rust/src/libstd/rand/reseeding.rs

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// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A wrapper around another RNG that reseeds it after it
//! generates a certain number of random bytes.
use rand::{Rng, SeedableRng};
use default::Default;
/// How many bytes of entropy the underling RNG is allowed to generate
/// before it is reseeded.
static DEFAULT_GENERATION_THRESHOLD: uint = 32 * 1024;
/// A wrapper around any RNG which reseeds the underlying RNG after it
/// has generated a certain number of random bytes.
pub struct ReseedingRng<R, Rsdr> {
priv rng: R,
priv generation_threshold: uint,
priv bytes_generated: uint,
/// Controls the behaviour when reseeding the RNG.
reseeder: Rsdr
}
impl<R: Rng, Rsdr: Reseeder<R>> ReseedingRng<R, Rsdr> {
/// Create a new `ReseedingRng` with the given parameters.
///
/// # Arguments
///
/// * `rng`: the random number generator to use.
/// * `generation_threshold`: the number of bytes of entropy at which to reseed the RNG.
/// * `reseeder`: the reseeding object to use.
pub fn new(rng: R, generation_threshold: uint, reseeder: Rsdr) -> ReseedingRng<R,Rsdr> {
ReseedingRng {
rng: rng,
generation_threshold: generation_threshold,
bytes_generated: 0,
reseeder: reseeder
}
}
/// Reseed the internal RNG if the number of bytes that have been
/// generated exceed the threshold.
pub fn reseed_if_necessary(&mut self) {
if self.bytes_generated >= self.generation_threshold {
self.reseeder.reseed(&mut self.rng);
self.bytes_generated = 0;
}
}
}
impl<R: Rng, Rsdr: Reseeder<R>> Rng for ReseedingRng<R, Rsdr> {
fn next_u32(&mut self) -> u32 {
self.reseed_if_necessary();
self.bytes_generated += 4;
self.rng.next_u32()
}
fn next_u64(&mut self) -> u64 {
self.reseed_if_necessary();
self.bytes_generated += 8;
self.rng.next_u64()
}
fn fill_bytes(&mut self, dest: &mut [u8]) {
self.reseed_if_necessary();
self.bytes_generated += dest.len();
self.fill_bytes(dest)
}
}
impl<S, R: SeedableRng<S>, Rsdr: Reseeder<R> + Default> SeedableRng<S> for ReseedingRng<R, Rsdr> {
fn reseed(&mut self, seed: S) {
self.rng.reseed(seed);
self.bytes_generated = 0;
}
/// Create a new `ReseedingRng` from the given seed. This uses
/// default values for both `generation_threshold` and `reseeder`.
fn from_seed(seed: S) -> ReseedingRng<R, Rsdr> {
ReseedingRng {
rng: SeedableRng::from_seed(seed),
generation_threshold: DEFAULT_GENERATION_THRESHOLD,
bytes_generated: 0,
reseeder: Default::default()
}
}
}
/// Something that can be used to reseed an RNG via `ReseedingRng`.
///
/// # Example
///
/// ```rust
/// use std::rand;
/// use std::rand::{Rng, SeedableRng};
/// use std::rand::reseeding::{Reseeder, ReseedingRng};
///
/// struct TickTockReseeder { tick: bool }
/// impl Reseeder<rand::StdRng> for TickTockReseeder {
/// fn reseed(&mut self, rng: &mut rand::StdRng) {
/// let val = if self.tick {0} else {1};
/// rng.reseed(&[val]);
/// self.tick = !self.tick;
/// }
/// }
/// fn main() {
/// let rsdr = TickTockReseeder { tick: true };
/// let mut rng = ReseedingRng::new(rand::StdRng::new(), 10, rsdr);
///
/// // this will repeat, because it gets reseeded very regularly.
/// println(rng.gen_ascii_str(100));
/// }
///
/// ```
pub trait Reseeder<R> {
/// Reseed the given RNG.
fn reseed(&mut self, rng: &mut R);
}
/// Reseed an RNG using a `Default` instance. This reseeds by
/// replacing the RNG with the result of a `Default::default` call.
pub struct ReseedWithDefault;
impl<R: Rng + Default> Reseeder<R> for ReseedWithDefault {
fn reseed(&mut self, rng: &mut R) {
*rng = Default::default();
}
}
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impl Default for ReseedWithDefault {
fn default() -> ReseedWithDefault { ReseedWithDefault }
}
#[cfg(test)]
mod test {
use super::*;
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use rand::{SeedableRng, Rng};
use default::Default;
use iter::range;
use option::{None, Some};
struct Counter {
i: u32
}
impl Rng for Counter {
fn next_u32(&mut self) -> u32 {
self.i += 1;
// very random
self.i - 1
}
}
impl Default for Counter {
fn default() -> Counter {
Counter { i: 0 }
}
}
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impl SeedableRng<u32> for Counter {
fn reseed(&mut self, seed: u32) {
self.i = seed;
}
fn from_seed(seed: u32) -> Counter {
Counter { i: seed }
}
}
type MyRng = ReseedingRng<Counter, ReseedWithDefault>;
#[test]
fn test_reseeding() {
let mut rs = ReseedingRng::new(Counter {i:0}, 400, ReseedWithDefault);
let mut i = 0;
for _ in range(0, 1000) {
assert_eq!(rs.next_u32(), i % 100);
i += 1;
}
}
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#[test]
fn test_rng_seeded() {
let mut ra: MyRng = SeedableRng::from_seed(2);
let mut rb: MyRng = SeedableRng::from_seed(2);
assert_eq!(ra.gen_ascii_str(100u), rb.gen_ascii_str(100u));
}
#[test]
fn test_rng_reseed() {
let mut r: MyRng = SeedableRng::from_seed(3);
let string1 = r.gen_ascii_str(100);
r.reseed(3);
let string2 = r.gen_ascii_str(100);
assert_eq!(string1, string2);
}
}