
@sp 1
|
||
|
@item
|
||
|
By Task
|
||
|
|
||
|
Each @emph{task} in a running Rust program has a unique ownership-path through
|
||
|
the task ownership tree, and can have logging enabled or disabled on an
|
||
|
ownership-path-prefix basis.
|
||
|
@end itemize
|
||
|
|
||
|
Logging is integrated into the language for efficiency reasons, as well as the
|
||
|
need to filter logs based on these two built-in dimensions.
|
||
|
|
||
|
@page
|
||
|
@node Ref.Run.Sig
|
||
|
@subsection Ref.Run.Sig
|
||
|
@c * Ref.Run.Sig:: Runtime signal handler.
|
||
|
|
||
|
The runtime signal-handling system is driven by a signal-dispatch table and a
|
||
|
signal queue associated with each task. Sending a signal to a task inserts the
|
||
|
signal into the task's signal queue and marks the task as having a pending
|
||
|
signal. At the next scheduling opportunity, the runtime processes signals in
|
||
|
the task's queue using its dispatch table. The signal queue memory is charged
|
||
|
to the task's domain; if the queue grows too big, the task will fail.
|
||
|
|
||
|
@c ############################################################
|
||
|
@c end main body of nodes
|
||
|
@c ############################################################
|
||
|
|
||
|
@page
|
||
|
@node Index
|
||
|
@chapter Index
|
||
|
|
||
|
@printindex cp
|
||
|
|
||
|
@bye
|