rust/src/rt/memory_region.h

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/*
* The Rust runtime uses memory regions to provide a primitive level of
* memory management and isolation between tasks, and domains.
*
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* FIXME: Implement a custom lock-free malloc / free instead of relying solely
* on the standard malloc / free.
*/
#ifndef MEMORY_REGION_H
#define MEMORY_REGION_H
#include "sync/lock_and_signal.h"
// There are three levels of debugging:
//
// 0 --- no headers, no debugging support
// 1 --- support poison, but do not track allocations
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// 2 --- track allocations in detail
//
// NB: please do not commit code with level 2. It's
// hugely expensive and should only be used as a last resort.
#define RUSTRT_TRACK_ALLOCATIONS 0
class rust_srv;
class memory_region {
private:
struct alloc_header {
# if RUSTRT_TRACK_ALLOCATIONS > 0
uint32_t magic;
int index;
const char *tag;
uint32_t size;
# endif
};
inline alloc_header *get_header(void *mem);
inline void *get_data(alloc_header *);
rust_srv *_srv;
memory_region *_parent;
int _live_allocations;
array_list<alloc_header *> _allocation_list;
const bool _detailed_leaks;
const bool _synchronized;
lock_and_signal _lock;
void add_alloc();
void dec_alloc();
void maybe_poison(void *mem);
void release_alloc(void *mem);
void claim_alloc(void *mem);
public:
memory_region(rust_srv *srv, bool synchronized);
memory_region(memory_region *parent);
void *malloc(size_t size, const char *tag, bool zero = true);
void *calloc(size_t size, const char *tag);
void *realloc(void *mem, size_t size);
void free(void *mem);
virtual ~memory_region();
};
inline void *operator new(size_t size, memory_region &region,
const char *tag) {
return region.malloc(size, tag);
}
inline void *operator new(size_t size, memory_region *region,
const char *tag) {
return region->malloc(size, tag);
}
//
// Local Variables:
// mode: C++
// fill-column: 78;
// indent-tabs-mode: nil
// c-basic-offset: 4
// buffer-file-coding-system: utf-8-unix
// End:
//
#endif /* MEMORY_REGION_H */