rust/src/test/bench/shootout-pfib.rs

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// -*- rust -*-
/*
A parallel version of fibonacci numbers.
This version is meant mostly as a way of stressing and benchmarking
the task system. It supports a lot of command-line arguments to
control how it runs.
*/
use std;
import std::ivec;
import std::uint;
import std::time;
import std::str;
import std::int::range;
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import std::io;
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import std::getopts;
import std::task;
import std::u64;
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fn recv[T](p: &port[T]) -> T { let x: T; p |> x; ret x; }
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fn fib(n: int) -> int {
fn pfib(c: chan[int], n: int) {
if n == 0 {
c <| 0;
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} else if (n <= 2) {
c <| 1;
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} else {
let p = port();
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let t1 = spawn pfib(chan(p), n - 1);
let t2 = spawn pfib(chan(p), n - 2);
c <| recv(p) + recv(p);
}
}
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let p = port();
let t = spawn pfib(chan(p), n);
ret recv(p);
}
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type config = {stress: bool};
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fn parse_opts(argv: [str]) -> config {
let opts = ~[getopts::optflag("stress")];
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let opt_args = ivec::slice(argv, 1u, ivec::len(argv));
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alt getopts::getopts(opt_args, opts) {
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getopts::success(m) { ret {stress: getopts::opt_present(m, "stress")} }
getopts::failure(_) { fail; }
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}
}
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fn stress_task(id: int) {
let i = 0;
while true {
let n = 15;
assert (fib(n) == fib(n));
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i += 1;
log_err #fmt("%d: Completed %d iterations", id, i);
}
}
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fn stress(num_tasks: int) {
let tasks = [];
for each i: int in range(0, num_tasks) {
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tasks += [spawn stress_task(i)];
}
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for each i: int in range(0, num_tasks) { task::join(tasks.(i)); }
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}
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fn main(argv: vec[str]) {
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let iargv = ivec::from_vec(argv);
if ivec::len(iargv) == 1u {
assert (fib(8) == 21);
log fib(8);
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} else {
// Interactive mode! Wooo!!!!
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let opts = parse_opts(iargv);
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if opts.stress {
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stress(2);
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} else {
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let max = uint::parse_buf(ivec::to_vec(str::bytes(iargv.(1))),
10u) as int;
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let num_trials = 10;
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let out = io::stdout();
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for each n: int in range(1, max + 1) {
for each i: int in range(0, num_trials) {
let start = time::precise_time_ns();
let fibn = fib(n);
let stop = time::precise_time_ns();
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let elapsed = stop - start;
out.write_line(#fmt("%d\t%d\t%s", n, fibn,
u64::str(elapsed)));
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}
}
}
}
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}